use uid(player) helper method
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@@ -35,7 +35,7 @@ def on_place_block(event):
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block = event.getBlockPlaced()
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for th in tilehelpers:
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area = th.get("area")
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if th.get("owner") == str(player.getUniqueId()) and str(block.getWorld().getUID()) == th.get("world") and block.getX() in range(area[0][0], area[0][1]+1) and block.getY() in range(area[1][0], area[1][1]+1) and block.getZ() in range(area[2][0], area[2][1]+1) and event.canBuild():
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if th.get("owner") == uid(player) and str(block.getWorld().getUID()) == th.get("world") and block.getX() in range(area[0][0], area[0][1]+1) and block.getY() in range(area[1][0], area[1][1]+1) and block.getZ() in range(area[2][0], area[2][1]+1) and event.canBuild():
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# stack block in directions
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for direction in th.get("directions"):
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@@ -76,7 +76,7 @@ def on_break_block(event):
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block = event.getBlock()
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for th in tilehelpers:
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area = th.get("area")
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if th.get("owner") == str(player.getUniqueId()) and str(block.getWorld().getUID()) == th.get("world") and block.getX() in range(area[0][0], area[0][1]+1) and block.getY() in range(area[1][0], area[1][1]+1) and block.getZ() in range(area[2][0], area[2][1]+1):
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if th.get("owner") == uid(player) and str(block.getWorld().getUID()) == th.get("world") and block.getX() in range(area[0][0], area[0][1]+1) and block.getY() in range(area[1][0], area[1][1]+1) and block.getZ() in range(area[2][0], area[2][1]+1):
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# stack block in directions
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for direction in th.get("directions"):
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@@ -107,7 +107,7 @@ def on_block_interact(event):
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block = event.getClickedBlock()
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for th in tilehelpers:
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area = th.get("area")
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if th.get("owner") == str(player.getUniqueId()) and str(block.getWorld().getUID()) == th.get("world") and block.getX() in range(area[0][0], area[0][1]+1) and block.getY() in range(area[1][0], area[1][1]+1) and block.getZ() in range(area[2][0], area[2][1]+1):
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if th.get("owner") == uid(player) and str(block.getWorld().getUID()) == th.get("world") and block.getX() in range(area[0][0], area[0][1]+1) and block.getY() in range(area[1][0], area[1][1]+1) and block.getZ() in range(area[2][0], area[2][1]+1):
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# stack block in directions
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for direction in th.get("directions"):
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