Fixed issue where current loaded track information could become desynced.
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@@ -109,8 +109,8 @@ public final class AudioUtil {
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public static final void stopTrack(final Guild guild) {
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Checks.notNull(guild, "Guild");
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players.get(guild.getIdLong()).stopTrack();
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loadedTracks.remove(guild.getIdLong());
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players.get(guild.getIdLong()).stopTrack();
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}
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public static final boolean isTrackLoaded(final Guild guild) {
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