Happy with this version/build. @Sheep: Don't fix my 'dicode'!

This commit is contained in:
Dico
2014-07-18 02:27:24 +02:00
parent 8db6085d63
commit 835a7aa9fb

View File

@@ -5,12 +5,12 @@ from org.bukkit.util import Vector
from math import sin from math import sin
ff_perm = "utils.forcefield" ff_perm = "utils.forcefield"
pass_perm = "utils.forcefield.pass" pass_perm = "utils.forcefield.ignore"
ff_prefix = "&8[&aFF&8]" ff_prefix = "&8[&bFF&8] "
ff_users = [] ff_users = []
whitelists = {} # {ff_owner_id: [white, listed, ids]} whitelists = {} # {ff_owner_id: [white, listed, ids]}
fd = 6 # forcefield distance fd = 6 # forcefield distance
Xv = 3.05 / fd # used in set_velocity_away(), this is more efficient. Xv = 2.95 / fd # used in move_away(), this is more efficient.
# /ff admin is a future option I might implement # /ff admin is a future option I might implement
@@ -21,37 +21,34 @@ def on_forcefield_command(sender, args):
noperm(sender) noperm(sender)
return True return True
cmd = args[0].lower() if not args or args[0].upper() in ["ON", "OFF"]: # Toggle
forcefield_toggle(sender, args[:1])
return True
if not args or cmd == "toggle": # Toggle args[0] = args[0].upper() # If it gets to this point, there are argument(s).
forcefield_toggle(sender) if args[0] in ["WHITELIST", "WL", "WLIST"]: # Whitelist commands
if not args[1:] or args[1].upper() == "LIST":
whitelist_list(sender)
return True
elif cmd in ["whitelist", "wl", "wlist"]: # Whitelist commands args[1] = args[1].upper() # If it gets too this point, there is a second argument.
if args[1] == "CLEAR":
if len(args) >= 2: whitelist_clear(sender)
arg = args[1].lower() elif args[1] in ["ADD", "+"]:
change_whitelist(sender, True, args[2:])
if arg == "list": elif args[1] in ["REMOVE", "DELETE", "REM", "DEL", "-"]:
whitelist_list(sender) change_whitelist(sender, False, args[2:])
elif arg == "clear":
whitelist_clear(sender)
elif arg in ["add", "+"]:
change_whitelist(sender, True, args[2:])
elif arg in ["remove", "delete", "rem", "del", "-"]:
change_whitelist(sender, False, args[2:])
else:
invalid_syntax(sender)
else: else:
invalid_syntax(sender) forcefield_header(sender, "&cInvalid syntax. Use &e/ff ? &cfor info.")
elif cmd in ["help", "?"]: # /forcefield help elif args[0] in ["HELP", "?"]: # /forcefield help
forcefield_help(sender) forcefield_help(sender)
else: else:
invalid_syntax(sender) forcefield_header(sender, "&cInvalid syntax. Use &e/ff ? &cfor info.")
return True return True
def change_whitelist(sender, add, names): def change_whitelist(sender, add, names): #Add names if add == True else Remove names.
if names: if names:
sender_id = uid(sender) sender_id = uid(sender)
if sender_id not in whitelists: if sender_id not in whitelists:
@@ -59,43 +56,97 @@ def change_whitelist(sender, add, names):
for name in names: for name in names:
player = server.getOfflinePlayer(name) player = server.getOfflinePlayer(name)
<<<<<<< HEAD
if player.hasPlayedBefore():
player_id = str(player.getUniqueId())
=======
if player: if player:
player_id = uid(player) player_id = uid(player)
>>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f
pname = player.getName() pname = player.getName()
sname = sender.getDisplayName() sname = stripcolors(sender.getDisplayName())
# add player to whitelist if not already added # add player to whitelist if not already added
if add and player_id not in whitelists[sender_id]: if add and player_id not in whitelists[sender_id]:
if sender != player: if sender != player:
whitelists[sender_id].append(player_id) whitelists[sender_id].append(player_id)
msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname)) forcefield_header(sender, "&bAdded &f%s &bto your forcefield whitelist." % pname)
msg(player, "%s &a%s &aadded you to his forcefield whitelist." % (ff_prefix, sname)) forcefield_header(player, "&f%s &badded you to his forcefield whitelist." % sname)
else: else:
msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix) forcefield_header(sender, "&cYou can't whitelist yourself.")
# remove player from whitelist if whitelisted # remove player from whitelist if whitelisted
elif not add and player_id in whitelists[sender_id]: elif not add and player_id in whitelists[sender_id]:
whitelists[sender_id].remove(player_id) whitelists[sender_id].remove(player_id)
msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname)) forcefield_header(sender, "&cRemoved &f%s &cfrom your forcefield whitelist." % pname)
msg(player, "%s &c%s &cremoved you from his forcefield whitelist." % (ff_prefix, sname)) forcefield_header(player, "&f%s &cremoved you from his forcefield whitelist." % sname)
# player was already / not added to whitelist
else:
var = "already" if add == True else "not"
forcefield_header(sender, "&f%s &cwas %s in your forcefield whitelist!" % (pname, var))
else: else:
msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name)) forcefield_header(sender, "&cplayer &f%s &cwas not found." % name)
else: else:
msg(sender, "%s &cGive space-separated playernames." % ff_prefix) forcefield_header(sender, "&cGive space-separated playernames.")
<<<<<<< HEAD
def whitelist_list(player):
player_id = str(player.getUniqueId())
=======
def whitelist_list(sender): def whitelist_list(sender):
sender_id = uid(sender) sender_id = uid(sender)
>>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f
count = 0 count = 0
msg(sender, "%s &aForceField Whitelist:" % ff_prefix) forcefield_header(player, "&bForcefield whitelist:")
for player_id in whitelists.get(sender_id, []): for user_id in whitelists.get(player_id, []):
count += 1 count += 1
msg(sender, "&a%s. &f%s" % (count, server.getOfflinePlayer(id_to_player(player_id)).getName())) pname = server.getOfflinePlayer(id_to_player(user_id)).getName()
msg(player, "&b %s. &f%s" % (count, pname))
if count == 0: if count == 0:
msg(sender, "&cYour whitelist has no entries.") msg(player, "&c Your whitelist has no entries.")
<<<<<<< HEAD
def whitelist_clear(player):
player_id = str(player.getUniqueId())
if whitelists.get(player_id):
whitelists.pop(player_id)
forcefield_header(player, "&bForcefield whitelist cleared.")
else:
forcefield_header(player, "&cYou had no players whitelisted.")
def forcefield_help(player):
msg(player, " ")
forcefield_header(player, "&b&l/Forcefield help: %s" % forcefield_check(player))
msg(player, "&b You can use the forcefield to keep players on distance.")
msg(player, "&b Commands:")
msg(player, "&b 1. &6/ff &ohelp &b: aliases: &6?")
msg(player, "&b 2. &6/ff &o(on off)")
msg(player, "&b 3. &6/ff &owhitelist (list) &b: aliases: &6wlist, wl")
msg(player, "&b 4. &6/ff wl &oclear")
msg(player, "&b 5. &6/ff wl &oadd <players> &b: aliases: &6+")
msg(player, "&b 6. &6/ff wl &oremove <players> &b: aliases: &6delete, rem, del, - \n")
def forcefield_check(player): # Returns a string to tell the player its forcefield status
return "&eYour forcefield is %s" % "&2ON" if str(player.getUniqueId()) in ff_users else "&cOFF"
def forcefield_toggle(player, arg): # arg is a list with max 1 string
player_id = str(player.getUniqueId())
enabled = player_id in ff_users
argoff = arg[0].upper() == "OFF" if arg else False
if enabled and (not arg or argoff): # 3 possibilities for arg: [], ["OFF"], ["ON"]. This is the most efficient way. (Case insensitive)
ff_users.remove(player_id)
forcefield_header(player, "&bForcefield toggle: &cOFF")
elif not enabled and not argoff:
ff_users.append(player_id)
forcefield_header(player, "&bForcefield toggle: &2ON")
=======
def whitelist_clear(sender): def whitelist_clear(sender):
sender_id = uid(sender) sender_id = uid(sender)
if whitelists.get(sender_id): if whitelists.get(sender_id):
@@ -122,31 +173,13 @@ def forcefield_toggle(sender):
if sender_id in ff_users: if sender_id in ff_users:
ff_users.remove(sender_id) ff_users.remove(sender_id)
msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix) msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix)
>>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f
else: else:
ff_users.append(sender_id) forcefield_header(player, "&cYour forcefield is already %s!" % arg[0].upper())
msg(sender, "%s &aForceField toggle: &2ON" % ff_prefix)
def invalid_syntax(sender): def forcefield_header(player, message):
msg(sender, "%s &cInvalid syntax. Use &e/ff ? &cfor info." % ff_prefix) msg(player, "%s %s" % (ff_prefix, message))
def move_away(player, entity):
"""
Pushes entity away from player
"""
player_loc = player.getLocation()
entity_loc = entity.getLocation()
dx = entity_loc.getX() - player_loc.getX()
vx = sin(Xv * dx)
dy = entity_loc.getY() - player_loc.getY()
vy = sin(Xv * dy)
dz = entity_loc.getZ() - player_loc.getZ()
vz = sin(Xv * dz)
entity.setVelocity(Vector(vx , vy, vz))
# We don't want to go above max_speed, and we dont want to divide by 0.
#--------------------------------------------------------------------------------------------------------# #--------------------------------------------------------------------------------------------------------#
@@ -158,15 +191,15 @@ def on_move(event):
if is_creative(player): if is_creative(player):
player_id = uid(player) player_id = uid(player)
# moving player has forcefield, nerby player should be moved away # moving player has forcefield, nearby player should be moved away
if player_id in ff_users: if player_id in ff_users:
for entity in player.getNearbyEntities(fd, fd, fd): for entity in player.getNearbyEntities(fd, fd, fd):
whitelisted = (uid(entity) in whitelists.get(player_id, [])) whitelisted = (uid(entity) in whitelists.get(player_id, []))
if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted: if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted:
move_away(player, entity) move_away(player, entity)
# nerby player has forcefield, moving player should be moved away # nearby player has forcefield, moving player should be moved away
if player.hasPermission(pass_perm): if not player.hasPermission(pass_perm):
for entity in player.getNearbyEntities(fd, fd, fd): for entity in player.getNearbyEntities(fd, fd, fd):
entity_id = uid(entity) entity_id = uid(entity)
ff_enabled = (entity_id in ff_users) ff_enabled = (entity_id in ff_users)
@@ -175,12 +208,34 @@ def on_move(event):
move_away(entity, player) move_away(entity, player)
def move_away(player, entity):
# Pushes entity away from player
player_loc = player.getLocation()
entity_loc = entity.getLocation()
dx = entity_loc.getX() - player_loc.getX()
vx = sin(Xv * dx)
dy = entity_loc.getY() - player_loc.getY()
vy = sin(Xv * dy)
dz = entity_loc.getZ() - player_loc.getZ()
vz = sin(Xv * dz)
entity.setVelocity(Vector(vx , vy, vz))
#--------------------------------------------------------------------------------------------------------# #--------------------------------------------------------------------------------------------------------#
@hook.event("player.PlayerQuitEvent") @hook.event("player.PlayerQuitEvent")
def on_quit(event): def on_quit(event):
<<<<<<< HEAD
player = event.getPlayer()
player_id = str(player.getUniqueId())
if player_id in ff_users:
ff_users.remove(player_id)
=======
player = event.getPlayer() player = event.getPlayer()
uid = uid(player) uid = uid(player)
if uid in ff_users: if uid in ff_users:
ff_users.remove(uid) ff_users.remove(uid)
>>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f