Dev #29
12
player.py
12
player.py
@ -4,10 +4,12 @@ py_players = []
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class py_player:
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def __init__(self,player):
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self.player = player
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self.logging_in = False
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self.login_time = 0
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self.player = player
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self.logging_in = False
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self.login_time = 0
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self.slab_toggle = False
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self.cauldron_toggle = False
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def get_py_player(player):
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#py_player = py_players[py_players.index(player)]
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@ -25,4 +27,4 @@ def on_join(event):
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@hook.event("player.PlayerQuitEvent","highest")
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def on_leave(event):
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py_players.remove(get_py_player(event.getPlayer()))
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py_players.remove(get_py_player(event.getPlayer()))
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