Contains @simplecommand and @basecommand Slightly alterred simplecommand, made both display the command's required permission when displaying help if the sender has the permission "utils.showpermission". Also a small tweak in misc.py's join listener.
210 lines
7.8 KiB
Python
210 lines
7.8 KiB
Python
from helpers import *
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to_see_permission = "utils.showpermission" # See cmd permission in help
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def simplecommand(cmd,
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aliases = [],
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usage = "[args...]",
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description = None,
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senderLimit = -1,
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amin = 0,
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amax = -1,
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helpNoargs = False,
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helpSubcmd = False):
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cmd = cmd.lower()
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permission = "utils." + cmd
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if not description:
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description = "Handles " + cmd
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def getHelp(sender):
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return helpMsg(sender, cmd, description, usage, aliases, permission)
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def decorator(function):
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@hook.command(cmd, aliases = aliases)
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def call(sender, command, label, args):
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message = run(sender, command, label, args)
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if message:
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if message == "HELP":
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message = getHelp(sender)
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msg(sender, message)
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return True
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def run(sender, command, label, args):
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isPlayer = is_player(sender)
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if not isSenderValid(senderLimit, isPlayer):
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return "&cThis command can only be run from the console" if isplayer else "&cThis command can only be run by players"
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if not sender.hasPermission(permission):
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return "&cYou do not have permission to use this command"
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if ((not args) and helpNoargs) or (helpSubcmd and args and args[0].lower() == "help"):
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return getHelp(sender)
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if not checkargs(sender, args, amin, amax):
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return None
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return function(sender, command, label, args)
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return call
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return decorator
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def advancedcommand(cmd,
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aliases = [],
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description = None,
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senderLimit = -1,
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subCommands = []):
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cmd = cmd.lower()
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def isSenderValid(isPlayer):
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return True if senderLimit == -1 else senderLimit != isPlayer
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def getHelp(sender):
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return helpMsg(sender, cmd, description, usage, aliases)
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def getSubCmd(alias):
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called = None
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for sub in subCommands:
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if sub.isCalled(alias):
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called = sub
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@hook.command(cmd, aliases = aliases)
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def call(sender, command, label, args):
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message = run(sender, command, label, args)
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if message:
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if message == "HELP":
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message = getHelp(sender)
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msg(sender, message)
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return True
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def run(sender, command, label, args):
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isPlayer = is_player(sender)
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if not isSenderValid(senderLimit, isPlayer):
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return invalidSenderMsg(isPlayer)
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if not args:
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return getHelp()
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subcmd = args[0].lower()
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if subcmd == "help":
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if len(args) == 2:
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called = getSubCmd(args[1].lower())
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if called:
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return called.getHelp(sender)
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else:
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return getHelp()
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called = getSubCmd(subcmd)
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if not called:
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return getHelp()
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if not isSenderValid(called.senderLimit, isPlayer):
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return invalidSenderMsg(isPlayer)
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if not sender.hasPermission(called.permission):
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return "&cYou do not have permission to use this command"
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if not checkargs(sender, args[1:], called.amin, called.amax):
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return None
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return called.call(sender, command, label, args)
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def decorator(function):
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functions = [func for func in function.__dict__.itervalues() if inspect.isfunction(func)]
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for sub in subCommands:
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sub.setParent(cmd)
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for func in functions:
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if sub.cmd == func.__name__.lower():
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sub.setCalledFunction(func)
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if not sub.call:
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error("No function found for /%s %s" % (cmd, sub.cmd))
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return call
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return decorator
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class subcommand():
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def __init__(self, cmd, aliases = [], amin = 0, amax = -1, description = None, usage = "[args...]", senderLimit = -1):
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cmd = cmd.lower()
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self.description = description
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self.cmd = cmd
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self.usage = usage
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self.aliases = aliases
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self.amin = amin
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self.amax = amax
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self.senderLimit = senderLimit
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self.call = None
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def getHelp(sender):
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return helpMsg(sender, "%s %s" % (parent, cmd), description, usage, aliases, permission)
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def setParent(parent):
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self.parent = parent
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self.permission = "utils.%s.%s" % (parent, cmd)
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self.description = description if description else "Handles /" + parent
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def setCalledFunction(function):
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self.call = function
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def isCalled(subcmd):
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alias = cmd
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i = 0
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while (i <= len(aliases)):
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if alias == subcmd:
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return True
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alias = aliases[i]
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i += 1
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return False
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def isSenderValid(senderLimit, isPlayer):
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return True if senderLimit == -1 else senderLimit != isPlayer
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def invalidSenderMsg(isPlayer):
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return "&cThat command can only be run from the console" if isPlayer else "&cThat command can only be run by players"
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def helpMsg(sender, cmd, description, usage, aliases, permission):
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help_msg = "&aInformation about command /%s:\n &9%s" % (cmd, description.replace("\n", "\n "))
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help_msg += "\n \n&aSyntax: /%s %s" % (cmd, usage)
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if aliases:
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help_msg += ("\n&6Aliases: " + "".join([(alias + ", ") for alias in aliases]))[:-2]
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if sender.hasPermission(to_see_permission):
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help_msg += "\n&6Required permission: " + permission
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return help_msg
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"""
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Use this instead of @hook.command for your command methods. (@simplecommand(things...))
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It will take care of the following things:
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- Basic permission check. The default permission is utils.<cmd_name>
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- Sender type check. You can pass whether the sender must be a player, a consolesender, or both. (see sender_limit below)
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- Minimum and maximum args. Works with checkargs from helpers.py.
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- A '/<cmd> help' message containing the description, usage and aliases of the command.
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Information about some arguments:
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- cmd: The command you type in chat.
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- usage: For example "<player> <other_player" and is part of the help message.
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- description: A brief description of what the command does. (also part of the help message)
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- aliases: A list of aliases for the command
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- permission: The basic permission for the command. Defaults to utils.<cmd>
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- sender_limit: Defines what sendertype can use the command. Leave blank for console & player, 0 for player only, 1 for console only.
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- min_args: The least arguments for the command.
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- max_args: You guessed it right. Defaults to infinity (-1).
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- help_noargs: Whether to send help if no arguments are given
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- help_subcmd: Whether to send help upon '/<cmd> help'
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*** DISCLAIMER ***
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Your command function must take four arguments: sender, command, label, args and help_msg.
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help_msg is a function which can be called like 'return help_msg(sender)' to send them information about the command.
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Your function must also not return a boolean like before, but a String instead. The string returned will be sent to the player (&-codes supported).
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Use None or "" for no message.
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Feel free to edit or give suggestions (but don't break existing commands)
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See below for an example command:
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@simplecommand("test", usage = "<player>", description = "Kicks a player", aliases = ["kickp", "tek"], permission = "utils.kickuser", sender_limit = 0, min_args = 1, max_args = 2)
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def on_test(sender, command, label, args):
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target = server.getPlayer(args[0]);
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if target:
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target.kickPlayer("Kicked from the server")
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return None
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return "&cThat player could not be found"
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""" |