wrapper_command WIP... to wrapper branch now?

This commit is contained in:
Dico200
2015-11-25 15:55:25 +01:00
parent a85194d7be
commit b3b6d15a32
7 changed files with 301 additions and 103 deletions

View File

@@ -6,12 +6,15 @@ from players_secret import *
from datetime import datetime
from com.ziclix.python.sql import zxJDBC
def get_py_player(player):
class py_player:
def __init__(self,player):
self.player = player
self.logging_in = True
self.login_time = time.time()
self.logging_in = False
self.nickname = self.name
self.registered = False
self.password = "None"
@@ -24,9 +27,6 @@ class py_player:
def kick(self, kick_message = "You have been kicked from the server!"):
self.player.KickPlayer(kick_message)
def msg(self, message):
self.player.sendMessage(message)
@property
def name(self):
return self.player.getName()
@@ -60,11 +60,6 @@ py_players = Py_players()
@async(daemon=True)
def fetch_player(player):
properties = (player.uuid, player.name, player.nickname, player.registered,
player.password, player.banned,
player.banned_reason, player.played_time,
player.last_login, player.first_seen)
with mysql_connect() as sql:
sql.execute("SELECT * FROM utils_players WHERE uuid = ?", (player.uuid,))
result = sql.fetchall()
@@ -76,39 +71,19 @@ def fetch_player(player):
banned_reason, played_time, last_login, first_seen) \
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
args=properties)
elif len(result) is 1:
props = result[0]
print props
for prop in properties:
prop = props[properties.index(prop)]
args=(player.uuid, player.name, player.nickname, player.registered,
player.password, player.banned,
player.banned_reason, player.played_time,
player.last_login, player.first_seen))
else:
player.kick("Something went wrong while loading your player data, please contact an admin")
return
player.logging_in = False
player.msg("You have succesfully logged into redstoner!")
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent",
"player.AsyncPlayerChatEvent","player.PlayerTeleportEvent",
"player.PlayerCommandPreprocessEvent", "player.PlayerInteractEvent"]
for event in blocked_events:
@hook.event(event,"highest")
def on_blocked_event(event):
player = py_players[event.getPlayer()]
if player.logging_in:
event.setCancelled(True)
pass
#test
@hook.event("player.PlayerJoinEvent","lowest")
def on_join(event):
player = py_player(event.getPlayer())
py_players.append(player)
player.msg("Your input will be blocked for a short while")
fetch_player(player)