Block break fix 2
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@@ -277,7 +277,7 @@ def on_break(event):
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def check_sign(event, block, attached = True):
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player = event.getPlayer()
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sign = getSign(fromLoc(block.getLocation()))
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if not canEdit(sign, player) and not can_build(player, block.getLocation()):
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if not canEdit(sign, player) and not can_build(player, block):
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event.setCancelled(True)
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msg(event.getPlayer(), signsMsg("You cannot break %s" % ("the sign attached to that block" if attached else "that sign")))
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