debugging

This commit is contained in:
jomo
2014-07-16 02:15:23 +02:00
parent 8f0d9611b0
commit 59e16e24a6

View File

@@ -135,8 +135,8 @@ def on_move(event):
set_velocity_away(player, entity) set_velocity_away(player, entity)
if not player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield if not player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield
for entity in player.getNearbyEntities(fd, fd, fd): try:
try: for entity in player.getNearbyEntities(fd, fd, fd):
entity_id = str(entity.getUniqueId()) entity_id = str(entity.getUniqueId())
if is_player(entity) and (entity_id in ff_users) and (entity_id in whitelists) and (player_id not in whitelists[entity_id]): if is_player(entity) and (entity_id in ff_users) and (entity_id in whitelists) and (player_id not in whitelists[entity_id]):
@@ -145,8 +145,8 @@ def on_move(event):
msg(player, "&cYou may not get closer than %sm to %s &cdue to their forcefield." % (fd, entity.getDisplayName())) msg(player, "&cYou may not get closer than %sm to %s &cdue to their forcefield." % (fd, entity.getDisplayName()))
else: else:
set_velocity_away(entity, player) #Other way around set_velocity_away(entity, player) #Other way around
except: except:
error(print_traceback()) error(print_traceback())
def set_velocity_away(player, entity): #Moves entity away from player def set_velocity_away(player, entity): #Moves entity away from player