better name + docs for played_before (renamed to known_player)
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@@ -59,7 +59,7 @@ def add(sender, names):
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for name in names:
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player = server.getOfflinePlayer(name)
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if played_before(player):
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if known_player(player):
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player_id = uid(player)
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not_yourself = player != sender
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@@ -93,7 +93,7 @@ def rem(sender, names):
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for name in names:
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player = server.getOfflinePlayer(name)
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if played_before(player):
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if known_player(player):
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player_id = uid(player)
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if player_id in friends.get(sender_id, []):
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friends[sender_id].remove(player_id)
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@@ -158,10 +158,11 @@ def retrieve_player(uuid_str):
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return server.getOfflinePlayer(juuid(uuid_str))
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def played_before(player):
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def known_player(player):
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"""
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returns True if the player has played before
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this is different to getHasPlayed(), which will return False on first join
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to be used on OfflinePlayer
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returns True if the player has been on the server
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this is different to HasPlayedBefore(), which will return False on first join
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"""
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return player.getFirstPlayed() != 0
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