from helpers import * from java.util.UUID import fromString as java_uuid from traceback import format_exc as print_traceback ff_perms = ["utils.forcefield", "utils.forcefield.ignore"] ff_prefix = "&8[&aFF&8]" ff_users = [] whitelists = {} # {ff_owner_id: [white, listed, ids]} fd = 4 # forcefield distance @hook.command("forcefield") def on_forcefield_command(sender, args): if not is_player(sender) or not sender.hasPermission(ff_perms[0]): noperm(sender) return True sender_id = str(sender.getUniqueId()) if not args or args[0].lower() == "toggle": #Toggle toggle_forcefield(sender, sender_id) elif args[0].lower() in ["whitelist", "wl", "wlist"]: #Whitelist commands if not args[1:] or args[1].lower() == "list": whitelist_list(sender, sender_id) elif args[1].lower() == "clear": whitelist_clear(sender, sender_id) elif args[1].lower() in ["add", "+"]: whitelist_add(sender, sender_id, True, args[2:]) elif args[1].lower() in ["remove", "delete", "rem", "del", "-"]: whitelist_add(sender, sender_id, False, args[2:]) else: invalid_syntax(sender) elif args[0].lower() in ["help", "?"]: #/forcefield help forcefield_help(sender) else: invalid_syntax(sender) return True def whitelist_add(sender, sender_id, add, players): if not players: msg(sender, "%s &cGive space-separated playernames." % ff_prefix) elif add == True and sender_id not in whitelists: whitelists[sender_id] = [] online_players = [] for name in list(server.getOnlinePlayers()): online_players.append(str(name).lower()) for name in players: online = False player = server.getPlayer(name) if name.lower() in online_players else server.getOfflinePlayer(name).getPlayer() if name.lower() in online_players: online = True if not player == None: uid = str(player.getUniqueId()) pname = player.getDisplayName() if add == True and uid not in whitelists[sender_id]: if player == sender: msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix) else: whitelists[sender_id].append(uid) msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname)) if online == True: msg(player, "%s %s &aAdded you to his forcefield whitelist." % (ff_prefix, sender.getDisplayName())) elif add == False and uid in whitelists[sender_id]: whitelists[sender_id].remove(uid) msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname)) if online == True: msg(player, "%s %s &cRemoved you from his forcefield whitelist." % (ff_prefix, sender.getDisplayName())) elif add == True: msg(sender, "%s &c%s &cWas already in your forcefield whitelist." % (ff_prefix, pname)) else: msg(sender, "%s &c%s &cWas not in your forcefield whitelist." % (ff_prefix, pname)) else: msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name)) def whitelist_list(sender, sender_id): msg(sender, "%s &aForceField Whitelist:" % ff_prefix) if not sender_id in whitelists or len(whitelists[sender_id]) == 0: msg(sender, "&c Your whitelist has no entries.") else: c = 0 for uid in whitelists[sender_id]: c+=1 msg(sender, "&a %s. &f%s" % (c, server.getPlayer(java_uuid(uid)).getDisplayName())) def whitelist_clear(sender, sender_id): if len(whitelists[sender_id]) == 0: msg(sender, "%s &cYou had no players whitelisted." % ff_prefix) else: whitelists[sender_id] = [] msg(sender, "%s &aForceField Whitelist cleared." % ff_prefix) def forcefield_help(sender): msg(sender, "%s &a&l/ForceField Help: \n&aYou can use the forcefield to keep players on distance." % ff_prefix) msg(sender, "&2Commands:") msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?") msg(sender, "&a2. &6/ff &o(toggle)") msg(sender, "&a3. &6/ff &owhitelist (list) &a: aliases: wlist, wl") msg(sender, "&a4. &6/ff wl &oclear") msg(sender, "&a5. &6/ff wl &oadd &a: aliases: &o+") msg(sender, "&a6. &6/ff wl &oremove &a: aliases: &odelete, rem, del, -") def toggle_forcefield(sender, sender_id): if sender_id in ff_users: ff_users.remove(sender_id) msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix) else: ff_users.append(sender_id) msg(sender, "%s &aForceField toggle: &2ON" % ff_prefix) def invalid_syntax(sender): msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor more info." % ff_prefix) #--------------------------------------------------------------------------------------------------------# @hook.event("player.PlayerMoveEvent") def on_move(event): player = event.getPlayer() player_id = str(player.getUniqueId()) if player_id in ff_users: # player has forcefield, entity should be blocked if not whitelists[player_id]: whitelists[player_id] = [] for entity in player.getNearbyEntities(fd, fd, fd): log("%s" % entity.getName()) if is_player(entity) and not entity.hasPermission(ff_perms[1]) and not str(entity.getUniqueId()) in whitelists[player_id] and not entity == player: set_velocity_away(player, entity) if not player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield try: for entity in player.getNearbyEntities(fd, fd, fd): entity_id = str(entity.getUniqueId()) if is_player(entity) and (entity_id in ff_users) and (entity_id in whitelists) and (player_id not in whitelists[entity_id]): if event.getFrom().distance(entity.getLocation()) > 4: event.setCancelled(True) msg(player, "&cYou may not get closer than %sm to %s &cdue to their forcefield." % (fd, entity.getDisplayName())) else: set_velocity_away(entity, player) #Other way around except: error(print_traceback()) def set_velocity_away(player, entity): #Moves entity away from player player_loc = player.getLocation() entity_loc = entity.getLocation() dx = entity_loc.getX() - player_loc.getX() dy = entity_loc.getY() - player_loc.getY() dz = entity_loc.getZ() - player_loc.getZ() negator = fd/2 entity.setVelocity(negator/dx, negator/dy, negator/dz) #--------------------------------------------------------------------------------------------------------# @hook.event("player.PlayerQuitEvent") def on_quit(event): player = event.getPlayer() uid = str(player.getUniqueId()) if uid in ff_users: ff_users.remove(uid)