Fixing bugs & Cleaning up code. Seems to work well now!

This commit is contained in:
Dico
2014-07-17 00:48:41 +02:00
parent 6afc92102f
commit cda6984726
2 changed files with 43 additions and 29 deletions

View File

@@ -1,13 +1,19 @@
from helpers import *
from java.util.UUID import fromString as java_uuid
from org.bukkit.util import Vector
from traceback import format_exc as print_traceback
ff_perms = ["utils.forcefield", "utils.forcefield.ignore"]
ff_prefix = "&8[&aFF&8]"
ff_users = []
whitelists = {} # {ff_owner_id: [white, listed, ids]}
fd = 4 # forcefield distance
ff_perms = ["utils.forcefield", "utils.forcefield.ignore"]
ff_prefix = "&8[&aFF&8]"
enabled_worlds = ["Creative", "Trusted", "world"] # worlds in which the forcefield should work
ff_users = []
whitelists = {} # {ff_owner_id: [white, listed, ids]}
fd = 4 # forcefield distance
speed_limiter = 100 # the higher, the lower the forcefield sensitivity.
sphere_radius = ((3.0*(fd**2.0))**0.5) # distance between center of box and corner of box when the ribs of the box are 2*fd long (pythagore)
Xv = 1.0 / speed_limiter # used in set_velocity_away()
Xve = 10 * Xv
@hook.command("forcefield")
def on_forcefield_command(sender, args):
@@ -48,12 +54,12 @@ def whitelist_add(sender, sender_id, add, players):
online_players.append(str(name).lower())
for name in players:
online = False
player = server.getPlayer(name) if name.lower() in online_players else server.getOfflinePlayer(name).getPlayer()
if name.lower() in online_players:
online = True
if not player == None:
player = server.getPlayer(name) if name.lower() in online_players else server.getOfflinePlayer(name)
if not player == None:
if name.lower() in online_players:
online = True
uid = str(player.getUniqueId())
pname = player.getDisplayName()
pname = stripcolors(player.getDisplayName())
if add == True and uid not in whitelists[sender_id]:
if player == sender:
msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix)
@@ -83,7 +89,7 @@ def whitelist_list(sender, sender_id):
c = 0
for uid in whitelists[sender_id]:
c+=1
msg(sender, "&a %s. &f%s" % (c, server.getPlayer(java_uuid(uid)).getDisplayName()))
msg(sender, "&a %s. &f%s" % (c, stripcolors(server.getPlayer(java_uuid(uid)).getDisplayName())))
def whitelist_clear(sender, sender_id):
@@ -115,7 +121,7 @@ def toggle_forcefield(sender, sender_id):
def invalid_syntax(sender):
msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor more info." % ff_prefix)
msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor info." % ff_prefix)
#--------------------------------------------------------------------------------------------------------#
@@ -124,40 +130,48 @@ def invalid_syntax(sender):
@hook.event("player.PlayerMoveEvent")
def on_move(event):
player = event.getPlayer()
#if player.getLocation.getWorld().getName() in enabled_worlds: (THIS DOESNT WORK)
player_id = str(player.getUniqueId())
if player_id in ff_users: # player has forcefield, entity should be blocked
if not whitelists[player_id]:
whitelists[player_id] = []
for entity in player.getNearbyEntities(fd, fd, fd):
log("%s" % entity.getName())
if is_player(entity) and not entity.hasPermission(ff_perms[1]) and not str(entity.getUniqueId()) in whitelists[player_id] and not entity == player:
#if is_player(entity) and not entity.hasPermission(ff_perms[1]) and not (player_id in whitelists.get(str(entity.getUniqueId()), [])):
if is_player(entity) and not False and not (player_id in whitelists.get(str(entity.getUniqueId()), [])):
#if not whitelists[entity_id], check in blank list e.g. False
set_velocity_away(player, entity)
if not player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield
if not False:#player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield
try:
for entity in player.getNearbyEntities(fd, fd, fd):
entity_id = str(entity.getUniqueId())
if is_player(entity) and (entity_id in ff_users) and (entity_id in whitelists) and (player_id not in whitelists[entity_id]):
if event.getFrom().distance(entity.getLocation()) > 4:
if is_player(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])):
#if not whitelists[entity_id], check in blank list e.g. False
if event.getFrom().distance(entity.getLocation()) > circle_radius:
event.setCancelled(True)
msg(player, "&cYou may not get closer than %sm to %s &cdue to their forcefield." % (fd, entity.getDisplayName()))
else:
set_velocity_away(entity, player) #Other way around
except:
error(print_traceback())
log("Error in passive detect:")
log(print_traceback)
def set_velocity_away(player, entity): #Moves entity away from player
player_loc = player.getLocation()
entity_loc = entity.getLocation()
dx = entity_loc.getX() - player_loc.getX()
dy = entity_loc.getY() - player_loc.getY()
dz = entity_loc.getZ() - player_loc.getZ()
negator = fd/2
entity.setVelocity(negator/dx, negator/dy, negator/dz)
dx = entity_loc.getX() - player_loc.getX()
dx = dx if not (-Xv < dx < Xv) else Xv
vx = Xv / Xve * dx
dy = entity_loc.getY() - player_loc.getY()
dy = dy if not (-Xv < dy < Xv) else Xv
vy = Xv / Xve * dy
dz = entity_loc.getZ() - player_loc.getZ()
dz = dz if not (-Xv < dz < Xv) else Xv
vz = Xv / Xve * dz
entity.setVelocity(Vector(vx, vy, vz))
#We don't want to go above max_speed, and we dont want to divide by 0.
#--------------------------------------------------------------------------------------------------------#