Almost complete redo of blockplacemods, small fixes

I've redone most of blockplacemods its code. It is now MUCH easier to
expand in the future and I think the code is more elegant and stuff. It
all works the same as before, except the command is now /toggle
<setting>
I've merged the setting for /autotakewater and /autofillcauldron into
one setting named cauldron.
This commit is contained in:
Dico200
2015-05-14 02:16:33 +02:00
parent 0ef318d6b9
commit 59816b58e2
3 changed files with 148 additions and 120 deletions

View File

@@ -63,8 +63,3 @@ def simplecommand(cmd,
return function(sender, command, label, args)
return call
return decorator

View File

@@ -5,122 +5,156 @@ import org.bukkit.block.Furnace as Furnace
import org.bukkit.inventory.ItemStack as ItemStack
import org.bukkit.Material as Material
denyslabcorrection = open_json_file("denyslabcorrection", []) #Players that don't want slabs corrected
denyautofill = open_json_file("denyautocauldronfill", [])
denyautolevel = open_json_file("denyautocauldronlevel", [])
settingInformation = {
"cauldron": [0,
"easy cauldron water level control",
"Toggles whether cauldrons auto-fill upon placement and whether right clicking them with redstone dust or empty hand will cycle their water level"
],
"slab": [0,
"automatically flipping placed slabs upside-down",
"Toggles whether slabs/steps which you place should be automatically flipped upside-down"
],
"furnace": [1,
"automatically filling furnaces upon placement",
"Sets your preferred default furnace contents to your currently held itemstack. Use an empty hand to disable this feature."
]
}
def saveslabs():
save_json_file("denyslabcorrection", denyslabcorrection)
def savecauldrons():
save_json_file("denyautocauldronfill", denyautofill)
def savelevels():
save_json_file("denyautocauldronlevel", denyautolevel)
defaultPlayerSettings = {
"cauldron": [],
"slab": [],
"furnace": {}
}
@simplecommand("autofillcauldron",
aliases = ["fillcauldronautomatically"],
usage = "on/off",
playerSettings = open_json_file("blockplacemods", defaultPlayerSettings)
#for setting, default in enumerate(defaultPlayerSettings):
# if playerSettings.get(setting) == None:
# playerSettings[setting] = default
def get(setting):
return playerSettings[setting]
def saveSettings():
save_json_file("blockplacemods", playerSettings)
@simplecommand("toggle",
aliases = ["set"],
usage = "<setting> [value|info]",
description = "Toggles or sets your preferences for our redstone utilities.\nThe following settings are available:\n" + ", ".join([x for x in settingInformation]),
senderLimit = 0,
helpNoargs = True,
description = "Sets whether you want placed cauldrons to fill \nautomatically",
amax = 1,
senderLimit = 0)
def autofillcauldron_command(sender, command, label, args):
uuid = uid(server.getPlayer(sender.getName()))
if args[0].lower() == "off":
if uuid in denyautofill:
return "&cAuto fillment of cauldrons is already disabled"
denyautofill.append(uuid)
savecauldrons()
return "&aFilling cauldrons will no longer happen automatically"
if args[0].lower() == "on":
if uuid not in denyautofill:
return "&cAuto fillment of cauldrons is already enabled"
denyautofill.remove(uuid)
savecauldrons()
return "&aFilling cauldrons will happen automatically from now"
return "HELP"
helpSubcmd = True,
amax = 2)
def toggle_command(sender, command, label, args):
setting = args[0].lower()
info = settingInformation.get(setting)
if info == None:
return "&cThat setting could not be found. For command help, use &o/toggle"
values = get(setting)
player = server.getPlayer(sender.getName())
uuid = uid(player)
arglen = len(args)
if info[0] == 0: # Toggle
enabled = uuid not in values
new = None
if arglen == 1:
new = not enabled
else:
arg2 = args[1].lower()
if arg2 == "info":
return " &aSetting %s:\n &9%s\n &6Accepted arguments: None or one of the following:\n &oon, enable, off, disable, toggle, switch" % (setting, info[2])
elif arg2 in ("toggle", "switch"):
new = not enabled
elif arg2 in ("on", "enable"):
new = True
elif arg2 in ("off", "disable"):
new = False
else:
return "&cArgument '%s' was not recognized. \nTry one of the following: &oon, off, toggle" % arg2
if enabled == new:
return "&cAlready %s: &a%s" % ("enabled" if enabled else "disabled", info[1])
if new:
values.remove(uuid)
else:
values.append(uuid)
saveSettings()
return ("&aEnabled " if new else "&aDisabled ") + info[1]
elif info[0] == 1: # Save ItemStack in hand
if arglen == 1:
item = fromStack(player.getItemInHand())
if 0 in (item[0], item[1]):
del values[uuid]
return "&aDisabled " + info[1]
values[uuid] = item
saveSettings()
return "&aEnabled %s, with currently held itemstack" % info[1]
if args[1].lower() == "info":
return "&aSetting %s:\n&9%s" % (setting, info[2])
return "&cArgument '%s' was not recognized. \nUse /toggle %s info for more information." % setting
return None #This shouldn't happen
@simplecommand("autoflipslab",
aliases = ["autoflipstep", "flipslabautomatically", "flipstepautomatically"],
usage = "on/off",
helpNoargs = True,
description = "Sets whether you want placed slabs to be turned \nupside-down",
amax = 1,
senderLimit = 0)
def autoflipslab_command(sender, command, label, args):
uuid = uid(server.getPlayer(sender.getName()))
if args[0].lower() == "off":
if uuid in denyslabcorrection:
return "&cAuto flipping of slabs is already disabled"
denyslabcorrection.append(uuid)
saveslabs()
return "&aFlipping slabs will no longer happen automatically"
if args[0].lower() == "on":
if uuid not in denyslabcorrection:
return "&cAuto flipping of slabs is already enabled"
denyslabcorrection.remove(uuid)
saveslabs()
return "&aFlipping slabs will happen automatically from now"
return "HELP"
def fromStack(itemStack):
return [itemStack.getTypeId(), itemStack.getAmount(), itemStack.getData().getData()]
def toStack(lst):
return ItemStack(lst[0], lst[1], lst[2])
def isEnabled(toggleSetting, uuid):
return uuid not in get(toggleSetting)
@simplecommand("autotakewater",
aliases = ["autocauldronlevel"],
usage = "on/off",
helpNoargs = True,
description = "Sets whether you want right clicking cauldrons \nwith empty hand or redstone dust \nto lower water level",
amax = 1,
senderLimit = 0)
def autoflipslab_command(sender, command, label, args):
uuid = uid(server.getPlayer(sender.getName()))
if args[0].lower() == "off":
if uuid in denyautolevel:
return "&cTaking water with hand/redstone is already disabled"
denyautolevel.append(uuid)
savelevels()
return "&aYou can no longer take water with hand/redstone"
if args[0].lower() == "on":
if uuid not in denyautolevel:
return "&cTaking water with hand/redstone is already enabled"
denyautolevel.remove(uuid)
savelevels()
return "&aYou can take water with hand/redstone from now"
return "HELP"
@hook.event("block.BlockPlaceEvent", "monitor")
def on_block_place(event):
try:
if event.isCancelled():
return
player = event.getPlayer()
if player.getWorld().getName() not in ("Creative", "Trusted", "world"):
if not is_creative(player):
return
uuid = uid(player)
block = event.getBlockPlaced()
material = str(block.getType())
if uuid not in denyslabcorrection and material in ("WOOD_STEP", "STEP") and block.getData() < 8:
if isEnabled("slab", uuid) and material in ("WOOD_STEP", "STEP") and block.getData() < 8:
block.setData(block.getData() + 8) # Flip upside down
elif uuid not in denyautofill and material == "CAULDRON":
elif isEnabled("cauldron", uuid) and material == "CAULDRON":
block.setData(3) #3 layers of water, 3 signal strength
elif material == "FURNACE":
stack = get("furnace").get(uuid)
if stack == None:
return
state = block.getState()
state.getInventory().setSmelting(ItemStack(Material.REDSTONE))
state.getInventory().setSmelting(toStack(stack))
state.update()
except:
error(trace())
@hook.event("player.PlayerInteractEvent", "monitor")
def on_interact(event):
try:
player = event.getPlayer()
if uid(player) in denyautolevel or player.getWorld().getName() not in ("Creative", "Trusted", "world"):
return
if str(event.getAction()) != "RIGHT_CLICK_BLOCK":
return
if event.hasItem() and not str(event.getItem().getType()) == "REDSTONE":
return
if (isEnabled("cauldron", uid(player))
and is_creative(player)
and str(event.getAction()) == "RIGHT_CLICK_BLOCK"
and (not event.hasItem() or str(event.getItem().getType()) == "REDSTONE")
and str(event.getClickedBlock().getType()) == "CAULDRON"
):
block = event.getClickedBlock()
if str(block.getType()) != "CAULDRON":
return
event2 = BlockBreakEvent(block, player)
server.getPluginManager().callEvent(event2)
if not event2.isCancelled():
data = block.getData()
block.setData(data - 1 if data > 0 else 3)
block.setData(block.getData() - 1 if block.getData() > 0 else 3)
except:
error(trace())

17
misc.py
View File

@@ -73,7 +73,12 @@ def on_flow(event):
if block.getWorld().getName() == "Creative" and rs_material_broken_by_flow(str(block.getType())):
event.setCancelled(True)
def rs_material_broken_by_flow(material):
if material in ("REDSTONE", "LEVER", "TRIPWIRE"):
return True
parts = material.split("_")
length = len(parts)
return length > 1 and (parts[0] == "DIODE" or parts[1] in ("TORCH", "WIRE", "BUTTON", "HOOK") or (length == 3 and parts[1] == "COMPARATOR"))
@@ -113,10 +118,10 @@ def on_me_command(sender, command, label, args):
@hook.command("pluginversions")
def on_pluginversions_command(sender, command, label, args):
""
"""
/pluginversions
print all plugins + versions; useful when updating plugins
""
"""
try:
plugin_header(sender, "Plugin versions")
plugins = [pl.getDescription() for pl in list(ArrayList(java_array_to_list(server.getPluginManager().getPlugins())))]
@@ -205,9 +210,3 @@ def on_modules_command(sender, command, label, args):
plugin_header(sender, "Modules")
msg(sender, ", ".join([(("&a" if mod in shared["modules"] else "&c") + mod) for mod in shared["load_modules"]]))
def rs_material_broken_by_flow(material):
if material in ("REDSTONE", "LEVER", "TRIPWIRE"):
return True
parts = material.split("_")
length = len(parts)
return length > 1 and (parts[0] == "DIODE" or parts[1] in ("TORCH", "WIRE", "BUTTON", "HOOK") or (length == 3 and parts[1] == "COMPARATOR"))