From a6f5156ef43eb3f06729f9c167bb7f852e295025 Mon Sep 17 00:00:00 2001 From: Dico200 Date: Wed, 3 Jun 2015 01:16:14 +0200 Subject: [PATCH] why did //up disappear? Testing on dev server. --- misc.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/misc.py b/misc.py index 7884b70..f16e54b 100644 --- a/misc.py +++ b/misc.py @@ -36,13 +36,13 @@ def on_join(event): msg(player, "&6You can use /back if you &nreally&6 want to go back") player.teleport(player.getWorld().getSpawnLocation()) - +""" # Prevent /up griefing. //up is blocked by PlotMe. @hook.event("player.PlayerCommandPreprocessEvent", "low") def on_command(event): if event.getMessage()[:4].lower() == "/up ": event.setMessage("/" + event.getMessage()) - +""" """ Disabled while builder can't access Trusted @hook.event("player.PlayerGameModeChangeEvent", "low")