Added command intercepter tool, used it for //calc #49
2
main.py
2
main.py
@ -22,7 +22,7 @@ def on_enable():
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if "blockplacemods" in shared["modules"]:
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if "blockplacemods" in shared["modules"]:
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shared["modules"]["blockplacemods"].schedule_torch_breaker()
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shared["modules"]["blockplacemods"].schedule_torch_breaker()
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if "serversigns" in shared["modules"]:
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if "serversigns" in shared["modules"]:
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shared["modules"]["serversigns"].check_all_signs()
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shared["modules"]["serversigns"].check_all_signs_and_intercept_command()
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info("RedstonerUtils enabled!")
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info("RedstonerUtils enabled!")
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@ -392,17 +392,7 @@ def can_build2(player, block):
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return not event.isCancelled()
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return not event.isCancelled()
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def check_all_signs():
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def check_all_signs_and_intercept_command():
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"""
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Check if all registered signs have an associated sign block in the world.
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WorldEdit commands could remove them without notification.
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Pistons might also be able to achieve the same thing.
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A sign missing from the world won't affect the world so it only checks on start.
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"""
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for loc in signs:
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if server.getWorld(loc[0]).getBlockAt(loc[1], loc[2], loc[3]).getType() not in (Material.WALL_SIGN, Material.SIGN_POST):
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del signs[loc]
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try:
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try:
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CommandInterceptions = shared["modules"]["misc"].CommandInterceptions
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CommandInterceptions = shared["modules"]["misc"].CommandInterceptions
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@ -413,10 +403,21 @@ try:
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rsutils_cmd.execute(sender, label, args)
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rsutils_cmd.execute(sender, label, args)
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return False
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return False
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def tab_completetion(original, sender, alias, args):
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def tab_completion(original, sender, alias, args):
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return rsutils_cmd.tabComplete(sender, alias, args)
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return rsutils_cmd.tabComplete(sender, alias, args)
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shared["modules"]["misc"].CommandInterceptions.register("serversigns", "serversigns", interception, tab_completion)
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shared["modules"]["misc"].CommandInterceptions.register("serversigns", "serversigns", interception, tab_completion)
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except:
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except:
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error("[Serversigns] failed to force commands")
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error("[Serversigns] failed to force commands")
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error(trace())
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error(trace())
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"""
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Check if all registered signs have an associated sign block in the world.
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WorldEdit commands could remove them without notification.
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Pistons might also be able to achieve the same thing.
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A sign missing from the world won't affect the world so it only checks on start.
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"""
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for loc in signs:
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if server.getWorld(loc[0]).getBlockAt(loc[1], loc[2], loc[3]).getType() not in (Material.WALL_SIGN, Material.SIGN_POST):
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del signs[loc]
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