No saving to files yet, but it definitely works well now.
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@@ -7,11 +7,11 @@ ff_perms = ["utils.forcefield", "utils.forcefield.ignore"]
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ff_prefix = "&8[&aFF&8]"
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ff_prefix = "&8[&aFF&8]"
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ff_users = []
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ff_users = []
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whitelists = {} # {ff_owner_id: [white, listed, ids]}
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whitelists = {} # {ff_owner_id: [white, listed, ids]}
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fd = 4 # forcefield distance
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fd = 6 # forcefield distance
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speed_limiter = 100 # the higher, the lower the forcefield sensitivity.
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speed_limiter = 100 # the higher, the lower the forcefield sensitivity.
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Xv = 1.0 / speed_limiter # used in set_velocity_away(), this is more efficient.
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Xv = 1.0 / speed_limiter # used in set_velocity_away(), this is more efficient.
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Xve = 5 * Xv
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Xve = (0.6 * speed_limiter) * Xv
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# /ff admin is a future option I might implement
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# /ff admin is a future option I might implement
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@@ -47,7 +47,7 @@ def on_forcefield_command(sender, args):
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def whitelist_add(sender, add, players):
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def whitelist_add(sender, add, players):
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if not players: msg(sender, "%s &cGive space-separated playernames." % ff_prefix)
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if not players: msg(sender, "%s &cGive space-separated playernames." % ff_prefix)
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else:
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else:
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sender_id = sender.getUniqueId()
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sender_id = str(sender.getUniqueId())
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whitelists[sender_id] = [] if sender_id not in whitelists else whitelists[sender_id]
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whitelists[sender_id] = [] if sender_id not in whitelists else whitelists[sender_id]
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for name in players:
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for name in players:
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player = server.getOfflinePlayer(name)
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player = server.getOfflinePlayer(name)
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@@ -60,19 +60,19 @@ def whitelist_add(sender, add, players):
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if not sender == player:
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if not sender == player:
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whitelists[sender_id].append(player_id)
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whitelists[sender_id].append(player_id)
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msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname))
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msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname))
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if online == True: msg(player, "%s %s &aAdded you to his forcefield whitelist." % (ff_prefix, sname))
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if online == True: msg(player, "%s &a%s &aadded you to his forcefield whitelist." % (ff_prefix, sname))
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else: msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix)
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else: msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix)
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elif add == False and player_id in whitelists[sender_id]:
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elif add == False and player_id in whitelists[sender_id]:
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whitelists[sender_id].remove(player_id)
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whitelists[sender_id].remove(player_id)
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msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname))
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msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname))
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if online == True: msg(player, "%s %s &cRemoved you from his forcefield whitelist." % (ff_prefix, sname))
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if online == True: msg(player, "%s &c%s &cremoved you from his forcefield whitelist." % (ff_prefix, sname))
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elif add == True: msg(sender, "%s &c%s &cwas already in your forcefield whitelist." % (ff_prefix, pname))
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elif add == True: msg(sender, "%s &c%s &cwas already in your forcefield whitelist." % (ff_prefix, pname))
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else: msg(sender, "%s &c%s &cwas not in your forcefield whitelist." % (ff_prefix, pname))
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else: msg(sender, "%s &c%s &cwas not in your forcefield whitelist." % (ff_prefix, pname))
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else: msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name))
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else: msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name))
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def whitelist_list(sender):
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def whitelist_list(sender):
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sender_id = sender.getUniqueId()
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sender_id = str(sender.getUniqueId())
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msg(sender, "%s &aForceField Whitelist:" % ff_prefix)
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msg(sender, "%s &aForceField Whitelist:" % ff_prefix)
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try:
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try:
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count = 0
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count = 0
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@@ -86,7 +86,7 @@ def whitelist_list(sender):
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def whitelist_clear(sender):
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def whitelist_clear(sender):
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sender_id = sender.getUniqueId()
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sender_id = str(sender.getUniqueId())
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if len(whitelists[sender_id]) == 0:
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if len(whitelists[sender_id]) == 0:
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msg(sender, "%s &cYou had no players whitelisted." % ff_prefix)
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msg(sender, "%s &cYou had no players whitelisted." % ff_prefix)
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else:
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else:
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@@ -106,7 +106,7 @@ def forcefield_help(sender):
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def forcefield_toggle(sender):
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def forcefield_toggle(sender):
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sender_id = sender.getUniqueId()
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sender_id = str(sender.getUniqueId())
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if sender_id in ff_users:
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if sender_id in ff_users:
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ff_users.remove(sender_id)
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ff_users.remove(sender_id)
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msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix)
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msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix)
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@@ -129,11 +129,12 @@ def on_move(event):
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player_id = str(player.getUniqueId())
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player_id = str(player.getUniqueId())
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if player_id in ff_users: # player has forcefield, entity should be blocked
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if player_id in ff_users: # player has forcefield, entity should be blocked
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for entity in player.getNearbyEntities(fd, fd, fd):
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for entity in player.getNearbyEntities(fd, fd, fd):
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if is_player(entity) and is_creative(entity) and not entity.hasPermission(ff_perms[1]) and not (player_id in whitelists.get(str(entity.getUniqueId()), [])):
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#if is_player(entity) and is_creative(entity) and not entity.hasPermission(ff_perms[1]) and not (player_id in whitelists.get(str(entity.getUniqueId()), [])):
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if is_player(entity) and is_creative(entity) and not (str(entity.getUniqueId()) in whitelists.get(player_id, [])):
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#if not whitelists[entity_id], check in blank list e.g. False
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#if not whitelists[entity_id], check in blank list e.g. False
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set_velocity_away(player, entity)
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set_velocity_away(player, entity)
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if not player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield
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if not False: #player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield
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for entity in player.getNearbyEntities(fd, fd, fd):
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for entity in player.getNearbyEntities(fd, fd, fd):
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entity_id = str(entity.getUniqueId())
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entity_id = str(entity.getUniqueId())
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if is_player(entity) and is_creative(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])):
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if is_player(entity) and is_creative(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])):
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@@ -156,7 +157,8 @@ def set_velocity_away(player, entity): #Moves entity away from player
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dz = entity_loc.getZ() - player_loc.getZ()
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dz = entity_loc.getZ() - player_loc.getZ()
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dz = dz if not (-Xv < dz < Xv) else Xv
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dz = dz if not (-Xv < dz < Xv) else Xv
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vz = Xv / Xve * dz
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vz = Xv / Xve * dz
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entity.setVelocity(Vector(vx, vy, vz))
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ev = entity.getVelocity()
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entity.setVelocity(Vector(vx + ev.getX(), vy + ev.getY(), vz + ev.getZ()))
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#We don't want to go above max_speed, and we dont want to divide by 0.
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#We don't want to go above max_speed, and we dont want to divide by 0.
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@@ -100,4 +100,4 @@ def warp(sender, args, warpname):
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def is_creative(player):
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def is_creative(player):
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return True if player.getGameMode() == "Creative" else False
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return True if str(player.getGameMode()) == "CREATIVE" else False
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