#pylint: disable = F0401 from helpers import * from java.util.UUID import fromString as id_to_player from org.bukkit.util import Vector from math import sin ff_perm = "utils.forcefield" pass_perm = "utils.forcefield.ignore" ff_prefix = "&8[&bFF&8] " ff_users = [] whitelists = {} # {ff_owner_id: [white, listed, ids]} fd = 6 # forcefield distance Xv = 2.95 / fd # used in move_away(), this is more efficient. # /ff admin is a future option I might implement @hook.command("forcefield") def on_forcefield_command(sender, args): if not is_player(sender) or not sender.hasPermission(ff_perm): noperm(sender) return True if not args or args[0].upper() in ["ON", "OFF"]: # Toggle forcefield_toggle(sender, args[:1]) return True args[0] = args[0].upper() # If it gets to this point, there are argument(s). if args[0] in ["WHITELIST", "WL", "WLIST"]: # Whitelist commands if not args[1:] or args[1].upper() == "LIST": whitelist_list(sender) return True args[1] = args[1].upper() # If it gets too this point, there is a second argument. if args[1] == "CLEAR": whitelist_clear(sender) elif args[1] in ["ADD", "+"]: change_whitelist(sender, True, args[2:]) elif args[1] in ["REMOVE", "DELETE", "REM", "DEL", "-"]: change_whitelist(sender, False, args[2:]) else: forcefield_header(sender, "&cInvalid syntax. Use &e/ff ? &cfor info.") elif args[0] in ["HELP", "?"]: # /forcefield help forcefield_help(sender) else: forcefield_header(sender, "&cInvalid syntax. Use &e/ff ? &cfor info.") return True def change_whitelist(sender, add, names): #Add names if add == True else Remove names. if names: sender_id = uid(sender) if sender_id not in whitelists: whitelists[sender_id] = [] for name in names: player = server.getOfflinePlayer(name) <<<<<<< HEAD if player.hasPlayedBefore(): player_id = str(player.getUniqueId()) ======= if player: player_id = uid(player) >>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f pname = player.getName() sname = stripcolors(sender.getDisplayName()) # add player to whitelist if not already added if add and player_id not in whitelists[sender_id]: if sender != player: whitelists[sender_id].append(player_id) forcefield_header(sender, "&bAdded &f%s &bto your forcefield whitelist." % pname) forcefield_header(player, "&f%s &badded you to his forcefield whitelist." % sname) else: forcefield_header(sender, "&cYou can't whitelist yourself.") # remove player from whitelist if whitelisted elif not add and player_id in whitelists[sender_id]: whitelists[sender_id].remove(player_id) forcefield_header(sender, "&cRemoved &f%s &cfrom your forcefield whitelist." % pname) forcefield_header(player, "&f%s &cremoved you from his forcefield whitelist." % sname) # player was already / not added to whitelist else: var = "already" if add == True else "not" forcefield_header(sender, "&f%s &cwas %s in your forcefield whitelist!" % (pname, var)) else: forcefield_header(sender, "&cplayer &f%s &cwas not found." % name) else: forcefield_header(sender, "&cGive space-separated playernames.") <<<<<<< HEAD def whitelist_list(player): player_id = str(player.getUniqueId()) ======= def whitelist_list(sender): sender_id = uid(sender) >>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f count = 0 forcefield_header(player, "&bForcefield whitelist:") for user_id in whitelists.get(player_id, []): count += 1 pname = server.getOfflinePlayer(id_to_player(user_id)).getName() msg(player, "&b %s. &f%s" % (count, pname)) if count == 0: msg(player, "&c Your whitelist has no entries.") <<<<<<< HEAD def whitelist_clear(player): player_id = str(player.getUniqueId()) if whitelists.get(player_id): whitelists.pop(player_id) forcefield_header(player, "&bForcefield whitelist cleared.") else: forcefield_header(player, "&cYou had no players whitelisted.") def forcefield_help(player): msg(player, " ") forcefield_header(player, "&b&l/Forcefield help: %s" % forcefield_check(player)) msg(player, "&b You can use the forcefield to keep players on distance.") msg(player, "&b Commands:") msg(player, "&b 1. &6/ff &ohelp &b: aliases: &6?") msg(player, "&b 2. &6/ff &o(on off)") msg(player, "&b 3. &6/ff &owhitelist (list) &b: aliases: &6wlist, wl") msg(player, "&b 4. &6/ff wl &oclear") msg(player, "&b 5. &6/ff wl &oadd &b: aliases: &6+") msg(player, "&b 6. &6/ff wl &oremove &b: aliases: &6delete, rem, del, - \n") def forcefield_check(player): # Returns a string to tell the player its forcefield status return "&eYour forcefield is %s" % "&2ON" if str(player.getUniqueId()) in ff_users else "&cOFF" def forcefield_toggle(player, arg): # arg is a list with max 1 string player_id = str(player.getUniqueId()) enabled = player_id in ff_users argoff = arg[0].upper() == "OFF" if arg else False if enabled and (not arg or argoff): # 3 possibilities for arg: [], ["OFF"], ["ON"]. This is the most efficient way. (Case insensitive) ff_users.remove(player_id) forcefield_header(player, "&bForcefield toggle: &cOFF") elif not enabled and not argoff: ff_users.append(player_id) forcefield_header(player, "&bForcefield toggle: &2ON") ======= def whitelist_clear(sender): sender_id = uid(sender) if whitelists.get(sender_id): whitelists.pop(sender_id) msg(sender, "%s &aForceField Whitelist cleared." % ff_prefix) else: msg(sender, "%s &cYou had no players whitelisted." % ff_prefix) def forcefield_help(sender): msg(sender, "%s &a&l/ForceField Help:" % ff_prefix) msg(sender, "&aYou can use the forcefield to keep players on distance.") msg(sender, "&2Commands:") msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?") msg(sender, "&a2. &6/ff &o(toggle)") msg(sender, "&a3. &6/ff &owhitelist (list) &a: aliases: wlist, wl") msg(sender, "&a4. &6/ff wl &oclear") msg(sender, "&a5. &6/ff wl &oadd &a: aliases: &o+") msg(sender, "&a6. &6/ff wl &oremove &a: aliases: &odelete, rem, del, -") def forcefield_toggle(sender): sender_id = uid(sender) if sender_id in ff_users: ff_users.remove(sender_id) msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix) >>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f else: forcefield_header(player, "&cYour forcefield is already %s!" % arg[0].upper()) def forcefield_header(player, message): msg(player, "%s %s" % (ff_prefix, message)) #--------------------------------------------------------------------------------------------------------# @hook.event("player.PlayerMoveEvent") def on_move(event): player = event.getPlayer() if is_creative(player): player_id = uid(player) # moving player has forcefield, nearby player should be moved away if player_id in ff_users: for entity in player.getNearbyEntities(fd, fd, fd): whitelisted = (uid(entity) in whitelists.get(player_id, [])) if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted: move_away(player, entity) # nearby player has forcefield, moving player should be moved away if not player.hasPermission(pass_perm): for entity in player.getNearbyEntities(fd, fd, fd): entity_id = uid(entity) ff_enabled = (entity_id in ff_users) whitelisted = (player_id in whitelists.get(entity_id, [])) if is_player(entity) and is_creative(entity) and ff_enabled and not whitelisted: move_away(entity, player) def move_away(player, entity): # Pushes entity away from player player_loc = player.getLocation() entity_loc = entity.getLocation() dx = entity_loc.getX() - player_loc.getX() vx = sin(Xv * dx) dy = entity_loc.getY() - player_loc.getY() vy = sin(Xv * dy) dz = entity_loc.getZ() - player_loc.getZ() vz = sin(Xv * dz) entity.setVelocity(Vector(vx , vy, vz)) #--------------------------------------------------------------------------------------------------------# @hook.event("player.PlayerQuitEvent") def on_quit(event): <<<<<<< HEAD player = event.getPlayer() player_id = str(player.getUniqueId()) if player_id in ff_users: ff_users.remove(player_id) ======= player = event.getPlayer() uid = uid(player) if uid in ff_users: ff_users.remove(uid) >>>>>>> 3c5b0d8114070baf198595a5fd3580308d5f7b4f