Moved /signalstrength to its own file, added default configurability, added basecommands documentation, added can_build() to helpers

This commit is contained in:
Dico200
2015-10-20 18:03:05 +02:00
parent 2db8142b35
commit 9119c3d150
4 changed files with 68 additions and 94 deletions

91
misc.py
View File

@@ -4,11 +4,7 @@ from time import time as now
from time import sleep
from sys import exc_info
import thread
import org.bukkit.inventory.ItemStack as ItemStack
import org.bukkit.Material as Material
from math import ceil
import org.bukkit.Bukkit as Bukkit
from basecommands import simplecommand, Validate
@@ -145,93 +141,6 @@ def on_sudo_command(sender, command, label, args):
return "&cPlayer %s not found!" % target
"""
Suggestion by Armadillo28, see thread: http://redstoner.com/forums/threads/2213?page=1#reply-14507
Clarification on these formulas on http://minecraft.gamepedia.com/Redstone_Comparator#Containers
"""
def required_item_count(strength, slots, stack):
if strength == 0:
count = 0
elif strength == 1:
count = 1
else:
count = int(ceil(slots * stack / 14.0 * (strength - 1)))
resulting_strength = int(1 + 14.0 * count / stack / slots)
return count if resulting_strength == strength else None
@simplecommand("signalstrength",
usage = "<signal strength> [item] [data]",
aliases = ["ss", "level"],
description = "Fills the targeted container with the correct amount of items to achieve the desired signal strength.",
amin = 1,
amax = 3,
helpNoargs = True,
helpSubcmd = True,
senderLimit = 0)
def on_signalstrength_command(sender, command, label, args):
target_block = sender.getTargetBlock(None, 5)
Validate.notNone(target_block, "&cThat command can only be used when a container is targeted")
try:
inv = target_block.getState().getInventory()
except AttributeError:
return "&cThat command can only be used when a container is targeted"
#---------Define the requested strength, item type and item data----------
Validate.isTrue(args[0].isdigit() and 0 <= int(args[0]) <= 15, "&cThe signal strength has to be a value from 0 to 15")
strength = int(args[0])
item_type = Material.REDSTONE if len(args) < 2 else Material.getMaterial(int(args[1]) if args[1].isdigit() else args[1])
Validate.notNone(item_type, "&cThat item id does not exist")
item_data = 0 if len(args) < 3 else int(args[2]) if args[2].isdigit() else -1
Validate.isTrue(0 <= item_data <= 15, "&cThe data has to be a value from 0 to 15")
#--------Get the stack size and required amount of items to achieve the desired signal strength---------
stack_size = item_type.getMaxStackSize()
item_count = required_item_count(strength, inv.getSize(), stack_size)
Validate.notNone(item_count, "&cThe desired signal strength could not be achieved with the requested item type")
#------------Add the other side of the chest if target is a double chest--------------
target_blocks = [target_block]
target_type = target_block.getType()
if target_type in (Material.CHEST, Material.TRAPPED_CHEST):
loc = target_block.getLocation()
x = loc.getBlockX()
y = loc.getBlockY()
z = loc.getBlockZ()
world = loc.getWorld()
target_blocks += [
block for block in (
world.getBlockAt(x + 1, y, z),
world.getBlockAt(x - 1, y, z),
world.getBlockAt(x, y, z + 1),
world.getBlockAt(x, y, z - 1),
) if block.getType() == target_type
]
#----------------Insert items-------------
full_stack_count, remaining = divmod(item_count, stack_size)
inv.clear()
for block in target_blocks:
for i in range(full_stack_count):
inv.setItem(i, ItemStack(item_type, stack_size, item_data))
if remaining > 0:
inv.setItem(full_stack_count, ItemStack(item_type, remaining, item_data))
return "&aSuccesfully edited the targeted %s to give out a signal strenth of %s to comparators" % (
str(target_type).lower().replace("_", " "), strength)
@simplecommand("me",
usage = "[message..]",