1750c82208
Added arguments command and label to all command executor functions, hopefully for massive performance increase. This is due to the following mess in PythonLoader: ``` Java @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { boolean result; if (argcount == -1) { try { result = call(4, sender, command, label, args); argcount = 4; } catch (PyException e) { //this could goof up someone ... they'll probably yell at us and eventually read this code ... fuck them if (e.type == Py.TypeError && (e.value.toString().endsWith("takes exactly 3 arguments (4 given)") || e.value.toString().endsWith("takes exactly 4 arguments (5 given)"))) { result = call(3, sender, command, label, args); argcount = 3; } else if (e.type == Py.TypeError && (e.value.toString().endsWith("takes exactly 2 arguments (4 given)") || e.value.toString().endsWith("takes exactly 3 arguments (5 given)"))) { result = call(2, sender, command, label, args); argcount = 2; } else { throw e; } } } else { result = call(argcount, sender, command, label, args); } return result; } ``` Note: Still WIP on reports - I'm working on making it keep solved reports to fix issue 10
197 lines
7.7 KiB
Python
197 lines
7.7 KiB
Python
#pylint: disable = F0401
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import thread
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from helpers import *
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from org.bukkit.util import Vector
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from math import sin
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ff_perm = "utils.forcefield"
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pass_perm = "utils.forcefield.ignore"
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ff_prefix = "&8[&bFF&8] "
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ff_users = []
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fd = 6 # forcefield distance
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Xv = 2.95 / fd # used in move_away(), this is more efficient.
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whitelists = {} # {ff_owner_id: [white, listed, ids]} (Adding file usage later, should be simple but just not yet.)
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# /ff admin is a future option I might implement
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@hook.command("forcefield")
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def on_forcefield_command(sender, command, label, args):
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if not is_player(sender) or not sender.hasPermission(ff_perm):
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noperm(sender)
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return True
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if not args or args[0].upper() in ["ON", "OFF"]: # Toggle
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forcefield_toggle(sender, args[:1])
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return True
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args[0] = args[0].upper() # If it gets to this point, there are argument(s).
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if args[0] in ["WHITELIST", "WL", "WLIST"]: # Whitelist commands
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if not args[1:] or args[1].upper() == "LIST":
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thread.start_new_thread(whitelist_list, (sender,))
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return True
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args[1] = args[1].upper() # If it gets too this point, there is a second argument.
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if args[1] == "CLEAR":
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whitelist_clear(sender)
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elif args[1] in ["ADD", "+"]:
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change_whitelist(sender, True, args[2:])
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elif args[1] in ["REMOVE", "DELETE", "REM", "DEL", "-"]:
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change_whitelist(sender, False, args[2:])
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else:
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forcefield_header(sender, "&cInvalid syntax. Use &e/ff ? &cfor info.")
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elif args[0] in ["HELP", "?"]: # /forcefield help
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forcefield_help(sender)
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else:
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forcefield_header(sender, "&cInvalid syntax. Use &e/ff ? &cfor info.")
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return True
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def change_whitelist(sender, add, names): #Add names if add == True else Remove names.
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if names:
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sender_id = uid(sender)
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if sender_id not in whitelists:
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whitelists[sender_id] = []
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for name in names:
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player = server.getPlayer(name)
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if player:
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player_id = uid(player)
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pname = player.getName()
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sname = stripcolors(sender.getDisplayName())
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# add player to whitelist if not already added
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if add and player_id not in whitelists[sender_id]:
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if sender != player:
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whitelists[sender_id].append(player_id)
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forcefield_header(sender, "&bAdded &f%s &bto your forcefield whitelist." % pname)
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forcefield_header(player, "&f%s &badded you to his forcefield whitelist." % sname)
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else:
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forcefield_header(sender, "&cYou can't whitelist yourself.")
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# remove player from whitelist if whitelisted
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elif not add and player_id in whitelists[sender_id]:
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whitelists[sender_id].remove(player_id)
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forcefield_header(sender, "&cRemoved &f%s &cfrom your forcefield whitelist." % pname)
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forcefield_header(player, "&f%s &cremoved you from his forcefield whitelist." % sname)
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# player was already / not added to whitelist
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else:
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var = "already" if add == True else "not"
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forcefield_header(sender, "&f%s &cwas %s in your forcefield whitelist!" % (pname, var))
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else:
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forcefield_header(sender, "&cplayer &f%s &cwas not found (must be online)." % name)
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else:
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forcefield_header(sender, "&cGive space-separated playernames.")
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def whitelist_list(player):
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try:
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player_id = uid(player)
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count = 0
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forcefield_header(player, "&bForcefield whitelist:")
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for user_id in whitelists.get(player_id, []):
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count += 1
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pname = retrieve_player(user_id).getName()
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msg(player, "&b %s. &f%s" % (count, pname))
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if count == 0:
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msg(player, "&c Your whitelist has no entries.")
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except:
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warn("Unable to finish whitelist_list process")
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def whitelist_clear(player):
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player_id = uid(player)
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if whitelists.get(player_id):
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whitelists.pop(player_id)
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forcefield_header(player, "&bForcefield whitelist cleared.")
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else:
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forcefield_header(player, "&cYou had no players whitelisted.")
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def forcefield_help(player):
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msg(player, " ")
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forcefield_header(player, "&b&l/Forcefield help: Your forcefield is %s" % ("&2&lON" if uid(player) in ff_users else "&c&lOFF"))
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msg(player, "&b You can use the forcefield to keep players on distance.")
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msg(player, "&b Commands:")
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msg(player, "&b 1. &6/ff &ohelp &b aliases: &6?")
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msg(player, "&b 2. &6/ff &o(on off)")
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msg(player, "&b 3. &6/ff &owhitelist (list) &b aliases: &6wlist, wl")
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msg(player, "&b 4. &6/ff wl &oclear")
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msg(player, "&b 5. &6/ff wl &oadd <players> &b aliases: &6+")
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msg(player, "&b 6. &6/ff wl &oremove <players> &b aliases: &6delete, rem, del, -")
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msg(player, " ")
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def forcefield_toggle(player, arg): # arg is a list with max 1 string
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player_id = uid(player)
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enabled = player_id in ff_users
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argoff = arg[0].upper() == "OFF" if arg else False
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if enabled and (not arg or argoff): # 3 possibilities for arg: [], ["OFF"], ["ON"]. This is the most efficient way. (Case insensitive)
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ff_users.remove(player_id)
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forcefield_header(player, "&bForcefield toggle: &c&lOFF")
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elif not enabled and not argoff:
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ff_users.append(player_id)
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forcefield_header(player, "&bForcefield toggle: &2&lON")
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else:
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forcefield_header(player, "&cYour forcefield is already %s!" % arg[0].lower())
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def forcefield_header(player, message):
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msg(player, "%s %s" % (ff_prefix, message))
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#--------------------------------------------------------------------------------------------------------#
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@hook.event("player.PlayerMoveEvent")
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def on_move(event):
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if ff_users:
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player = event.getPlayer()
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if is_creative(player):
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player_id = uid(player)
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# moving player has forcefield, nearby player should be moved away
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if player_id in ff_users:
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for entity in player.getNearbyEntities(fd, fd, fd):
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whitelisted = (uid(entity) in whitelists.get(player_id, []))
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if is_player(entity) and not entity.hasPermission(pass_perm) and not whitelisted:
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move_away(player, entity)
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# nearby player has forcefield, moving player should be moved away
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if not player.hasPermission(pass_perm):
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for entity in player.getNearbyEntities(fd, fd, fd):
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entity_id = uid(entity)
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ff_enabled = (entity_id in ff_users)
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whitelisted = (player_id in whitelists.get(entity_id, []))
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if is_player(entity) and is_creative(entity) and ff_enabled and not whitelisted:
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move_away(entity, player)
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def move_away(player, entity):
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# Pushes entity away from player
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player_loc = player.getLocation()
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entity_loc = entity.getLocation()
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dx = entity_loc.getX() - player_loc.getX()
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vx = sin(Xv * dx)
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dy = entity_loc.getY() - player_loc.getY()
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vy = sin(Xv * dy)
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dz = entity_loc.getZ() - player_loc.getZ()
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vz = sin(Xv * dz)
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entity.setVelocity(Vector(vx , vy, vz))
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#--------------------------------------------------------------------------------------------------------#
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@hook.event("player.PlayerQuitEvent")
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def on_quit(event):
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player = event.getPlayer()
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player_id = uid(player)
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if player_id in ff_users:
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ff_users.remove(player_id) |