Optimized @players collection from json
This commit was merged in pull request #45.
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@@ -17,20 +17,15 @@ class StaticsController < ApplicationController
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end
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def online
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@players = {}
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@players = []
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@count = 0
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begin
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json = JSON.parse(File.read("/etc/minecraft/redstoner/plugins/ModuleLoader/players.json"))
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json = JSON.parse(File.read("/etc/minecraft/redstoner/plugins/ModuleLoader/players.json"))["players"].reject{|p| !mod? && p["vanished"] == "true"}
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rescue
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flash.now[:alert] = "The server is currently offline."
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else
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json["players"].each do |p|
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next if p["vanished"] == "true" && !mod?
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if User.find_by(uuid: p["UUID"].tr("-", ""))
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@players.push(User.find_by(uuid: p["UUID"].tr("-", "")))
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else
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@players.push(User.new(name: p["name"], ign: p["name"], uuid: p["UUID"].tr("-", ""), role: Role.get("normal"), badge: Badge.get("none"), confirmed: true))
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end
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json.each do |p|
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@players.push(User.find_by(uuid: p["UUID"].tr("-", "")) || User.new(name: p["name"], ign: p["name"], uuid: p["UUID"].tr("-", ""), role: Role.get("normal"), badge: Badge.get("none"), confirmed: true))
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end
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end
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@players.sort_by!(&:role).reverse!
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