#pylint: disable=F0401 import org.bukkit.event.block.BlockPlaceEvent as BlockPlaceEvent import org.bukkit.event.block.BlockBrakeEvent as BlockBrakeEvent from helpers import * tilehelpers = [ {"owner": "ae795aa8-6327-408e-92ab-25c8a59f3ba1", "area": [[90, 95], [70, 72], [90, 95]], "world": "b0385345-4803-4522-a06a-75fbd692928d", "directions": "neswud"} ] dirmap = { # [x, y, z] "n": [0, 0, -1], "e": [+1, 0, 0], "s": [0, 0, +1], "w": [-1, 0, 0], "u": [0, +1, 0], "d": [0, -1, 0] } # FIXME: disallow multiple regions by single person. # FIXME: could lead to two regions updating each other forever -> server freezes @hook.event("block.BlockPlaceEvent", "low") def onPlaceBlockInRegion(event): if not event.isCancelled(): player = event.getPlayer() block = event.getBlockPlaced() for th in tilehelpers: area = th.get("area") if th.get("owner") == str(player.getUniqueId()) and str(block.getWorld().getUID()) == th.get("world") and block.getX() in range(area[0][0], area[0][1]+1) and block.getY() in range(area[1][0], area[1][1]+1) and block.getZ() in range(area[2][0], area[2][1]+1) and event.canBuild(): # stack block in directions msg(player, "&aplaced block in region") for direction in th.get("directions"): directions = dirmap[direction] size = [ 1 + abs(area[0][1] - area[0][0]), 1 + abs(area[1][1] - area[1][0]), 1 + abs(area[2][1] - area[2][0]) ] against = event.getBlockAgainst() newblock = block.getWorld().getBlockAt( block.getX() + size[0] * directions[0], block.getY() + size[1] * directions[1], block.getZ() + size[2] * directions[2] ) newagainst = against.getWorld().getBlockAt( against.getX() + size[0] * directions[0], against.getY() + size[1] * directions[1], against.getZ() + size[2] * directions[2] ) newstate = newblock.getState() newstate.setType(block.getType()) event = BlockPlaceEvent(newstate.getBlock(), newblock.getState(), newagainst, event.getItemInHand(), player, event.canBuild()) server.getPluginManager().callEvent(event) if not event.isCancelled(): newblock.setType(block.getType()) @hook.event("block.BlockBrakeEvent", "low") def onPlaceBlockInRegion(event): if not event.isCancelled(): player = event.getPlayer() block = event.getBlockPlaced() for th in tilehelpers: area = th.get("area") if th.get("owner") == str(player.getUniqueId()) and str(block.getWorld().getUID()) == th.get("world") and block.getX() in range(area[0][0], area[0][1]+1) and block.getY() in range(area[1][0], area[1][1]+1) and block.getZ() in range(area[2][0], area[2][1]+1) and event.canBuild(): # stack block in directions msg(player, "&abroke block in region") for direction in th.get("directions"): directions = dirmap[direction] size = [ 1 + abs(area[0][1] - area[0][0]), 1 + abs(area[1][1] - area[1][0]), 1 + abs(area[2][1] - area[2][0]) ] newblock = block.getWorld().getBlockAt( block.getX() + size[0] * directions[0], block.getY() + size[1] * directions[1], block.getZ() + size[2] * directions[2] ) event = BlockBrakeEvent(newblock, player) server.getPluginManager().callEvent(event) if not event.isCancelled(): newblock.setTypeId(0)