298 lines
12 KiB
Python
298 lines
12 KiB
Python
from helpers import *
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from basecommands import simplecommand, Validate
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import org.bukkit.Material as Material
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import java.util.UUID as UUID
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import org.bukkit.Material as Material
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import org.bukkit.block.BlockFace as BlockFace
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blocked_cmds = tuple(shared["modules"]["misc"].sudo_blacklist) + ("pex", "kick", "ban", "tempban", "reload", "op", "deop", "whitelist")
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def load_signs():
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signs_obj = open_json_file("serversigns", [])
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loaded = {}
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for entry in signs_obj:
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loaded[tuple(entry[:4])] = list(entry[4:])
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return loaded
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def save_signs():
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signs_obj = []
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for key, value in signs.iteritems():
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signs_obj.append(key + tuple(value))
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save_json_file("serversigns", signs_obj)
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signs = load_signs() # {("world", x, y, z): ["owner_id", "msg1", "msg2"]}
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lines = {} # Accumulated messages so players can have longer messages: {"Dico200": "Message...........", ""}
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def fromLoc(bLoc):
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"""
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# Returns a tuple containing the (bukkit)location's world's name and its x, y and z coordinates
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# The format for the tuple is ("world_name", x, y, z)
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"""
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return (bLoc.getWorld().getName(), bLoc.getBlockX(), bLoc.getBlockY(), bLoc.getBlockZ())
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def equals(loc1, loc2):
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"""
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# Returns whether loc1 and loc2 represent the same block
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"""
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for i in range(4):
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if loc1[i] != loc2[i]:
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return False
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return True
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def getOwner(sign):
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"""
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# Returns the name of the sign its owner
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"""
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return retrieve_player(sign[0]).getName()
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def isOwner(sign, player):
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"""
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# Returns whether the given player owns the sign
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"""
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return sign and sign[0] == uid(player)
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def canEdit(sign, player):
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"""
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# Returns whether the given player can edit the sign.
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# Returns False if the sign wasn't claimed.
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"""
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return (sign and player.hasPermission("utils.serversigns.admin")) or isOwner(sign, player)
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def getSign(locAt):
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"""
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# If data was found for a sign at the given location, returns the data.
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# This data follows the format of ["owner_id", "msg1", "msg2"...].
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"""
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for loc, sign in signs.iteritems():
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if equals(locAt, loc):
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return sign
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return None
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def identifySign(loc):
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"""
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# Returns a string from which the user can tell what sign you're talking about.
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# The string follows the format of "sign at (x,y,z) in world_name".
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"""
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return "sign at (%s) in %s" % (",".join((str(i) for i in loc[1:])), loc[0])
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def signsMsg(msg, colour = '4'):
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"""
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# Returns the given msg, prefixed with '[Signs] '.
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# The given colour is after applied to the msg.
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# The colour defaults to 4 (dark red).
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"""
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return "&c[Signs] &" + colour + msg
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@simplecommand(cmd = "serversigns", aliases = ["svs", "signmsg"],
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description = "Makes something happen when you right click signs. \nUse /svs help for more details.",
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usage = "<claim|reset|add <msg>[++]|remove <ID>|clear|info|help>",
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helpNoargs = True,
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senderLimit = 0)
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def svs_command(sender, command, label, args):
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arg1 = args[0].lower()
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Validate.isTrue(arg1 in ("claim", "reset", "add", "remove", "info", "clear", "help", "switch", "reverse", "unclaim"),
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signsMsg("That argument could not be recognized, use &o/svs help &4for expected arguments"))
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Validate.isAuthorized(sender, "utils.serversigns." + arg1)
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#-------------------- Sub commands that don't require any conditions -----------------------
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if arg1 == "help":
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admin = sender.hasPermission("utils.serversigns.admin")
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msg = signsMsg("Server signs lets you add messages to a sign.", 'a')
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msg += "\nRight clicking the sign will display all the messages. Commands"
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msg += "\ncan also be added, by prefixing the message with a '/'."
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msg += "\nHow to use &b/serversigns&a:"
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msg += "\n&b/svs claim" + ("" if not sender.hasPermission("utils.serversigns.admin") else " [owner]")
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msg += "\n&a- Claims the sign so that you can add messages to it"
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msg += "\n&b/svs info"
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msg += "\n&a- Displays information about the (claimed) sign"
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msg += "\n&b/svs add <message>[++]"
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msg += "\n&a- Adds the message to the sign. Use ++ at the end"
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msg += "\n&a- to add the message to your buffer. You can then use"
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msg += "\n&a- the same command again to create a longer message."
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msg += "\n&b/svs remove <message ID>"
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msg += "\n&a- Removes the message with the given ID from the sign."
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msg += "\n&a- The ID is given before each message by &b/svs info&a."
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msg += "\n&b/svs switch|reverse <message ID 1> <message ID 2>"
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msg += "\n&a- Reverses the order in which the given messages are shown."
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msg += "\n&b/svs clear"
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msg += "\n&a- Removes all messages from the sign."
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msg += "\n&b/svs reset|unclaim"
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msg += "\n&a- Resets the sign, removing all messages and its owner."
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return msg
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#-------------------------------------------------------------------------------------------
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block = sender.getTargetBlock(None, 5)
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Validate.isTrue(block.getType() in (Material.SIGN_POST, Material.WALL_SIGN), signsMsg("You have to be looking at a sign to use that!"))
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loc = fromLoc(block.getLocation())
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sign = getSign(loc)
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signName = identifySign(loc)
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arg2 = args[1].lower() if len(args) > 1 else None
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#------------------------ Sub commands that require the block to be a sign -------------------------------
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if arg1 == "claim":
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Validate.isTrue(not sign, signsMsg("The %s was already claimed" % signName))
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Validate.isTrue(can_build2(sender, block), signsMsg("You are not permitted to claim signs here"))
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target = sender
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if arg2:
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Validate.isTrue(player.hasPermission("utils.serversigns.admin"), signsMsg("You are not authorized to claim signs for other players"))
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target = server.getOfflinePlayer(arg2)
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Validate.notNone(target, signsMsg("That player could not be found"))
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Validate.isTrue(target.isOnline(), signsMsg("The target has to be online"))
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uuid = uid(target)
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if sign != None:
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if sign[0] == uuid:
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return signsMsg("The" + signName + " was already owned by that player")
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else:
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sign[0] = uuid
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else:
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signs[loc] = [uuid]
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save_signs()
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return signsMsg("Claimed the " + signName + ((" for %s" % target.getName()) if (target != sender) else ""), 'a')
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#----------------------------------------------------------------------------------------------------------
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Validate.notNone(sign, signsMsg("The %s has not been claimed" % signName))
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#----------------------Sub commands that require the sign to be claimed as well------------------------------------
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if arg1 == "info":
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sign_lines = ""
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for id, line in enumerate(sign[1:]):
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sign_lines += ("\n &a%s: \"&f%s&a\"" % (id + 1, line))
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return signsMsg("Properties of the %s:\n Owner: %s\n Lines: %s" % (signName, getOwner(sign), sign_lines), 'a')
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#---------------------------------------------------------------------------------------------------------------
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Validate.isTrue(canEdit(sign, sender), signsMsg("You do not own the %s!" % signName))
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#---------------------- Sub commands that require you to own targeted sign as well -------------------------
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if arg1 == "add":
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line = " ".join(args[1:])
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Validate.isTrue(line != "" and line != None, signsMsg("You have to enter a message to add or accumulate"))
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key = sender.getName()
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global lines
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Validate.isTrue(key in lines or line[:1] != "/" or sender.hasPermission("utils.serversigns.command"), signsMsg("You cannot add commands to a sign!"))
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if line[-2:] == "++":
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if key not in lines:
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lines[key] = ""
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lines[key] += " " + line[:-2]
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return signsMsg("Added given message to the message you're accumulating. \nYour accumulated message is now as follows: \n&f%s" % lines[key], 'a')
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if key in lines:
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line = (lines[key] + " " + line)[1:]
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Validate.isTrue(line[0] != "/" or line.split(" ")[0][1:] not in blocked_cmds, signsMsg("Usage of that command with server signs is prohibited"))
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sign.append(colorify(line) if line[0] != "/" else line)
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save_signs()
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return signsMsg("Added line \"&f%s&a\" to the %s" % (line, signName), 'a')
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if arg1 == "remove":
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Validate.notNone(arg2, signsMsg("You have to enter the ID of the message to remove!"))
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try:
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id = int(arg2)
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except:
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return signsMsg("The ID of the message has to be a number and can be found by using &o/svs info")
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Validate.isTrue(id != 0 and id < len(sign), signsMsg("The %s has no message with an ID of %s, use &o/svs info &4for all messages." % (signName, id)))
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del sign[id]
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return signsMsg("Removed message with id %s from the %s" % (id, signName), 'a')
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if arg1 in ("switch", "reverse"):
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Validate.isTrue(len(args) == 3, signsMsg("You have to enter the 2 IDs of the messages to reverse"))
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try:
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id1 = int(args[1])
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id2 = int(args[2])
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except:
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return signsMsg("The ID of the message has to be a number and can be found by using &o/svs info")
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for id in (id1, id2):
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Validate.isTrue(id != 0 and id < len(sign), signsMsg("The %s has no message with an ID of %s, use &o/svs info &4for all messages." % (signName, id)))
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sign[id1], sign[id2] = sign[id2], sign[id1]
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save_signs()
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return signsMsg("Reversed the messages with IDs %s and %s of the %s" % (id1, id2, signName), 'a')
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if arg1 == "clear":
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signs[loc] = [sign[0]]
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save_signs()
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return signsMsg("Removed all messages from the %s" % signName, 'a')
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if arg1 in ("reset", "unclaim"):
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del signs[loc]
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save_signs()
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return signsMsg("Removed all messages and the owner from the %s, it can now be claimed" % signName, 'a')
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#-------------------------------------------------------------------------------------------------------
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@hook.event("player.PlayerInteractEvent")
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def on_click(event):
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if str(event.getAction()) != "RIGHT_CLICK_BLOCK":
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return
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block = event.getClickedBlock()
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if block.getType() not in (Material.WALL_SIGN, Material.SIGN_POST):
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return
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sign = getSign(fromLoc(block.getLocation()))
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if sign != None:
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player = event.getPlayer()
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for message in sign[1:]:
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if message[:1] == "/":
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server.dispatchCommand(player, message[1:])
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else:
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msg(player, message, usecolor = False)
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# ---------------------------Sign breaking--------------------------------
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checking_block = False
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faces = {
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BlockFace.NORTH : (0,1,2,),
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BlockFace.SOUTH : (3,),
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BlockFace.WEST : (4,),
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BlockFace.EAST : (5,),
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}
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@hook.event("block.BlockBreakEvent", "monitor")
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def on_break(event):
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try:
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global checking_block
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if checking_block or event.isCancelled():
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return
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block = event.getBlock()
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if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN):
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check_sign(event, block, attached = False)
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for block_face, data_values in faces.iteritems():
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block2 = block.getRelative(block_face)
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if block2.getType() == Material.WALL_SIGN and block2.getData() in data_values:
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check_sign(event, block2)
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block3 = block.getRelative(BlockFace.UP)
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if block3.getType() == Material.SIGN_POST:
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check_sign(event, block3)
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except:
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error(trace())
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def check_sign(event, block, attached = True):
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player = event.getPlayer()
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sign = getSign(fromLoc(block.getLocation()))
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if not can_build2(player, block):
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event.setCancelled(True)
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msg(event.getPlayer(), signsMsg("You cannot break %s" % ("the sign attached to that block" if attached else "that sign")))
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else:
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loc = fromLoc(block.getLocation())
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del signs[loc]
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save_signs()
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msg(player, signsMsg("Reset the %s which you just broke" % identifySign(loc)))
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def can_build2(player, block):
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global checking_block
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event = BlockBreakEvent(block, player)
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checking_block = True
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server.getPluginManager().callEvent(event)
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checking_block = False
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return not event.isCancelled()
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