#pylint: disable = F0401 from helpers import * from java.util.UUID import fromString as id_to_player from org.bukkit.util import Vector from math import sin ff_perm = "utils.forcefield" pass_perm = "utils.forcefield.pass" ff_prefix = "&8[&aFF&8]" ff_users = [] whitelists = {} # {ff_owner_id: [white, listed, ids]} fd = 6 # forcefield distance Xv = 3.05 / fd # used in set_velocity_away(), this is more efficient. # /ff admin is a future option I might implement @hook.command("forcefield") def on_forcefield_command(sender, args): if not is_player(sender) or not sender.hasPermission(ff_perm): noperm(sender) return True cmd = args[0].lower() if not args or cmd == "toggle": # Toggle forcefield_toggle(sender) elif cmd in ["whitelist", "wl", "wlist"]: # Whitelist commands if len(args) >= 2: arg = args[1].lower() if arg == "list": whitelist_list(sender) elif arg == "clear": whitelist_clear(sender) elif arg in ["add", "+"]: change_whitelist(sender, True, args[2:]) elif arg in ["remove", "delete", "rem", "del", "-"]: change_whitelist(sender, False, args[2:]) else: invalid_syntax(sender) else: invalid_syntax(sender) elif cmd in ["help", "?"]: # /forcefield help forcefield_help(sender) else: invalid_syntax(sender) return True def change_whitelist(sender, add, names): if names: sender_id = str(sender.getUniqueId()) if sender_id not in whitelists: whitelists[sender_id] = [] for name in names: player = server.getOfflinePlayer(name) if player: player_id = str(player.getUniqueId()) pname = player.getName() sname = sender.getDisplayName() # add player to whitelist if not already added if add and player_id not in whitelists[sender_id]: if sender != player: whitelists[sender_id].append(player_id) msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname)) msg(player, "%s &a%s &aadded you to his forcefield whitelist." % (ff_prefix, sname)) else: msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix) # remove player from whitelist if whitelisted elif not add and player_id in whitelists[sender_id]: whitelists[sender_id].remove(player_id) msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname)) msg(player, "%s &c%s &cremoved you from his forcefield whitelist." % (ff_prefix, sname)) else: msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name)) else: msg(sender, "%s &cGive space-separated playernames." % ff_prefix) def whitelist_list(sender): sender_id = str(sender.getUniqueId()) count = 0 msg(sender, "%s &aForceField Whitelist:" % ff_prefix) for player_id in whitelists.get(sender_id, []): count += 1 msg(sender, "&a%s. &f%s" % (count, server.getOfflinePlayer(id_to_player(player_id)).getName())) if count == 0: msg(sender, "&cYour whitelist has no entries.") def whitelist_clear(sender): sender_id = str(sender.getUniqueId()) if whitelists.get(sender_id): whitelists.pop(sender_id) msg(sender, "%s &aForceField Whitelist cleared." % ff_prefix) else: msg(sender, "%s &cYou had no players whitelisted." % ff_prefix) def forcefield_help(sender): msg(sender, "%s &a&l/ForceField Help:" % ff_prefix) msg(sender, "&aYou can use the forcefield to keep players on distance.") msg(sender, "&2Commands:") msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?") msg(sender, "&a2. &6/ff &o(toggle)") msg(sender, "&a3. &6/ff &owhitelist (list) &a: aliases: wlist, wl") msg(sender, "&a4. &6/ff wl &oclear") msg(sender, "&a5. &6/ff wl &oadd &a: aliases: &o+") msg(sender, "&a6. &6/ff wl &oremove &a: aliases: &odelete, rem, del, -") def forcefield_toggle(sender): sender_id = str(sender.getUniqueId()) if sender_id in ff_users: ff_users.remove(sender_id) msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix) else: ff_users.append(sender_id) msg(sender, "%s &aForceField toggle: &2ON" % ff_prefix) def invalid_syntax(sender): msg(sender, "%s &cInvalid syntax. Use &e/ff ? &cfor info." % ff_prefix) def move_away(player, entity): """ Pushes entity away from player """ player_loc = player.getLocation() entity_loc = entity.getLocation() dx = entity_loc.getX() - player_loc.getX() vx = sin(Xv * dx) dy = entity_loc.getY() - player_loc.getY() vy = sin(Xv * dy) dz = entity_loc.getZ() - player_loc.getZ() vz = sin(Xv * dz) entity.setVelocity(Vector(vx , vy, vz)) # We don't want to go above max_speed, and we dont want to divide by 0. #--------------------------------------------------------------------------------------------------------# @hook.event("player.PlayerMoveEvent") def on_move(event): player = event.getPlayer() if is_creative(player): player_id = str(player.getUniqueId()) # moving player has forcefield, nerby player should be moved away if player_id in ff_users: for entity in player.getNearbyEntities(fd, fd, fd): whitelisted = (str(entity.getUniqueId()) in whitelists.get(player_id, [])) if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted: move_away(player, entity) # nerby player has forcefield, moving player should be moved away if player.hasPermission(pass_perm): for entity in player.getNearbyEntities(fd, fd, fd): entity_id = str(entity.getUniqueId()) ff_enabled = (entity_id in ff_users) whitelisted = (player_id in whitelists.get(entity_id, [])) if is_player(entity) and is_creative(entity) and ff_enabled and not whitelisted: move_away(entity, player) #--------------------------------------------------------------------------------------------------------# @hook.event("player.PlayerQuitEvent") def on_quit(event): player = event.getPlayer() uid = str(player.getUniqueId()) if uid in ff_users: ff_users.remove(uid)