fix endless loop
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@@ -15,6 +15,9 @@ dirmap = {
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"d": [0, -1, 0]
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}
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# FIXME: disallow multiple regions by single person.
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# FIXME: could lead to two regions updating each other forever -> server freezes
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@hook.event("block.BlockPlaceEvent", "high")
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def onPlaceBlock(event):
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if not event.isCancelled():
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@@ -29,7 +32,7 @@ def onPlaceBlock(event):
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for direction in th.get("directions"):
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directions = dirmap[direction]
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size = [area[0][1] - area[0][0], area[1][1] - area[1][0], area[2][1] - area[2][0]]
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size = [1 + area[0][1] - area[0][0], 1 + area[1][1] - area[1][0], 1 + area[2][1] - area[2][0]]
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oldplaced = event.getBlockAgainst()
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newblock = block.getWorld().getBlockAt(block.getX() + size[0] * directions[0], block.getY() + size[1] * directions[1], block.getZ() + size[2] * directions[2])
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