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22
plotgen.py
22
plotgen.py
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import org.bukkit.generator.ChunkGenerator as ChunkGen
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import org.bukkit.Material as Material
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def get_generator():
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return Generator()
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class Generator(ChunkGen):
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def __init__(self):
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pass
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def generateBlockSections(self, world, random, x, z, biomes):
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result = ''.join(None for x in range(world.getMaxHeight() / 16))
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for x in range(16):
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for z in range(16):
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self.set_block(result, x, 0, z, Material.BEDROCK.getId())
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return result
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def set_block(self, result, x, y, z, block_id):
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if result[y >> 4] == None:
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result[y >> 4] = ''.join(chr(0x00) for x in range(4096))
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result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = block_id
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