wrapper_command WIP... to wrapper branch now?
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@@ -6,12 +6,15 @@ from players_secret import *
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from datetime import datetime
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from com.ziclix.python.sql import zxJDBC
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def get_py_player(player):
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class py_player:
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def __init__(self,player):
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self.player = player
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self.logging_in = True
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self.login_time = time.time()
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self.logging_in = False
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self.nickname = self.name
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self.registered = False
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self.password = "None"
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@@ -24,9 +27,6 @@ class py_player:
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def kick(self, kick_message = "You have been kicked from the server!"):
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self.player.KickPlayer(kick_message)
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def msg(self, message):
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self.player.sendMessage(message)
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@property
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def name(self):
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return self.player.getName()
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@@ -60,11 +60,6 @@ py_players = Py_players()
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@async(daemon=True)
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def fetch_player(player):
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properties = (player.uuid, player.name, player.nickname, player.registered,
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player.password, player.banned,
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player.banned_reason, player.played_time,
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player.last_login, player.first_seen)
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with mysql_connect() as sql:
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sql.execute("SELECT * FROM utils_players WHERE uuid = ?", (player.uuid,))
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result = sql.fetchall()
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@@ -76,39 +71,19 @@ def fetch_player(player):
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banned_reason, played_time, last_login, first_seen) \
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
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args=properties)
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elif len(result) is 1:
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props = result[0]
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print props
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for prop in properties:
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prop = props[properties.index(prop)]
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args=(player.uuid, player.name, player.nickname, player.registered,
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player.password, player.banned,
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player.banned_reason, player.played_time,
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player.last_login, player.first_seen))
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else:
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player.kick("Something went wrong while loading your player data, please contact an admin")
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return
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player.logging_in = False
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player.msg("You have succesfully logged into redstoner!")
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blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent",
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"player.AsyncPlayerChatEvent","player.PlayerTeleportEvent",
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"player.PlayerCommandPreprocessEvent", "player.PlayerInteractEvent"]
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for event in blocked_events:
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@hook.event(event,"highest")
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def on_blocked_event(event):
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player = py_players[event.getPlayer()]
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if player.logging_in:
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event.setCancelled(True)
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pass
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#test
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@hook.event("player.PlayerJoinEvent","lowest")
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def on_join(event):
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player = py_player(event.getPlayer())
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py_players.append(player)
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player.msg("Your input will be blocked for a short while")
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fetch_player(player)
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