damnspam
This commit is contained in:
176
damnspam.py
176
damnspam.py
@@ -1,10 +1,11 @@
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#pylint: disable=F0401
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from helpers import *
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from time import time as now
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import json
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spam_filename = "plugins/redstoner-utils.py.dir/files/damnspam.json"
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inputs = []
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accepted_inputs = ["WOOD_BUTTON", "STONE_BUTTON"]
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spam_filename = "plugins/redstoner-utils.py.dir/files/damnspam.json"
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inputs = {} # format "x;y;z;World"
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accepted_inputs = ["WOOD_BUTTON", "STONE_BUTTON", "LEVER"]
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try:
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inputs = json.loads(open(spam_filename).read())
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@@ -12,71 +13,122 @@ except Exception, e:
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error("Failed to load buttons and levers: %s" % e)
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@hook.command("damnspam")
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def onTimeoutCommand(sender, args):
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global inputs
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try:
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plugHeader(sender, "DamnSpam")
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if len(args) == 1:
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timeout = args[0]
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if not timeout.isdigit():
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msg(sender, "&cThe timeout has to be a digit.")
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return True
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tB = sender.getTargetBlock(None, 10)
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if str(tB.getType()) not in accepted_inputs:
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msg(sender, "&cPlease look at a button/lever while executing this command!")
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return True
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data = {
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"type": str(tB.getType()),
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"creator": str(sender.getUniqueId()),
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"timeout": int(args[0]),
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"x": int(tB.getX()),
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"y": int(tB.getY()),
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"z": int(tB.getZ()),
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"next": 'NULL',
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"last": 'NULL'
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}
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inputs.append(data)
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saveInputs()
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msg(sender, "&eSuccessfully set a timeout for this button")
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return True
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else:
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msg(sender, "&c/timeout <seconds>")
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except Exception, e:
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error(e)
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def saveInputs():
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try:
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spam_file = open(spam_filename, "w")
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spam_file.write(json.dumps(inputs))
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spam_file.close()
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except Exception, e:
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error("Failed to save buttons and levers: " + str(e))
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error("Failed to save damnspam: " + str(e))
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def location_str(block):
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return ";".join([block.getWorld().getName(),block.getX(),block.getY(),block.getZ()])
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def add_input(creator, block, timeout_off, timeout_on):
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global inputs
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inputs[location_str(block)] = {
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"creator" : str(creator.getUniqueId()),
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"timeout_off" : timeout_off,
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"timeout_on" : timeout_on,
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"last_time" : 0
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}
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@hook.command("damnspam")
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def onDammnspamCommand(sender, args):
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global inputs
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try:
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plugHeader(sender, "DamnSpam")
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if len(args) <= 2:
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if not str(sender.getGameMode()) == "CREATIVE":
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msg(sender, "&cYou can only do this in Creative mode.")
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return True
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# /damnspam <secs>
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if len(args) == 1:
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timeout_on = args[0]
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if not timeout_on.isdigit():
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msg(sender, "&cThe timeout must be a digit.")
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return True
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else:
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timeout_on = int(timeout_on)
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timeout_off = timeout_on
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if not 0 <= timeout_on <= 60:
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msg(sender, "&cThe timeout must be within 0-60.")
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return True
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# /damnspam <off> <on>
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elif len(args) == 2:
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timeout_on = args[0]
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timeout_off = args[1]
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if not timeout_on.isdigit() or not timeout_off.isdigit():
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msg(sender, "&cThe timeout must be a digit.")
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return True
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else:
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timeout_on = int(timeout_on)
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timeout_off = int(timeout_off)
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if not 0 <= timeout_on <= 60 or not 0 <= timeout_off <= 60:
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msg(sender, "&cThe timeout must be within 0-60.")
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return True
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# get the block we're looking at
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target = sender.getTargetBlock(None, 10)
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ttype = str(target.getType())
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if ttype not in accepted_inputs:
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msg(sender, "&cPlease look at a button or lever while executing this command!")
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return True
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# add block to inputs
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add_input(sender, target, timeout_off, timeout_on)
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saveInputs()
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msg(sender, "&aSuccessfully set a timeout for this %s." % ttype.lower())
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return True
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else:
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msg(sender, "&c/damnspam <seconds> &e(Buttons/Levers)")
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msg(sender, "&c/damnspam <seconds after off> <seconds after on> &e(Levers only)")
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except Exception, e:
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error(e)
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@hook.event("block.BlockBreakEvent", "normal")
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def onBreak(event):
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try:
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sender = event.getPlayer()
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block = event.getBlock()
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if str(block.getType()) in accepted_inputs:
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for entry in inputs:
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posX = int(entry["x"])
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posY = int(entry["y"])
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posZ = int(entry["z"])
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posX2 = block.getX()
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posY2 = block.getY()
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posZ2 = block.getZ()
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if posX == posX2 and posY == posY2 and posZ == posZ2:
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if sender.isSneaking():
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inputs.remove(entry)
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saveInputs()
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msg(sender, "&eSuccessfully removed the input!")
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return True
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else:
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event.setCancelled(True)
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msg(sender, "&cYou cannot destroy this input!")
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msg(sender, "&7&lSneak&7 and break if you want to remove it.")
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return True
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break
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except Exception, e:
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error("BlockBreakEvent failed: " + str(e))
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global inputs
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sender = event.getPlayer()
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block = event.getBlock()
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if str(block.getType()) in accepted_inputs:
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pos_str = location_str(block)
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if inputs.get(pos_str):
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plugHeader(sender, "DamnSpam")
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if sender.isSneaking():
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inputs.pop(pos_str) # remove
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saveInputs()
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msg(sender, "&eSuccessfully removed the input!")
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return True
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else:
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event.setCancelled(True)
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msg(sender, "&cYou cannot destroy this input!")
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msg(sender, "&7&lSneak&7 and break if you want to remove it.")
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return True
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@hook.event("player.PlayerInteractEvent", "normal")
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def onInteract(event):
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if (str(event.getAction()) == "RIGHT_CLICK_BLOCK") and not event.isCancelled():
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sender = event.getPlayer()
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block = event.getClickedBlock().getState()
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btype = str(block.getType()).lower()
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powered = (block.getData() & 0x8) == 0x8 if btype == "lever" else False # data > 7, but this is how bukkit does it
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pos_str = location_str(block)
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data = inputs.get(pos_str)
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if data:
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checktime = data["timeout_on"] if powered else data["timeout_off"]
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if data["last_time"] + checktime < now():
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event.setCancelled(True)
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plugHeader("DamnSpam")
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msg(sender, "&cThis %s has a timeout of %ss." % (btype, checktime))
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