Fixing movement bugs
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@@ -114,6 +114,8 @@ def onMove(event):
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player = event.getPlayer()
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player_id = str(player.getUniqueId())
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if player_id in forcefield_toggle: #player has forcefield, entity should be launched
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if not forcefield_whitelist[player_id]:
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forcefield_whitelist[player_id] = []
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for entity in player.getNearbyEntities(fd, fd, fd):
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log("%s" % entity.getName())
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if isPlayer(entity) and not entity.hasPermission(forcefield_permissions[1]) and not str(entity.getUniqueId()) in forcefield_whitelist[player_id] and not entity == player:
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@@ -121,6 +123,8 @@ def onMove(event):
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if not player.hasPermission(forcefield_permissions[1]): #player should be launched, entity has forcefield
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for entity in player.getNearbyEntities(fd, fd, fd):
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entity_id = str(entity.getUniqueId())
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if not forcefield_whitelist[entity_id]:
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forcefield_whitelist[entity_id] = []
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if isPlayer(entity) and entity_id in forcefield_toggle and not player_id in forcefield_whitelist[entity_id] and not entity == player:
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if event.getFrom().distance(entity.getLocation()) > 4:
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event.setCancelled(True)
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