Happy with this version/build. @Sheep: Don't fix my 'dicode'!
This commit is contained in:
173
forcefield.py
173
forcefield.py
@@ -5,12 +5,12 @@ from org.bukkit.util import Vector
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from math import sin
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from math import sin
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ff_perm = "utils.forcefield"
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ff_perm = "utils.forcefield"
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pass_perm = "utils.forcefield.pass"
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pass_perm = "utils.forcefield.ignore"
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ff_prefix = "&8[&aFF&8]"
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ff_prefix = "&8[&bFF&8] "
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ff_users = []
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ff_users = []
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whitelists = {} # {ff_owner_id: [white, listed, ids]}
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whitelists = {} # {ff_owner_id: [white, listed, ids]}
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fd = 6 # forcefield distance
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fd = 6 # forcefield distance
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Xv = 3.05 / fd # used in set_velocity_away(), this is more efficient.
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Xv = 2.95 / fd # used in move_away(), this is more efficient.
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# /ff admin is a future option I might implement
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# /ff admin is a future option I might implement
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@@ -21,37 +21,34 @@ def on_forcefield_command(sender, args):
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noperm(sender)
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noperm(sender)
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return True
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return True
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cmd = args[0].lower()
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if not args or args[0].upper() in ["ON", "OFF"]: # Toggle
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forcefield_toggle(sender, args[:1])
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return True
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if not args or cmd == "toggle": # Toggle
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args[0] = args[0].upper() # If it gets to this point, there are argument(s).
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forcefield_toggle(sender)
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if args[0] in ["WHITELIST", "WL", "WLIST"]: # Whitelist commands
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if not args[1:] or args[1].upper() == "LIST":
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elif cmd in ["whitelist", "wl", "wlist"]: # Whitelist commands
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if len(args) >= 2:
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arg = args[1].lower()
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if arg == "list":
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whitelist_list(sender)
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whitelist_list(sender)
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elif arg == "clear":
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return True
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args[1] = args[1].upper() # If it gets too this point, there is a second argument.
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if args[1] == "CLEAR":
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whitelist_clear(sender)
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whitelist_clear(sender)
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elif arg in ["add", "+"]:
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elif args[1] in ["ADD", "+"]:
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change_whitelist(sender, True, args[2:])
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change_whitelist(sender, True, args[2:])
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elif arg in ["remove", "delete", "rem", "del", "-"]:
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elif args[1] in ["REMOVE", "DELETE", "REM", "DEL", "-"]:
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change_whitelist(sender, False, args[2:])
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change_whitelist(sender, False, args[2:])
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else:
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else:
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invalid_syntax(sender)
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forcefield_header(sender, "&cInvalid syntax. Use &e/ff ? &cfor info.")
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else:
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invalid_syntax(sender)
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elif cmd in ["help", "?"]: # /forcefield help
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elif args[0] in ["HELP", "?"]: # /forcefield help
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forcefield_help(sender)
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forcefield_help(sender)
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else:
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else:
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invalid_syntax(sender)
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forcefield_header(sender, "&cInvalid syntax. Use &e/ff ? &cfor info.")
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return True
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return True
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def change_whitelist(sender, add, names):
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def change_whitelist(sender, add, names): #Add names if add == True else Remove names.
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if names:
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if names:
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sender_id = uid(sender)
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sender_id = uid(sender)
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if sender_id not in whitelists:
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if sender_id not in whitelists:
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@@ -59,43 +56,97 @@ def change_whitelist(sender, add, names):
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for name in names:
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for name in names:
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player = server.getOfflinePlayer(name)
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player = server.getOfflinePlayer(name)
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<<<<<<< HEAD
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if player.hasPlayedBefore():
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player_id = str(player.getUniqueId())
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=======
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if player:
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if player:
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player_id = uid(player)
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player_id = uid(player)
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>>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f
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pname = player.getName()
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pname = player.getName()
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sname = sender.getDisplayName()
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sname = stripcolors(sender.getDisplayName())
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# add player to whitelist if not already added
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# add player to whitelist if not already added
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if add and player_id not in whitelists[sender_id]:
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if add and player_id not in whitelists[sender_id]:
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if sender != player:
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if sender != player:
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whitelists[sender_id].append(player_id)
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whitelists[sender_id].append(player_id)
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msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname))
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forcefield_header(sender, "&bAdded &f%s &bto your forcefield whitelist." % pname)
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msg(player, "%s &a%s &aadded you to his forcefield whitelist." % (ff_prefix, sname))
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forcefield_header(player, "&f%s &badded you to his forcefield whitelist." % sname)
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else:
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else:
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msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix)
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forcefield_header(sender, "&cYou can't whitelist yourself.")
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# remove player from whitelist if whitelisted
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# remove player from whitelist if whitelisted
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elif not add and player_id in whitelists[sender_id]:
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elif not add and player_id in whitelists[sender_id]:
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whitelists[sender_id].remove(player_id)
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whitelists[sender_id].remove(player_id)
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msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname))
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forcefield_header(sender, "&cRemoved &f%s &cfrom your forcefield whitelist." % pname)
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msg(player, "%s &c%s &cremoved you from his forcefield whitelist." % (ff_prefix, sname))
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forcefield_header(player, "&f%s &cremoved you from his forcefield whitelist." % sname)
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# player was already / not added to whitelist
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else:
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var = "already" if add == True else "not"
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forcefield_header(sender, "&f%s &cwas %s in your forcefield whitelist!" % (pname, var))
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else:
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else:
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msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name))
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forcefield_header(sender, "&cplayer &f%s &cwas not found." % name)
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else:
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else:
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msg(sender, "%s &cGive space-separated playernames." % ff_prefix)
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forcefield_header(sender, "&cGive space-separated playernames.")
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<<<<<<< HEAD
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def whitelist_list(player):
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player_id = str(player.getUniqueId())
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=======
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def whitelist_list(sender):
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def whitelist_list(sender):
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sender_id = uid(sender)
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sender_id = uid(sender)
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>>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f
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count = 0
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count = 0
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msg(sender, "%s &aForceField Whitelist:" % ff_prefix)
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forcefield_header(player, "&bForcefield whitelist:")
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for player_id in whitelists.get(sender_id, []):
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for user_id in whitelists.get(player_id, []):
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count += 1
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count += 1
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msg(sender, "&a%s. &f%s" % (count, server.getOfflinePlayer(id_to_player(player_id)).getName()))
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pname = server.getOfflinePlayer(id_to_player(user_id)).getName()
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msg(player, "&b %s. &f%s" % (count, pname))
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if count == 0:
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if count == 0:
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msg(sender, "&cYour whitelist has no entries.")
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msg(player, "&c Your whitelist has no entries.")
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<<<<<<< HEAD
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def whitelist_clear(player):
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player_id = str(player.getUniqueId())
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if whitelists.get(player_id):
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whitelists.pop(player_id)
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forcefield_header(player, "&bForcefield whitelist cleared.")
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else:
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forcefield_header(player, "&cYou had no players whitelisted.")
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def forcefield_help(player):
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msg(player, " ")
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forcefield_header(player, "&b&l/Forcefield help: %s" % forcefield_check(player))
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msg(player, "&b You can use the forcefield to keep players on distance.")
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msg(player, "&b Commands:")
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msg(player, "&b 1. &6/ff &ohelp &b: aliases: &6?")
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msg(player, "&b 2. &6/ff &o(on off)")
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msg(player, "&b 3. &6/ff &owhitelist (list) &b: aliases: &6wlist, wl")
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msg(player, "&b 4. &6/ff wl &oclear")
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msg(player, "&b 5. &6/ff wl &oadd <players> &b: aliases: &6+")
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msg(player, "&b 6. &6/ff wl &oremove <players> &b: aliases: &6delete, rem, del, - \n")
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def forcefield_check(player): # Returns a string to tell the player its forcefield status
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return "&eYour forcefield is %s" % "&2ON" if str(player.getUniqueId()) in ff_users else "&cOFF"
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def forcefield_toggle(player, arg): # arg is a list with max 1 string
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player_id = str(player.getUniqueId())
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enabled = player_id in ff_users
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argoff = arg[0].upper() == "OFF" if arg else False
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if enabled and (not arg or argoff): # 3 possibilities for arg: [], ["OFF"], ["ON"]. This is the most efficient way. (Case insensitive)
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ff_users.remove(player_id)
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forcefield_header(player, "&bForcefield toggle: &cOFF")
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elif not enabled and not argoff:
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ff_users.append(player_id)
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forcefield_header(player, "&bForcefield toggle: &2ON")
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=======
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def whitelist_clear(sender):
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def whitelist_clear(sender):
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sender_id = uid(sender)
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sender_id = uid(sender)
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if whitelists.get(sender_id):
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if whitelists.get(sender_id):
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@@ -122,31 +173,13 @@ def forcefield_toggle(sender):
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if sender_id in ff_users:
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if sender_id in ff_users:
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ff_users.remove(sender_id)
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ff_users.remove(sender_id)
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msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix)
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msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix)
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>>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f
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else:
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else:
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ff_users.append(sender_id)
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forcefield_header(player, "&cYour forcefield is already %s!" % arg[0].upper())
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msg(sender, "%s &aForceField toggle: &2ON" % ff_prefix)
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def invalid_syntax(sender):
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def forcefield_header(player, message):
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msg(sender, "%s &cInvalid syntax. Use &e/ff ? &cfor info." % ff_prefix)
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msg(player, "%s %s" % (ff_prefix, message))
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def move_away(player, entity):
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"""
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Pushes entity away from player
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"""
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player_loc = player.getLocation()
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entity_loc = entity.getLocation()
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dx = entity_loc.getX() - player_loc.getX()
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vx = sin(Xv * dx)
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dy = entity_loc.getY() - player_loc.getY()
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vy = sin(Xv * dy)
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dz = entity_loc.getZ() - player_loc.getZ()
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vz = sin(Xv * dz)
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entity.setVelocity(Vector(vx , vy, vz))
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# We don't want to go above max_speed, and we dont want to divide by 0.
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#--------------------------------------------------------------------------------------------------------#
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#--------------------------------------------------------------------------------------------------------#
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@@ -158,15 +191,15 @@ def on_move(event):
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if is_creative(player):
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if is_creative(player):
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player_id = uid(player)
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player_id = uid(player)
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# moving player has forcefield, nerby player should be moved away
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# moving player has forcefield, nearby player should be moved away
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if player_id in ff_users:
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if player_id in ff_users:
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for entity in player.getNearbyEntities(fd, fd, fd):
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for entity in player.getNearbyEntities(fd, fd, fd):
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whitelisted = (uid(entity) in whitelists.get(player_id, []))
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whitelisted = (uid(entity) in whitelists.get(player_id, []))
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if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted:
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if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted:
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move_away(player, entity)
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move_away(player, entity)
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# nerby player has forcefield, moving player should be moved away
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# nearby player has forcefield, moving player should be moved away
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if player.hasPermission(pass_perm):
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if not player.hasPermission(pass_perm):
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for entity in player.getNearbyEntities(fd, fd, fd):
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for entity in player.getNearbyEntities(fd, fd, fd):
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entity_id = uid(entity)
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entity_id = uid(entity)
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ff_enabled = (entity_id in ff_users)
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ff_enabled = (entity_id in ff_users)
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@@ -175,12 +208,34 @@ def on_move(event):
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move_away(entity, player)
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move_away(entity, player)
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def move_away(player, entity):
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# Pushes entity away from player
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player_loc = player.getLocation()
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entity_loc = entity.getLocation()
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dx = entity_loc.getX() - player_loc.getX()
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vx = sin(Xv * dx)
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dy = entity_loc.getY() - player_loc.getY()
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vy = sin(Xv * dy)
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dz = entity_loc.getZ() - player_loc.getZ()
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vz = sin(Xv * dz)
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entity.setVelocity(Vector(vx , vy, vz))
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#--------------------------------------------------------------------------------------------------------#
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#--------------------------------------------------------------------------------------------------------#
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@hook.event("player.PlayerQuitEvent")
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@hook.event("player.PlayerQuitEvent")
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def on_quit(event):
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def on_quit(event):
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<<<<<<< HEAD
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player = event.getPlayer()
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player_id = str(player.getUniqueId())
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if player_id in ff_users:
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ff_users.remove(player_id)
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=======
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player = event.getPlayer()
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player = event.getPlayer()
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uid = uid(player)
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uid = uid(player)
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if uid in ff_users:
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if uid in ff_users:
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ff_users.remove(uid)
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ff_users.remove(uid)
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>>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f
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Reference in New Issue
Block a user