Archived
Changed event priority to low
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+1
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@@ -561,7 +561,7 @@ timingsThread.start()
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# Events
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# Events
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##############################################################################################
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##############################################################################################
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@hook.event("player.PlayerMoveEvent", "high")
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@hook.event("player.PlayerMoveEvent", "low")
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def onMove(event):
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def onMove(event):
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if event.getPlayer().getWorld().getName() != "minigames":
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if event.getPlayer().getWorld().getName() != "minigames":
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return
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return
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