Dev #29
83
bpm.py
83
bpm.py
@ -1,84 +1,67 @@
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from helpers import *
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import org.bukkit.block.BlockFace as BlockSide
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import org.bukkit.Material as Material
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"""
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remake of dicodes blockplacemods
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"""
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slabToggle = []
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cauldronToggle = []
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inventoryToggle = []
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blocks = {Material.DROPPER, Material.HOPPER, Material.FURNACE, Material.DISPENSER}
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info = "please use: &9Slab&3, &9Inventory&3, &9Cauldron &3or &9Help&3."
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togPerm = "utils.toggle"
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@hook.event("block.BlockPlaceEvent", "monitor")
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def blockPlace(event):
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block = event.getBlockPlaced()
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material = block.getType()
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n = event.getPlayer().getName()
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@hook.event("block.BlockPlaceEvent", "low")
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def block_place(event):
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try:
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block = event.getBlockPlaced()
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material = block.getType()
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sender = event.getPlayer()
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py_player = get_py_player(sender)
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if (material in (Material.WOOD_STEP, Material.STEP)) and py_player.slab_toggle and block.getData() < 8:
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block.setData(block.getData() + 8)
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if (material in (Material.WOOD_STEP, Material.STEP)) and n in slabToggle:
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block.setData(block.getData() + 8)
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elif (material == Material.CAULDRON) and py_player.cauldron_toggle:
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block.setData(block.getData() + 3)
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except:
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print trace()
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elif (material == Material.CAULDRON) and n in cauldronToggle:
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block.setData(block.getData() + 3)
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def help(sender):
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try:
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msg(sender, "&a-=[&6BPM&a]=-")
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msg(sender, "&6Aliases for /toggle: \n &e/set, /setting and /config\n")
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msg(sender, "&6Available settings: \n &eSlab and Cauldron\n")
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msg(sender, "&6Slab: \n&eThe slab setting flips slabs to the top half \nof the block on placing them.\n")
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msg(sender, "&6Cauldron: \n&eThe cauldron setting fills cauldrons on placing them.\n")
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except:
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print trace()
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elif (material in blocks) and n in inventoryToggle:
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inv = user.getInventory().getItemInHand()
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state = block.getState()
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blockInv = state.getInventory()
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blockInv.setItem(int(slot), toStack(inv))
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def help():
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msg(sender, "&a-=[&6BPM&a]=-")
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msg(sender, "&6Aliases for /toggle: \n &e/set, /setting and /config\n")
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msg(sender, "&6Available settings: \n &eSlab, Cauldron and Inventory\n")
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msg(sender, "&6Slab: \n&eThe slab setting flips slabs to the top half \nof the block on placing them.\n")
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msg(sender, "&6Cauldron: \n&eThe cauldron setting fills cauldrons on placing them.\n")
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msg(sender, "&6Inventory: \n&eThe inventory setting puts a block in an item with an inventory.\n")
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@hook.command("toggle")
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def toggleCommand(sender, cmd, label, args):
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name = sender.getName()
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def toggle_command(sender, cmd, label, args):
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py_player = get_py_player(sender)
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print py_player.player.getName()
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try:
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if sender.hasPermission(togPerm) and sender.getWorld().getName() == "creative":
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if len(args) > 0:
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if str(args[0]) == "slab":
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if name in slabToggle:
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if py_player.slab_toggle == True:
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msg(sender, "&a Disabled automatically flipping slabs.")
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slabToggle.remove(name)
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py_player.slab_toggle = False
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else:
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msg(sender, "&a Enabled automatically flipping slabs.")
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slabToggle.append(name)
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py_player.slab_toggle = True
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elif str(args[0]) == "cauldron":
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if name in cauldronToggle:
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if py_player.cauldron_toggle == True:
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msg(sender, "&a Disabled automatically filling cauldrons.")
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cauldronToggle.remove(name)
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py_player.cauldron_toggle = False
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else:
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msg(sender, "&a Enabled automatically filling cauldrons.")
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cauldronToggle.append(name)
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elif str(args[0]) == "inv" or "inventory":
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if name in cauldronToggle:
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msg(sender, "&a Disabled automatically putting items in inventories.")
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cauldronToggle.remove(name)
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else:
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msg(sender, "&a Enabled automatically putting items in inventories.")
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cauldronToggle.append(name)
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elif str(args[0]) == "help" or "?" or "wut":
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help()
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elif len(args) > 1:
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msg(sender,"&aToo many arguments, \n&3&s") % info
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py_player.cauldron_toggle = True
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else:
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msg(sender, "&9Unknown argument \n &3%s") % info
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help(sender)
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else:
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help()
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help(sender)
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elif sender.getWorld() != "creative":
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