change indentation from 2 spaces to 4, fix #5

This commit is contained in:
jomo
2015-01-06 23:38:42 +01:00
parent 3435e99432
commit 9a916ed2cd
24 changed files with 1522 additions and 1522 deletions

View File

@@ -18,45 +18,45 @@ upmul = 0.95 # multiplicate with goup each row
def spawn(dispname, sender, x, y, z):
"""
Sends the actual player to sender
"""
server = bukkit.getServer().getServer()
world = server.getWorldServer(0) # main world
profile = GameProfile(dispname, dispname) # set player details
manager = PlayerInteractManager(world)
entity = EntityPlayer(server, world, profile, manager) # create Player's entity
entity.setPosition(x, y, z)
packet = PacketPlayOutNamedEntitySpawn(entity) # create packet for entity spawn
sender.getHandle().playerConnection.sendPacket(packet) # send packet
"""
Sends the actual player to sender
"""
server = bukkit.getServer().getServer()
world = server.getWorldServer(0) # main world
profile = GameProfile(dispname, dispname) # set player details
manager = PlayerInteractManager(world)
entity = EntityPlayer(server, world, profile, manager) # create Player's entity
entity.setPosition(x, y, z)
packet = PacketPlayOutNamedEntitySpawn(entity) # create packet for entity spawn
sender.getHandle().playerConnection.sendPacket(packet) # send packet
@hook.command("spawnplayer")
def on_spawnplayer_command(sender, args):
global amount, row, ground, goup
global amount, row, ground, goup
# X and Z position
xpos = sender.getLocation().add(-float(row-1 * shift + (amount * margin) / 2), 0, 0).getX()
row = sender.getLocation().add(0, 0, -row).getZ()
# X and Z position
xpos = sender.getLocation().add(-float(row-1 * shift + (amount * margin) / 2), 0, 0).getX()
row = sender.getLocation().add(0, 0, -row).getZ()
count = 0
stop = False
while not stop:
for i in range(amount):
player = players[count]
x = int(xpos + i*margin)
spawn(player, sender, x, ground, row)
print(player, x, ground, row)
count += 1
if count >= len(players):
stop = True
print "breaking"
break
print("next row")
row -= 1 # next row (-z)
xpos -= shift # shift left
amount += int(shift*margin*2) # add players left and right
if abs(row) % int(goup) == 0:
goup *= upmul
ground += 1
print "Going up by 1: %s" % ground
count = 0
stop = False
while not stop:
for i in range(amount):
player = players[count]
x = int(xpos + i*margin)
spawn(player, sender, x, ground, row)
print(player, x, ground, row)
count += 1
if count >= len(players):
stop = True
print "breaking"
break
print("next row")
row -= 1 # next row (-z)
xpos -= shift # shift left
amount += int(shift*margin*2) # add players left and right
if abs(row) % int(goup) == 0:
goup *= upmul
ground += 1
print "Going up by 1: %s" % ground