make dicode DRY and more readable
This commit is contained in:
138
forcefield.py
138
forcefield.py
@@ -1,9 +1,11 @@
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#pylint: disable = F0401
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from helpers import *
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from helpers import *
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from java.util.UUID import fromString as id_to_player
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from java.util.UUID import fromString as id_to_player
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from org.bukkit.util import Vector
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from org.bukkit.util import Vector
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from math import sin
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from math import sin
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ff_perms = ["utils.forcefield", "utils.forcefield.ignore"]
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ff_perm = "utils.forcefield"
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pass_perm = "utils.forcefield.pass"
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ff_prefix = "&8[&aFF&8]"
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ff_prefix = "&8[&aFF&8]"
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ff_users = []
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ff_users = []
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whitelists = {} # {ff_owner_id: [white, listed, ids]}
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whitelists = {} # {ff_owner_id: [white, listed, ids]}
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@@ -12,84 +14,100 @@ Xv = 3.05 / fd # used in set_velocity_away(), this is more efficient.
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# /ff admin is a future option I might implement
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# /ff admin is a future option I might implement
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@hook.command("forcefield")
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@hook.command("forcefield")
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def on_forcefield_command(sender, args):
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def on_forcefield_command(sender, args):
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if not is_player(sender) or not sender.hasPermission(ff_perms[0]):
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if not is_player(sender) or not sender.hasPermission(ff_perm):
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noperm(sender)
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noperm(sender)
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return True
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return True
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sender_id = str(sender.getUniqueId())
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if not args or args[0].lower() == "toggle": #Toggle
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cmd = args[0].lower()
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if not args or cmd == "toggle": # Toggle
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forcefield_toggle(sender)
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forcefield_toggle(sender)
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elif args[0].lower() in ["whitelist", "wl", "wlist"]: #Whitelist commands
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elif cmd in ["whitelist", "wl", "wlist"]: # Whitelist commands
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if not args[1:] or args[1].lower() == "list":
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if len(args) >= 2:
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arg = args[1].lower()
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if arg == "list":
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whitelist_list(sender)
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whitelist_list(sender)
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elif args[1].lower() == "clear":
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elif arg == "clear":
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whitelist_clear(sender)
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whitelist_clear(sender)
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elif args[1].lower() in ["add", "+"]:
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elif arg in ["add", "+"]:
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whitelist_add(sender, True, args[2:])
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change_whitelist(sender, True, args[2:])
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elif args[1].lower() in ["remove", "delete", "rem", "del", "-"]:
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elif arg in ["remove", "delete", "rem", "del", "-"]:
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whitelist_add(sender, False, args[2:])
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change_whitelist(sender, False, args[2:])
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else:
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invalid_syntax(sender)
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else:
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else:
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invalid_syntax(sender)
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invalid_syntax(sender)
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elif args[0].lower() in ["help", "?"]: #/forcefield help
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elif cmd in ["help", "?"]: # /forcefield help
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forcefield_help(sender)
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forcefield_help(sender)
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else:
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else:
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invalid_syntax(sender)
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invalid_syntax(sender)
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return True
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return True
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def whitelist_add(sender, add, players):
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def change_whitelist(sender, add, names):
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if not players: msg(sender, "%s &cGive space-separated playernames." % ff_prefix)
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if names:
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else:
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sender_id = str(sender.getUniqueId())
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sender_id = str(sender.getUniqueId())
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whitelists[sender_id] = [] if sender_id not in whitelists else whitelists[sender_id]
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if sender_id not in whitelists:
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for name in players:
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whitelists[sender_id] = []
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for name in names:
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player = server.getOfflinePlayer(name)
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player = server.getOfflinePlayer(name)
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if player:
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if player:
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player_id = str(player.getUniqueId())
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player_id = str(player.getUniqueId())
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pname = player.getName()
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pname = player.getName()
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sname = stripcolors(sender.getDisplayName())
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sname = sender.getDisplayName()
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online = True if player in list(server.getOnlinePlayers()) else False
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if add == True and player_id not in whitelists[sender_id]:
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# add player to whitelist if not already added
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if not sender == player:
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if add and player_id not in whitelists[sender_id]:
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if sender != player:
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whitelists[sender_id].append(player_id)
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whitelists[sender_id].append(player_id)
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msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname))
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msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname))
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if online == True: msg(player, "%s &a%s &aadded you to his forcefield whitelist." % (ff_prefix, sname))
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msg(player, "%s &a%s &aadded you to his forcefield whitelist." % (ff_prefix, sname))
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else: msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix)
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else:
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elif add == False and player_id in whitelists[sender_id]:
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msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix)
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# remove player from whitelist if whitelisted
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elif not add and player_id in whitelists[sender_id]:
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whitelists[sender_id].remove(player_id)
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whitelists[sender_id].remove(player_id)
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msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname))
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msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname))
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if online == True: msg(player, "%s &c%s &cremoved you from his forcefield whitelist." % (ff_prefix, sname))
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msg(player, "%s &c%s &cremoved you from his forcefield whitelist." % (ff_prefix, sname))
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elif add == True: msg(sender, "%s &c%s &cwas already in your forcefield whitelist." % (ff_prefix, pname))
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else: msg(sender, "%s &c%s &cwas not in your forcefield whitelist." % (ff_prefix, pname))
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else:
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else: msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name))
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msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name))
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else:
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msg(sender, "%s &cGive space-separated playernames." % ff_prefix)
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def whitelist_list(sender):
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def whitelist_list(sender):
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sender_id = str(sender.getUniqueId())
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sender_id = str(sender.getUniqueId())
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msg(sender, "%s &aForceField Whitelist:" % ff_prefix)
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count = 0
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count = 0
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msg(sender, "%s &aForceField Whitelist:" % ff_prefix)
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for player_id in whitelists.get(sender_id, []):
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for player_id in whitelists.get(sender_id, []):
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count += 1
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count += 1
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msg(sender, "&a %s. &f%s" % (count, server.getOfflinePlayer(id_to_player(player_id)).getName()))
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msg(sender, "&a%s. &f%s" % (count, server.getOfflinePlayer(id_to_player(player_id)).getName()))
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if count == 0:
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if count == 0:
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msg(sender, "&c Your whitelist has no entries.")
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msg(sender, "&cYour whitelist has no entries.")
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def whitelist_clear(sender):
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def whitelist_clear(sender):
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sender_id = str(sender.getUniqueId())
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sender_id = str(sender.getUniqueId())
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if len(whitelists[sender_id]) == 0:
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if whitelists.get(sender_id):
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msg(sender, "%s &cYou had no players whitelisted." % ff_prefix)
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else:
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whitelists.pop(sender_id)
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whitelists.pop(sender_id)
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msg(sender, "%s &aForceField Whitelist cleared." % ff_prefix)
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msg(sender, "%s &aForceField Whitelist cleared." % ff_prefix)
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else:
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msg(sender, "%s &cYou had no players whitelisted." % ff_prefix)
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def forcefield_help(sender):
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def forcefield_help(sender):
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msg(sender, "%s &a&l/ForceField Help: \n&aYou can use the forcefield to keep players on distance." % ff_prefix)
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msg(sender, "%s &a&l/ForceField Help:" % ff_prefix)
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msg(sender, "&aYou can use the forcefield to keep players on distance.")
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msg(sender, "&2Commands:")
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msg(sender, "&2Commands:")
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msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?")
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msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?")
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msg(sender, "&a2. &6/ff &o(toggle)")
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msg(sender, "&a2. &6/ff &o(toggle)")
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@@ -110,7 +128,25 @@ def forcefield_toggle(sender):
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def invalid_syntax(sender):
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def invalid_syntax(sender):
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msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor info." % ff_prefix)
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msg(sender, "%s &cInvalid syntax. Use &e/ff ? &cfor info." % ff_prefix)
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def move_away(player, entity):
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"""
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Pushes entity away from player
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"""
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player_loc = player.getLocation()
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entity_loc = entity.getLocation()
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dx = entity_loc.getX() - player_loc.getX()
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vx = sin(Xv * dx)
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dy = entity_loc.getY() - player_loc.getY()
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vy = sin(Xv * dy)
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dz = entity_loc.getZ() - player_loc.getZ()
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vz = sin(Xv * dz)
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entity.setVelocity(Vector(vx , vy, vz))
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# We don't want to go above max_speed, and we dont want to divide by 0.
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#--------------------------------------------------------------------------------------------------------#
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#--------------------------------------------------------------------------------------------------------#
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@@ -121,34 +157,24 @@ def on_move(event):
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player = event.getPlayer()
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player = event.getPlayer()
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if is_creative(player):
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if is_creative(player):
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player_id = str(player.getUniqueId())
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player_id = str(player.getUniqueId())
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if player_id in ff_users: # player has forcefield, entity should be blocked
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log("1")
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# moving player has forcefield, nerby player should be moved away
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if player_id in ff_users:
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for entity in player.getNearbyEntities(fd, fd, fd):
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for entity in player.getNearbyEntities(fd, fd, fd):
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if is_player(entity) and is_creative(entity) and not entity.hasPermission(ff_perms[1]) and not (str(entity.getUniqueId()) in whitelists.get(player_id, [])):
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whitelisted = (str(entity.getUniqueId()) in whitelists.get(player_id, []))
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#if not whitelists[entity_id], check in blank list e.g. False
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if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted:
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move_away(player, entity)
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move_away(player, entity)
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if player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield
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# nerby player has forcefield, moving player should be moved away
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if player.hasPermission(pass_perm):
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for entity in player.getNearbyEntities(fd, fd, fd):
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for entity in player.getNearbyEntities(fd, fd, fd):
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entity_id = str(entity.getUniqueId())
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entity_id = str(entity.getUniqueId())
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if is_player(entity) and is_creative(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])):
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ff_enabled = (entity_id in ff_users)
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#if not whitelists[entity_id], check in blank list e.g. False
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whitelisted = (player_id in whitelists.get(entity_id, []))
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if is_player(entity) and is_creative(entity) and ff_enabled and not whitelisted:
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move_away(entity, player)
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move_away(entity, player)
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def move_away(player, entity): #Moves entity away from player
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player_loc = player.getLocation()
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entity_loc = entity.getLocation()
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dx = entity_loc.getX() - player_loc.getX()
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vx = sin(Xv * dx)
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dy = entity_loc.getY() - player_loc.getY()
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vy = sin(Xv * dy)
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dz = entity_loc.getZ() - player_loc.getZ()
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vz = sin(Xv * dz)
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entity.setVelocity(Vector(vx , vy, vz))
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#We don't want to go above max_speed, and we dont want to divide by 0.
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#--------------------------------------------------------------------------------------------------------#
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#--------------------------------------------------------------------------------------------------------#
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22
helpers.py
22
helpers.py
@@ -21,7 +21,7 @@ def error(text):
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def msg(player, text, usecolor = True, basecolor = None):
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def msg(player, text, usecolor = True, basecolor = None):
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if player and (player == server.getConsoleSender() or player.getPlayer()): #getPlayer() returns None when offline
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if player and (player == server.getConsoleSender() or player.getPlayer()): # getPlayer() returns None when offline
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if basecolor:
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if basecolor:
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player.sendMessage(colorify("&%s" % basecolor) + (colorify(text) if usecolor else text))
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player.sendMessage(colorify("&%s" % basecolor) + (colorify(text) if usecolor else text))
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else:
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else:
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@@ -54,15 +54,13 @@ def safetp(player, world, x, y, z, yaw = 0, pitch = 0):
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safetp(player, world, x, y+1, z, yaw, pitch)
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safetp(player, world, x, y+1, z, yaw, pitch)
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def plugin_header(sender = None, name="Redstoner Utils"):
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def plugin_header(recipient = None, name="Redstoner Utils"):
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"""
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"""
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sends the recipient a "Plugin Header", in the format of:
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sends the recipient a "Plugin Header", in the format of: --=[ PluginName ]=--
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--=[ PluginName ]=--
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"""
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"""
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head = "\n&2--=[ %s ]=--" % name
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head = "\n&2--=[ %s ]=--" % name
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msg(sender, head)
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msg(recipient, head)
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return head
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return head
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@@ -74,8 +72,8 @@ def runas(player, cmd):
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server.dispatchCommand(player, cmd)
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server.dispatchCommand(player, cmd)
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def is_player(sender):
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def is_player(obj):
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return (isinstance(sender, Player))
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return (isinstance(obj, Player))
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def checkargs(sender, args, amin, amax):
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def checkargs(sender, args, amin, amax):
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@@ -92,12 +90,12 @@ def checkargs(sender, args, amin, amax):
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return True
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return True
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def warp(sender, args, warpname):
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def warp(player, args, warpname):
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if not checkargs(sender, args, 0, 1):
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if not checkargs(player, args, 0, 1):
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return True
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return True
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runas(sender, " ".join(["warp", warpname, sender.getName()]))
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runas(player, " ".join(["warp", warpname, player.getName()]))
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return True
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return True
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def is_creative(player):
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def is_creative(player):
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return True if str(player.getGameMode()) == "CREATIVE" else False
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return str(player.getGameMode()) == "CREATIVE"
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Reference in New Issue
Block a user