Added forcefield whitelist and hopefully fixed some bugs
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@@ -1,36 +1,95 @@
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from helpers import *
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forcefield_permission = "utils.forcefield"
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from helpers import *
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from java.util.UUID import fromString as juuid
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forcefield_permissions = ["utils.forcefield", "utils.forcefield.ignore"]
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forcefield_prefix = "&8[&aFF&8]"
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forcefield_prefix = "&8[&aFF&8]"
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fd = 4 # forcefield distance
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fd = 4 # forcefield distance
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forcefield_toggle = []
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forcefield_toggle = []
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forcefield_whitelist = {}
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def forcefield_help(sender):
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msg(sender, "%s &a&l/ForceField Help: \n&aYou can use the forcefield to keep players on distance." % forcefield_prefix)
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msg(sender, "&2Commands:")
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msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?")
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msg(sender, "&a2. &6/ff &o(toggle)")
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msg(sender, "&a3. &6/ff &owhitelist (list) &a: aliases: wlist, wl")
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msg(sender, "&a4. &6/ff wl &oclear")
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msg(sender, "&a5. &6/ff wl &oadd <players> &a: aliases: &o+")
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msg(sender, "&a6. &6/ff wl &oremove <players> &a: aliases: &odelete, rem, del, -")
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#forcefield toggle
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#forcefield toggle
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@hook.command("forcefield")
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@hook.command("forcefield")
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def onActCommand(sender, args):
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def onForceFieldCommand(sender, args):
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if not sender.hasPermission(forcefield_permission):
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if not sender.hasPermission(forcefield_permissions[0]):
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noperm(sender)
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noperm(sender)
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return True
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return True
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UUID = str(sender.getUniqueId())
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sender_id = str(sender.getUniqueId())
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if UUID in forcefield_toggle:
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args = args.lower()
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forcefield_toggle.remove(UUID)
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if not args or args[0] == "toggle": #Toggle
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msg(sender, "%s &aForceField toggle: &cOFF" % forcefield_prefix)
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if sender_id in forcefield_toggle:
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forcefield_toggle.remove(sender_id)
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msg(sender, "%s &aForceField toggle: &cOFF" % forcefield_prefix)
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else:
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forcefield_toggle.append(sender_id)
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msg(sender, "%s &aForceField toggle: &2ON" % forcefield_prefix)
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elif args[0] in ["whitelist", "wl", "wlist"]: #Whitelist commands
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if not args[1] or args[1] == "list":
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msg(sender, "%s &aForceField Whitelist:") % forcefield_prefix
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c=0
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for uid in forcefield_whitelist[sender_id]:
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c+=1
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msg(sender, "&a%s. &f%s") % (c, juuid(uid))
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elif args[1] == "clear":
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forcefield_whitelist[sender_id] = []
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msg(sender, "%s &aForceField Whitelist cleared.")
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elif args[1] in ["add", "+"]
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if not args[2:]:
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msg(sender, "%s &cGive playernames to add to your whitelist." % forcefield_prefix)
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else:
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for name in args[2:]:
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uid = str(server.getPlayer(name).getUniqueId())
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forcefield_whitelist[sender_id].append(uid)
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elif args[1] in ["remove", "delete", "rem", "del", "-"]:
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if not args[2:]:
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msg(sender, "%s &cGive playernames to remove from your whitelist." % forcefield_prefix)
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else:
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for name in args[2:]:
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uid = str(server.getPlayer(name).getUniqueId())
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forcefield_whitelist[sender_id].remove(uid)
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elif args[0] in ["help", "?"]: #/forcefield help
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forcefield_help(sender)
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else:
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else:
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forcefield_toggle.append(UUID)
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msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor more info.")
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msg(sender, "%s &aForceField toggle: &2ON" % forcefield_prefix)
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return True
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return True
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def setVelocityAway(player, entity):
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player_loc = player.getLocation()
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entity_loc = entity.getLocation()
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dx = entity_loc.getX() - player_loc.getX()
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dy = entity_loc.getY() - player_loc.getY()
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dz = entity_loc.getZ() - player_loc.getZ()
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negator = fd/2
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entity.setVelocity(negator/dx, negator/dy, negator/dz)
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@hook.event("player.PlayerMoveEvent")
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@hook.event("player.PlayerMoveEvent")
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def onMove(event):
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def onMove(event):
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player = event.getPlayer()
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player = event.getPlayer()
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if not player.hasPermission(forcefield_permission):
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player_id = str(player.getUniqueId())
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if player_id in forcefield_toggle: #player has forcefield, entity should be launched
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for entity in player.getNearbyEntities(fd, fd, fd):
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for entity in player.getNearbyEntities(fd, fd, fd):
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if isPlayer(entity) and str(entity.getUniqueId()) in forcefield_toggle:
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if isPlayer(entity) and not entity.hasPermission(forcefield_permissions[1]) and not str(entity.getUniqueId()) in forcefield_whitelist[player_id]:
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event.setCancelled(True)
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setVelocityAway(player, entity)
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msg(sender, "%s &cYou are not allowed to get closer than %sm to %s" % (forcefield_prefix, fd, entity.getDisplayName()))
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elif not player.hasPermission(forcefield_permissions[1]): #player should be launched, entity has forcefield
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break
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for entity in player.getNearbyEntities(fd, fd, fd):
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entity_id = str(entity.getUniqueId())
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if isPlayer(entity) and entity_id in forcefield_toggle and not player_id in forcefield_whitelist[entity_id]:
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if event.getFrom().distance(entity.getLocation()) > 4:
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event.setCancelled(True)
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msg(player, "&cYou may not get closer than %sm to %s due to their forcefield." % (fd, entity.getDisplayName()))
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else:
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setVelocityAway(entity, player)
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