from helpers import * from java.util.UUID import fromString as java_uuid from org.bukkit.util import Vector from traceback import format_exc as print_traceback ff_perms = ["utils.forcefield", "utils.forcefield.ignore"] ff_prefix = "&8[&aFF&8]" ff_users = [] whitelists = {} # {ff_owner_id: [white, listed, ids]} fd = 6 # forcefield distance speed_limiter = 100 # the higher, the lower the forcefield sensitivity. sphere_radius = (3*(fd**2))**0.5 # Distance from box center to box corner if box rib = 1/2 * fd safe_radius = sphere_radius + 0.1 # Distance which is probably not going to throw errors and get people stuck Xv = 1.0 / speed_limiter # used in set_velocity_away(), this is more efficient. Xve = (0.6 * speed_limiter) * Xv # /ff admin is a future option I might implement @hook.command("forcefield") def on_forcefield_command(sender, args): if not is_player(sender) or not sender.hasPermission(ff_perms[0]): noperm(sender) return True sender_id = str(sender.getUniqueId()) if not args or args[0].lower() == "toggle": #Toggle forcefield_toggle(sender) elif args[0].lower() in ["whitelist", "wl", "wlist"]: #Whitelist commands if not args[1:] or args[1].lower() == "list": whitelist_list(sender) elif args[1].lower() == "clear": whitelist_clear(sender) elif args[1].lower() in ["add", "+"]: whitelist_add(sender, True, args[2:]) elif args[1].lower() in ["remove", "delete", "rem", "del", "-"]: whitelist_add(sender, False, args[2:]) else: invalid_syntax(sender) elif args[0].lower() in ["help", "?"]: #/forcefield help forcefield_help(sender) else: invalid_syntax(sender) return True def whitelist_add(sender, add, players): if not players: msg(sender, "%s &cGive space-separated playernames." % ff_prefix) else: sender_id = str(sender.getUniqueId()) whitelists[sender_id] = [] if sender_id not in whitelists else whitelists[sender_id] for name in players: player = server.getOfflinePlayer(name) if player: player_id = str(player.getUniqueId()) pname = player.getName() sname = stripcolors(sender.getDisplayName()) online = True if player in list(server.getOnlinePlayers()) else False if add == True and player_id not in whitelists[sender_id]: if not sender == player: whitelists[sender_id].append(player_id) msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname)) if online == True: msg(player, "%s &a%s &aadded you to his forcefield whitelist." % (ff_prefix, sname)) else: msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix) elif add == False and player_id in whitelists[sender_id]: whitelists[sender_id].remove(player_id) msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname)) if online == True: msg(player, "%s &c%s &cremoved you from his forcefield whitelist." % (ff_prefix, sname)) elif add == True: msg(sender, "%s &c%s &cwas already in your forcefield whitelist." % (ff_prefix, pname)) else: msg(sender, "%s &c%s &cwas not in your forcefield whitelist." % (ff_prefix, pname)) else: msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name)) def whitelist_list(sender): sender_id = str(sender.getUniqueId()) msg(sender, "%s &aForceField Whitelist:" % ff_prefix) try: count = 0 for player_id in whitelists.get(sender_id, []): count += 1 msg(sender, "&a %s. &f%s" % (count, server.getOfflinePlayer(java_uuid(player_id)).getName())) if count == 0: msg(sender, "&c Your whitelist has no entries.") except: log(print_traceback()) def whitelist_clear(sender): sender_id = str(sender.getUniqueId()) if len(whitelists[sender_id]) == 0: msg(sender, "%s &cYou had no players whitelisted." % ff_prefix) else: whitelists.pop(sender_id) msg(sender, "%s &aForceField Whitelist cleared." % ff_prefix) def forcefield_help(sender): msg(sender, "%s &a&l/ForceField Help: \n&aYou can use the forcefield to keep players on distance." % ff_prefix) msg(sender, "&2Commands:") msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?") msg(sender, "&a2. &6/ff &o(toggle)") msg(sender, "&a3. &6/ff &owhitelist (list) &a: aliases: wlist, wl") msg(sender, "&a4. &6/ff wl &oclear") msg(sender, "&a5. &6/ff wl &oadd &a: aliases: &o+") msg(sender, "&a6. &6/ff wl &oremove &a: aliases: &odelete, rem, del, -") def forcefield_toggle(sender): sender_id = str(sender.getUniqueId()) if sender_id in ff_users: ff_users.remove(sender_id) msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix) else: ff_users.append(sender_id) msg(sender, "%s &aForceField toggle: &2ON" % ff_prefix) def invalid_syntax(sender): msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor info." % ff_prefix) #--------------------------------------------------------------------------------------------------------# @hook.event("player.PlayerMoveEvent") def on_move(event): player = event.getPlayer() if is_creative(player): player_id = str(player.getUniqueId()) if player_id in ff_users: # player has forcefield, entity should be blocked for entity in player.getNearbyEntities(fd, fd, fd): if is_player(entity) and is_creative(entity) and not entity.hasPermission(ff_perms[1]) and not (str(entity.getUniqueId() in whitelists.get(player_id, []))): #if not whitelists[entity_id], check in blank list e.g. False set_velocity_away(player, entity) if not player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield for entity in player.getNearbyEntities(fd, fd, fd): entity_id = str(entity.getUniqueId()) if is_player(entity) and is_creative(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])): #if not whitelists[entity_id], check in blank list e.g. False set_velocity_away(entity, player) def set_velocity_away(player, entity): #Moves entity away from player player_loc = player.getLocation() entity_loc = entity.getLocation() dx = entity_loc.getX() - player_loc.getX() dx = dx if not (-Xv < dx < Xv) else Xv vx = Xv / Xve * dx dy = entity_loc.getY() - player_loc.getY() dy = dy if not (-Xv < dy < Xv) else Xv vy = Xv / Xve * dy dz = entity_loc.getZ() - player_loc.getZ() dz = dz if not (-Xv < dz < Xv) else Xv vz = Xv / Xve * dz ev = entity.getVelocity() entity.setVelocity(Vector(vx + ev.getX(), vy + ev.getY(), vz + ev.getZ())) #We don't want to go above max_speed, and we dont want to divide by 0. #--------------------------------------------------------------------------------------------------------# @hook.event("player.PlayerQuitEvent") def on_quit(event): player = event.getPlayer() uid = str(player.getUniqueId()) if uid in ff_users: ff_users.remove(uid)