better loading / importing of modules
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@@ -1,4 +1,5 @@
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import org.bukkit as bukkit
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import bukkit.event.block.BlockPlaceEvent as BlockPlaceEvent
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from helpers import *
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tilehelpers = [ # Front Right Back Left Down Up
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@@ -7,15 +8,16 @@ tilehelpers = [
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@hook.event("block.BlockPlaceEvent", "high")
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def onPlaceBlock(event):
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player = event.getPlayer()
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block = event.getBlockPlaced()
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for th in tilehelpers:
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area = th.get("area")
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if th.get("owner") == str(player.getUniqueId()) and str(block.getWorld().getUID()) == th.get("world") and block.getX() in range(area[0][0], area[0][1]+1) and block.getY() in range(area[1][0], area[1][1]+1) and block.getZ() in range(area[2][0], area[2][1]+1) and event.canBuild():
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# stack block in directions
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msg(player, "&ayus")
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# server.getPluginManager().callEvent(event);
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if not event.isCancelled():
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player = event.getPlayer()
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block = event.getBlockPlaced()
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for th in tilehelpers:
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area = th.get("area")
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if th.get("owner") == str(player.getUniqueId()) and str(block.getWorld().getUID()) == th.get("world") and block.getX() in range(area[0][0], area[0][1]+1) and block.getY() in range(area[1][0], area[1][1]+1) and block.getZ() in range(area[2][0], area[2][1]+1) and event.canBuild():
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# stack block in directions
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msg(player, "&ayus")
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event = BlockPlaceEvent(block, block.getState(), event.getBlockAgainst(), event.getItemInHand(), player, event.canBuild())
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# server.getPluginManager().callEvent(event);
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