Dev #29
94
bpm.py
Normal file
94
bpm.py
Normal file
@ -0,0 +1,94 @@
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from helpers import *
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import org.bukkit.block.BlockFace as BlockSide
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import org.bukkit.Material as Material
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"""
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remake of dicodes blockplacemods
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"""
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slab_toggle_list = []
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cauldron_toggle_list = []
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inventory_toggle_list = []
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sides = {
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BlockSide.DOWN : 0,
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BlockSide.UP : 1,
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BlockSide.NORTH : 2,
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BlockSide.SOUTH : 3,
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BlockSide.WEST : 4,
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BlockSide.EAST : 5
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}
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blocks = {Material.DROPPER, Material.HOPPER, Material.FURNACE, Material.DISPENSER}
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tog_perm = "utils.toggle"
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@hook.event("block.BlockPlaceEvent", "monitor")
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def on_block_place(event):
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material = block.getType()
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user = server.getPlayer().getName()
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if (material in (Material.WOOD_STEP, Material.STEP)) and user in slab_toggle_list:
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block.setData(block.getData() + 8)
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elif (material == Material.CAULDRON) and user in cauldron_toggle_list:
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block.setData(block.getData() + 3)
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elif (material in blocks) and user in inventory_toggle_list:
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inv = user.getInventory().getItemInHand()
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state = block.getState()
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block_inv = state.getInventory()
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block_inv.setItem(int(slot), toStack(inv))
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"""
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Idk if this is needed, but meh. makes it look cleaner
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"""
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# block handelling
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def slab():
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user = server.getPlayer().getName()
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if user in slab_toggle_list:
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msg(sender, "&a Disabled automatically flipping slabs.")
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slab_toggle_list.remove(name)
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else:
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msg(sender, "&a Enabled automatically flipping slabs.")
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slab_toggle_list.remove(name)
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def cauldron():
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user = server.getPlayer().getName()
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if user in cauldron_toggle_list:
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msg(sender, "&a Disabled automatically filling cauldrons.")
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cauldron_toggle_list.remove(name)
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else:
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msg(sender, "&a Enabled automatically filling cauldrons.")
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cauldron_toggle_list.remove(name)
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def inventory():
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user = server.getPlayer().getName()
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if user in inventory_toggle_list:
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msg(sender, "&a disabled automatically putting items in inventories.")
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inventory_toggle_list.remove(name)
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else:
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msg(sender, "&a Enabled automatically putting items in inventories.")
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inventory_toggle_list.remove(name)
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# Command handelling
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@hook.command("toggle")
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def toggle_command(sender, args):
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name = sender.getName()
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if sender.hasPermission(togPerm) and sender.getWorld(Creative):
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if args[0] == "slab":
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slab()
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elif args[0] == "cauldron":
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cauldron()
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elif args[0] == "inv" or "inventory":
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inventory()
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else:
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msg(sender, "&9Unknown argument \n &3please use: &9slab&3, &9inventory &3or &9cauldron&3.")
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@hook.command("set")
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def set_command(sender, args):
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return toggle_command(sender, args)
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@hook.command("setting")
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def set_command(sender, args):
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return toggle_command(sender, args)
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2
main.py
2
main.py
@ -39,7 +39,7 @@ shared["load_modules"] = [
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# Adds /badge, allows to give players achievements
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"badges",
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# Adds a few block placement corrections/mods
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"blockplacemods",
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"bpm",
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# Adds /calc, toggles automatic solving of Math expressions in chat
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"calc",
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# Plugin to locate laggy chunks. /lc <n> lists chunks with more than n entities
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Reference in New Issue
Block a user