from helpers import * import org.bukkit.block.BlockFace as BlockSide import org.bukkit.Material as Material """ remake of dicodes blockplacemods """ slab_toggle_list = [] cauldron_toggle_list = [] inventory_toggle_list = [] sides = { BlockSide.DOWN : 0, BlockSide.UP : 1, BlockSide.NORTH : 2, BlockSide.SOUTH : 3, BlockSide.WEST : 4, BlockSide.EAST : 5 } blocks = {Material.DROPPER, Material.HOPPER, Material.FURNACE, Material.DISPENSER} tog_perm = "utils.toggle" @hook.event("block.BlockPlaceEvent", "monitor") def on_block_place(event): material = block.getType() user = server.getPlayer().getName() if (material in (Material.WOOD_STEP, Material.STEP)) and user in slab_toggle_list: block.setData(block.getData() + 8) elif (material == Material.CAULDRON) and user in cauldron_toggle_list: block.setData(block.getData() + 3) elif (material in blocks) and user in inventory_toggle_list: inv = user.getInventory().getItemInHand() state = block.getState() block_inv = state.getInventory() block_inv.setItem(int(slot), toStack(inv)) """ Idk if this is needed, but meh. makes it look cleaner """ # block handelling def slab(): user = server.getPlayer().getName() if user in slab_toggle_list: msg(sender, "&a Disabled automatically flipping slabs.") slab_toggle_list.remove(name) else: msg(sender, "&a Enabled automatically flipping slabs.") slab_toggle_list.remove(name) def cauldron(): user = server.getPlayer().getName() if user in cauldron_toggle_list: msg(sender, "&a Disabled automatically filling cauldrons.") cauldron_toggle_list.remove(name) else: msg(sender, "&a Enabled automatically filling cauldrons.") cauldron_toggle_list.remove(name) def inventory(): user = server.getPlayer().getName() if user in inventory_toggle_list: msg(sender, "&a disabled automatically putting items in inventories.") inventory_toggle_list.remove(name) else: msg(sender, "&a Enabled automatically putting items in inventories.") inventory_toggle_list.remove(name) # Command handelling @hook.command("toggle") def toggle_command(sender, args): name = sender.getName() if sender.hasPermission(togPerm) and sender.getWorld(Creative): if args[0] == "slab": slab() elif args[0] == "cauldron": cauldron() elif args[0] == "inv" or "inventory": inventory() else: msg(sender, "&9Unknown argument \n &3please use: &9slab&3, &9inventory &3or &9cauldron&3.") @hook.command("set") def set_command(sender, args): return toggle_command(sender, args) @hook.command("setting") def set_command(sender, args): return toggle_command(sender, args)