Added forcefield whitelist and hopefully fixed some bugs

This commit is contained in:
Dico
2014-07-14 13:08:15 +02:00
parent cf47df82ff
commit ffae4e7d30

View File

@@ -1,36 +1,95 @@
from helpers import *
forcefield_permission = "utils.forcefield"
from helpers import *
from java.util.UUID import fromString as juuid
forcefield_permissions = ["utils.forcefield", "utils.forcefield.ignore"]
forcefield_prefix = "&8[&aFF&8]"
fd = 4 # forcefield distance
forcefield_toggle = []
forcefield_whitelist = {}
def forcefield_help(sender):
msg(sender, "%s &a&l/ForceField Help: \n&aYou can use the forcefield to keep players on distance." % forcefield_prefix)
msg(sender, "&2Commands:")
msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?")
msg(sender, "&a2. &6/ff &o(toggle)")
msg(sender, "&a3. &6/ff &owhitelist (list) &a: aliases: wlist, wl")
msg(sender, "&a4. &6/ff wl &oclear")
msg(sender, "&a5. &6/ff wl &oadd <players> &a: aliases: &o+")
msg(sender, "&a6. &6/ff wl &oremove <players> &a: aliases: &odelete, rem, del, -")
#forcefield toggle
@hook.command("forcefield")
def onActCommand(sender, args):
if not sender.hasPermission(forcefield_permission):
def onForceFieldCommand(sender, args):
if not sender.hasPermission(forcefield_permissions[0]):
noperm(sender)
return True
UUID = str(sender.getUniqueId())
if UUID in forcefield_toggle:
forcefield_toggle.remove(UUID)
msg(sender, "%s &aForceField toggle: &cOFF" % forcefield_prefix)
sender_id = str(sender.getUniqueId())
args = args.lower()
if not args or args[0] == "toggle": #Toggle
if sender_id in forcefield_toggle:
forcefield_toggle.remove(sender_id)
msg(sender, "%s &aForceField toggle: &cOFF" % forcefield_prefix)
else:
forcefield_toggle.append(sender_id)
msg(sender, "%s &aForceField toggle: &2ON" % forcefield_prefix)
elif args[0] in ["whitelist", "wl", "wlist"]: #Whitelist commands
if not args[1] or args[1] == "list":
msg(sender, "%s &aForceField Whitelist:") % forcefield_prefix
c=0
for uid in forcefield_whitelist[sender_id]:
c+=1
msg(sender, "&a%s. &f%s") % (c, juuid(uid))
elif args[1] == "clear":
forcefield_whitelist[sender_id] = []
msg(sender, "%s &aForceField Whitelist cleared.")
elif args[1] in ["add", "+"]
if not args[2:]:
msg(sender, "%s &cGive playernames to add to your whitelist." % forcefield_prefix)
else:
for name in args[2:]:
uid = str(server.getPlayer(name).getUniqueId())
forcefield_whitelist[sender_id].append(uid)
elif args[1] in ["remove", "delete", "rem", "del", "-"]:
if not args[2:]:
msg(sender, "%s &cGive playernames to remove from your whitelist." % forcefield_prefix)
else:
for name in args[2:]:
uid = str(server.getPlayer(name).getUniqueId())
forcefield_whitelist[sender_id].remove(uid)
elif args[0] in ["help", "?"]: #/forcefield help
forcefield_help(sender)
else:
forcefield_toggle.append(UUID)
msg(sender, "%s &aForceField toggle: &2ON" % forcefield_prefix)
msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor more info.")
return True
def setVelocityAway(player, entity):
player_loc = player.getLocation()
entity_loc = entity.getLocation()
dx = entity_loc.getX() - player_loc.getX()
dy = entity_loc.getY() - player_loc.getY()
dz = entity_loc.getZ() - player_loc.getZ()
negator = fd/2
entity.setVelocity(negator/dx, negator/dy, negator/dz)
@hook.event("player.PlayerMoveEvent")
def onMove(event):
player = event.getPlayer()
if not player.hasPermission(forcefield_permission):
player_id = str(player.getUniqueId())
if player_id in forcefield_toggle: #player has forcefield, entity should be launched
for entity in player.getNearbyEntities(fd, fd, fd):
if isPlayer(entity) and str(entity.getUniqueId()) in forcefield_toggle:
event.setCancelled(True)
msg(sender, "%s &cYou are not allowed to get closer than %sm to %s" % (forcefield_prefix, fd, entity.getDisplayName()))
break
if isPlayer(entity) and not entity.hasPermission(forcefield_permissions[1]) and not str(entity.getUniqueId()) in forcefield_whitelist[player_id]:
setVelocityAway(player, entity)
elif not player.hasPermission(forcefield_permissions[1]): #player should be launched, entity has forcefield
for entity in player.getNearbyEntities(fd, fd, fd):
entity_id = str(entity.getUniqueId())
if isPlayer(entity) and entity_id in forcefield_toggle and not player_id in forcefield_whitelist[entity_id]:
if event.getFrom().distance(entity.getLocation()) > 4:
event.setCancelled(True)
msg(player, "&cYou may not get closer than %sm to %s due to their forcefield." % (fd, entity.getDisplayName()))
else:
setVelocityAway(entity, player)