Code cleanup, adding aliases, adding verion number #36

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Pepich wants to merge 1 commits from imbusy into dev

184
imbusy.py
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@ -1,99 +1,108 @@
# I'M BUSY! Plugin by Curs3d # ##################################
############################## # I'M BUSY! Plugin by Curs3d #
# Concept by CookieManors :D # # Concept by CookieManors :D #
# http://bit.ly/1GnNPW8 # ##################################
############################## # This plugin permits users to #
# This plugin permits users to # send a command that renders #
# send a command that renders # them "busy", not letting them #
# them "busy", not letting them # to get tpa requests or direct #
# to get tpa requests or direct # messages, except from console. #
# messages, except from console. # On restart, all busy data will #
# On restart, all busy data will # be cleared. #
# be cleared. ##################################
from helpers import * from helpers import *
from basecommands import simplecommand
from traceback import format_exc as trace
busy_players = [] busy_players = []
# Version number and variables:
def unclear(): imbusy_version = "v1.0.0"
msg(sender, "Umm, what? Sorry, directions unlclear, got head stuck in washing machine") blocked_commands = ["m", "tell", "msg", "t", "tpa"]
@hook.command("busy", # Permissions:
aliases = ["focus"],
usage = "/<command> <on|off|status>", permission_ALL = "utils.busy.*"
description = "Sets busy mode on, you cannot recieve tpas and MSGs" permission_BASE = "utils.busy"
permission_USE = "utils.busy.use"
########
# CODE #
########
@hook.command("imbusy",
aliases = ["busy"],
usage = "/<command> <on, off, status/check>",
description = "Offers control over your busy status"
) )
def on_busy_command(sender, cmd, label, args): def on_busy_command(sender, cmd, label, args):
try:
if not is_player(sender): if not is_player(sender):
msg(sender, "Sorry, Console cannot be busy") msg(sender, "&7Sorry, Console cannot be busy...")
return True return True
if not sender.hasPermission("utils.busy.allowed"):
plugin_header(recipient = sender, name = "I'M BUSY!") plugin_header(recipient = sender, name = "I'M BUSY!")
noperm(sender)
return True
args = array_to_list(args)
if not hasPerm(sender, permission_BASE):
noperm(sender)
return True
return subcommands[args[0].lower()](sender, args[1:])
except:
print(trace())
return subcommands["help"](sender, [])
def help(sender, args):
msg(sender, "&7This plugin allows being busy, and when turned on you will not recieve any direct messages or tpa requests.")
msg(sender, "\n&eCommands:")
msg(sender, "&e/busy on &7- Turns on busy mode")
msg(sender, "&e/busy off &7- Turns off busy mode")
msg(sender, "&e/busy status [player] &7- shows your or [player]'s current busy status")
return True
def on(sender, args):
if not hasPerm(sender, permission_USE):
noPerm(sender)
return True
if sender.getName() in busy_players:
msg(sender, "&7You are already busy!")
return True
busy_players.append(sender.getName())
broadcast(None, colorify(sender.getDisplayName() + " &7is now busy..."))
return True
def off(sender, args):
if not hasPerm(sender, permission_USE):
noPerm(sender)
return True
try:
busy_players.remove(sender.getName())
broadcast(None, colorify(sender.getDisplayName() + " &7is no longer busy..."))
return True
except ValueError:
msg(sender, "&7You are not busy! You cannot be even less busy! Are you perhaps bored?")
return True
def get_status(sender, args):
if not hasPerm(sender, permission_BASE):
noPerm(sender)
return True
if len(args) == 0: if len(args) == 0:
plugin_header(recipient = sender, name = "I'M BUSY!") if sender.getName() in busy_players:
msg(sender, "This plugin allows being busy, and when turned on you will not recieve any direct messages or tpa requests.") msg(sender, "&7You are currently busy.")
msg(sender, "\nCommands:") else:
msg(sender, "/busy on: turns on busy mode") msg(sender, "&7You are currently not busy.")
msg(sender, "/busy off: turns off busy mode")
msg(sender, "/busy status [player]: shows your or [player]'s current busy status.")
return True return True
elif len(args) == 1: elif len(args) == 1:
if args[0] == "on": if args[0] in busy_players:
if sender.getName() in busy_players: msg(sender, "&7Player &e" + args[0] + " &7is currently busy.")
plugin_header(recipient = sender, name = "I'M BUSY!")
msg(sender, "You cannot be even more focused than this without being a jedi!")
return True
busy_players.append(sender.getName())
plugin_header(recipient = sender, name = "I'M BUSY!")
broadcast(None, "%s is now SUPER busy! Don't even TRY bothering them, it will not work!" % sender.getName())
return True
elif args[0] == "off":
plugin_header(recipient = sender, name = "I'M BUSY!")
try:
busy_players.remove(sender.getName())
msg(sender, "Master has sent /busy command, %s is freeee!" % sender.getName())
return True
except ValueError:
msg(sender, "You are not busy! You cannot be even less busy! Are you perhaps bored?")
return True
elif args[0] == "status":
plugin_header(recipient = sender, name = "I'M BUSY!")
if sender.getName() in busy_players:
msg(sender, "You are super-duper busy and concentrated right now. Think, think, think!")
return True
else:
msg(sender, "You are completely unable to focus right now.")
return True
else: else:
plugin_header(recipient = sender, name = "I'M BUSY!") msg(sender, "&7Player &e" + args[0] + " &7is currently not busy.")
unclear() return True
return False
elif len(args) == 2 and args[0] == "status":
plugin_header(recipient = sender, name = "I'M BUSY!")
if args[1] in busy_players:
msg(sender, "Yes, %s is busy. Shhh..." % args[1])
return True
else:
msg(sender, "No, you're good. Feel free to chat with %s!" % args[1])
return True
else: else:
plugin_header(recipient = sender, name = "I'M BUSY!") return help(sender, args)
unclear()
return False
@hook.event("player.PlayerCommandPreprocessEvent", "monitor") @hook.event("player.PlayerCommandPreprocessEvent", "monitor")
@ -106,9 +115,24 @@ def on_cmd_preprocess_event(event):
msg(event.getPlayer(), "We are sorry, but %s is currently busy. Please try again later." % message[1]) msg(event.getPlayer(), "We are sorry, but %s is currently busy. Please try again later." % message[1])
event.setCancelled(True) event.setCancelled(True)
@hook.event("player.PlayerQuitEvent", "lowest") @hook.event("player.PlayerQuitEvent", "lowest")
def on_player_leave(event): def on_player_leave(event):
try: try:
busy_players.remove(event.getPlayer().getName()) busy_players.remove(event.getPlayer().getName())
except: except:
pass pass
def hasPerm(player, permission):
return (player.hasPermission(permission)) or (player.hasPermission(permission_ALL))
# Subcommands:
subcommands = {
"help": help,
"on": on,
"off": off,
"check": get_status,
"status": get_status
}