Minecraft-Overviewer/overviewer.py

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#!/usr/bin/env python3
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# This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
from __future__ import print_function
import platform
import sys
# quick version check
if sys.version_info[0] == 2 or (sys.version_info[0] == 3 and sys.version_info[1] < 4):
print("Sorry, the Overviewer requires at least Python 3.4 to run.")
sys.exit(1)
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import os
import os.path
import re
import subprocess
import multiprocessing
import time
import logging
from argparse import ArgumentParser
from collections import OrderedDict
from overviewer_core import util
from overviewer_core import logger
from overviewer_core import textures
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from overviewer_core import optimizeimages, world
from overviewer_core import config_parser, tileset, assetmanager, dispatcher
from overviewer_core import cache
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from overviewer_core import observer
from overviewer_core.nbt import CorruptNBTError
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helptext = """
%(prog)s [--rendermodes=...] [options] <World> <Output Dir>
%(prog)s --config=<config file> [options]"""
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def main():
# bootstrap the logger with defaults
logger.configure()
if os.name == "posix":
if os.geteuid() == 0:
logging.warning("You are running Overviewer as root. "
"It is recommended that you never do this, "
"as it is dangerous for your system. If you are running "
"into permission errors, fix your file/directory "
"permissions instead. Overviewer does not need access to "
"critical system resources and therefore does not require "
"root access.")
try:
with open("/etc/redhat-release", "r") as release_f:
rel_contents = release_f.read()
try:
major_rel = re.search(r'\d(\.\d+)?', rel_contents).group(0).split('.')[0]
if major_rel == "6":
logging.warning(
"We will be dropping support for this release of your distribution "
"soon. Please upgrade as soon as possible, or you will not receive "
"future Overviewer updates.")
except AttributeError:
pass
except IOError:
pass
try:
cpus = multiprocessing.cpu_count()
except NotImplementedError:
cpus = 1
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avail_north_dirs = ['lower-left', 'upper-left', 'upper-right', 'lower-right', 'auto']
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# Parse for basic options
parser = ArgumentParser(usage=helptext)
parser.add_argument("-c", "--config", dest="config", action="store",
help="Specify the config file to use.")
parser.add_argument("-p", "--processes", dest="procs", action="store", type=int,
help="The number of local worker processes to spawn. Defaults to the "
"number of CPU cores your computer has.")
parser.add_argument("--pid", dest="pid", action="store", help="Specify the pid file to use.")
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# Options that only apply to the config-less render usage
parser.add_argument("--rendermodes", dest="rendermodes", action="store",
help="If you're not using a config file, specify which rendermodes to "
"render with this option. This is a comma-separated list.")
parser.add_argument("world", nargs='?',
help="Path or name of the world you want to render.")
parser.add_argument("output", nargs='?',
help="Output directory for the rendered map.")
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# Useful one-time render modifiers:
render_modifiers = parser.add_mutually_exclusive_group()
render_modifiers.add_argument("--forcerender", dest="forcerender", action="store_true",
help="Force re-render the entire map.")
render_modifiers.add_argument("--check-tiles", dest="checktiles", action="store_true",
help="Check each tile on disk and re-render old tiles.")
render_modifiers.add_argument("--no-tile-checks", dest="notilechecks", action="store_true",
help="Only render tiles that come from chunks that have changed "
"since the last render (the default).")
# Useful one-time debugging options:
parser.add_argument("--check-terrain", dest="check_terrain", action="store_true",
help="Try to locate the texture files. Useful for debugging texture"
" problems.")
parser.add_argument("-V", "--version", dest="version",
help="Display version information and then exits.", action="store_true")
parser.add_argument("--check-version", dest="checkversion",
help="Fetch information about the latest version of Overviewer.",
action="store_true")
parser.add_argument("--update-web-assets", dest='update_web_assets', action="store_true",
help="Update web assets. Will *not* render tiles or update "
"overviewerConfig.js.")
# Log level options:
parser.add_argument("-q", "--quiet", dest="quiet", action="count", default=0,
help="Print less output. You can specify this option multiple times.")
parser.add_argument("-v", "--verbose", dest="verbose", action="count", default=0,
help="Print more output. You can specify this option multiple times.")
parser.add_argument("--simple-output", dest="simple", action="store_true", default=False,
help="Use a simple output format, with no colors or progress bars.")
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# create a group for "plugin exes"
# (the concept of a plugin exe is only loosely defined at this point)
exegroup = parser.add_argument_group("Other Scripts", "These scripts may accept different "
"arguments than the ones listed above.")
exegroup.add_argument("--genpoi", dest="genpoi", action="store_true",
help="Run the genPOI script.")
exegroup.add_argument("--skip-scan", dest="skipscan", action="store_true",
help="When running GenPOI, don't scan for entities.")
exegroup.add_argument("--skip-players", dest="skipplayers", action="store_true",
help="When running GenPOI, don't scan player data.")
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args, unknowns = parser.parse_known_args()
# Check for possible shell quoting issues
if len(unknowns) > 0 and args.world and args.output:
possible_mistakes = []
for i in range(len(unknowns) + 1):
possible_mistakes.append(" ".join([args.world, args.output] + unknowns[:i]))
possible_mistakes.append(" ".join([args.output] + unknowns[:i]))
for mistake in possible_mistakes:
if os.path.exists(mistake):
logging.warning("Looks like you tried to make me use {0} as an argument, but "
"forgot to quote the argument correctly. Try using \"{0}\" "
"instead if the spaces are part of the path.".format(mistake))
parser.error("Too many arguments.")
parser.error("Too many arguments.")
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# first thing to do is check for stuff in the exegroup:
if args.genpoi:
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# remove the "--genpoi" option from sys.argv before running genPI
sys.argv.remove("--genpoi")
g = __import__("overviewer_core.aux_files", {}, {}, ["genPOI"])
g.genPOI.main()
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return 0
# re-configure the logger now that we've processed the command line options
logger.configure(logging.INFO + 10 * args.quiet - 10 * args.verbose,
verbose=args.verbose > 0, simple=args.simple)
##########################################################################
# This section of main() runs in response to any one-time options we have,
# such as -V for version reporting
if args.version:
print("Minecraft Overviewer %s" % util.findGitVersion() +
" (%s)" % util.findGitHash()[:7])
try:
import overviewer_core.overviewer_version as overviewer_version
print("built on %s" % overviewer_version.BUILD_DATE)
if args.verbose > 0:
print("Build machine: %s %s" % (overviewer_version.BUILD_PLATFORM,
overviewer_version.BUILD_OS))
print("Read version information from %r" % overviewer_version.__file__)
except ImportError:
print("(build info not found)")
if args.verbose > 0:
print("Python executable: %r" % sys.executable)
print(sys.version)
if not args.checkversion:
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return 0
if args.checkversion:
print("Currently running Minecraft Overviewer %s" % util.findGitVersion() +
" (%s)" % util.findGitHash()[:7])
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try:
from urllib import request
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import json
latest_ver = json.loads(request.urlopen("http://overviewer.org/download.json")
.read())['src']
print("Latest version of Minecraft Overviewer %s (%s)" % (latest_ver['version'],
latest_ver['commit'][:7]))
print("See https://overviewer.org/downloads for more information.")
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except Exception:
print("Failed to fetch latest version info.")
if args.verbose > 0:
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import traceback
traceback.print_exc()
else:
print("Re-run with --verbose for more details.")
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return 1
return 0
if args.pid:
if os.path.exists(args.pid):
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try:
with open(args.pid, 'r') as fpid:
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pid = int(fpid.read())
if util.pid_exists(pid):
print("Overviewer is already running (pid exists) - exiting.")
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return 0
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except (IOError, ValueError):
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pass
with open(args.pid, "w") as f:
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f.write(str(os.getpid()))
# if --check-terrain was specified, but we have NO config file, then we cannot
# operate on a custom texture path. we do terrain checking with a custom texture
# pack later on, after we've parsed the config file
if args.check_terrain and not args.config:
import hashlib
from overviewer_core.textures import Textures
tex = Textures()
logging.info("Looking for a few common texture files...")
try:
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f = tex.find_file("assets/minecraft/textures/block/sandstone_top.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/grass_block_top.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/diamond_ore.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/acacia_planks.png", verbose=True)
# 1.16
f = tex.find_file("assets/minecraft/textures/block/ancient_debris_top.png",
verbose=True)
except IOError:
logging.error("Could not find any texture files.")
return 1
return 0
# if no arguments are provided, print out a helpful message
if not (args.world and args.output) and not args.config:
# first provide an appropriate error for bare-console users
# that don't provide any options
if util.is_bare_console():
print("\n")
print("The Overviewer is a console program. Please open a Windows command prompt")
print("first and run Overviewer from there. Further documentation is available at")
print("http://docs.overviewer.org/\n")
print("\n")
print("For a quick-start guide on Windows, visit the following URL:\n")
print("http://docs.overviewer.org/en/latest/win_tut/windowsguide/\n")
else:
# more helpful message for users who know what they're doing
logging.error("You must either specify --config or give me a world directory "
"and output directory.")
parser.print_help()
list_worlds()
return 1
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##########################################################################
# This section does some sanity checking on the command line options passed
# in. It checks to see if --config was given that no worldname/destdir were
# given, and vice versa
if args.config and (args.world and args.output):
print()
print("If you specify --config, you need to specify the world to render as well as "
"the destination in the config file, not on the command line.")
print("Put something like this in your config file:")
print("worlds['myworld'] = %r" % args[0])
print("outputdir = %r" % (args[1] if len(args) > 1 else "/path/to/output"))
print()
logging.error("You cannot specify both --config AND a world + output directory on the "
"command line.")
parser.print_help()
return 1
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if not args.config and (args.world or args.output) and not (args.world and args.output):
logging.error("You must specify both the world directory and an output directory")
parser.print_help()
return 1
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#########################################################################
# These two halfs of this if statement unify config-file mode and
# command-line mode.
mw_parser = config_parser.MultiWorldParser()
if not args.config:
# No config file mode.
worldpath, destdir = map(os.path.expanduser, [args.world, args.output])
logging.debug("Using %r as the world directory", worldpath)
logging.debug("Using %r as the output directory", destdir)
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mw_parser.set_config_item("worlds", {'world': worldpath})
mw_parser.set_config_item("outputdir", destdir)
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rendermodes = ['lighting']
if args.rendermodes:
rendermodes = args.rendermodes.replace("-", "_").split(",")
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# Now for some good defaults
renders = OrderedDict()
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for rm in rendermodes:
renders["world-" + rm] = {
"world": "world",
"title": "Overviewer Render (%s)" % rm,
"rendermode": rm,
}
mw_parser.set_config_item("renders", renders)
else:
if args.rendermodes:
logging.error("You cannot specify --rendermodes if you give a config file. "
"Configure your rendermodes in the config file instead.")
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parser.print_help()
return 1
# Parse the config file
try:
mw_parser.parse(os.path.expanduser(args.config))
except config_parser.MissingConfigException as e:
# this isn't a "bug", so don't print scary traceback
logging.error(str(e))
util.nice_exit(1)
# Add in the command options here, perhaps overriding values specified in
# the config
if args.procs:
mw_parser.set_config_item("processes", args.procs)
# Now parse and return the validated config
try:
config = mw_parser.get_validated_config()
except Exception as ex:
if args.verbose:
logging.exception("An error was encountered with your configuration. "
"See the information below.")
else: # no need to print scary traceback!
logging.error("An error was encountered with your configuration.")
logging.error(str(ex))
return 1
if args.check_terrain: # we are already in the "if configfile" branch
logging.info("Looking for a few common texture files...")
for render_name, render in config['renders'].items():
logging.info("Looking at render %r.", render_name)
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# find or create the textures object
texopts = util.dict_subset(render, ["texturepath"])
tex = textures.Textures(**texopts)
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f = tex.find_file("assets/minecraft/textures/block/sandstone_top.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/grass_block_top.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/diamond_ore.png", verbose=True)
f = tex.find_file("assets/minecraft/textures/block/oak_planks.png", verbose=True)
return 0
############################################################
# Final validation steps and creation of the destination directory
logging.info("Welcome to Minecraft Overviewer version %s (%s)!" % (util.findGitVersion(), util.findGitHash()[:7]))
logging.debug("Current log level: {0}.".format(logging.getLogger().level))
def set_renderchecks(checkname, num):
for name, render in config['renders'].items():
if render.get('renderchecks', 0) == 3:
logging.warning(checkname + " ignoring render " + repr(name) + " since it's "
"marked as \"don't render\".")
else:
render['renderchecks'] = num
if args.forcerender:
logging.info("Forcerender mode activated. ALL tiles will be rendered.")
set_renderchecks("forcerender", 2)
elif args.checktiles:
logging.info("Checking all tiles for updates manually.")
set_renderchecks("checktiles", 1)
elif args.notilechecks:
logging.info("Disabling all tile mtime checks. Only rendering tiles "
"that need updating since last render.")
set_renderchecks("notilechecks", 0)
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if not config['renders']:
logging.error("You must specify at least one render in your config file. Check the "
"documentation at http://docs.overviewer.org if you're having trouble.")
return 1
#####################
# Do a few last minute things to each render dictionary here
for rname, render in config['renders'].items():
# Convert render['world'] to the world path, and store the original
# in render['worldname_orig']
try:
worldpath = config['worlds'][render['world']]
except KeyError:
logging.error("Render %s's world is '%s', but I could not find a corresponding entry "
"in the worlds dictionary.", rname, render['world'])
return 1
render['worldname_orig'] = render['world']
render['world'] = worldpath
# If 'forcerender' is set, change renderchecks to 2
if render.get('forcerender', False):
render['renderchecks'] = 2
# check if overlays are set, if so, make sure that those renders exist
if render.get('overlay', []) != []:
for x in render.get('overlay'):
if x != rname:
try:
renderLink = config['renders'][x]
except KeyError:
logging.error("Render %s's overlay is '%s', but I could not find a "
"corresponding entry in the renders dictionary.", rname, x)
return 1
else:
logging.error("Render %s's overlay contains itself.", rname)
return 1
destdir = config['outputdir']
if not destdir:
logging.error("You must specify the output directory in your config file.")
logging.error("e.g. outputdir = '/path/to/outputdir'")
return 1
if not os.path.exists(destdir):
try:
os.mkdir(destdir)
except OSError:
logging.exception("Could not create the output directory.")
return 1
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########################################################################
# Now we start the actual processing, now that all the configuration has
# been gathered and validated
# create our asset manager... ASSMAN
assetMrg = assetmanager.AssetManager(destdir, config.get('customwebassets', None))
# If we've been asked to update web assets, do that and then exit
if args.update_web_assets:
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assetMrg.output_noconfig()
logging.info("Web assets have been updated.")
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return 0
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# The changelist support.
changelists = {}
for render in config['renders'].values():
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if 'changelist' in render:
path = render['changelist']
if path not in changelists:
out = open(path, "w")
logging.debug("Opening changelist %s (%s).", out, out.fileno())
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changelists[path] = out
else:
out = changelists[path]
render['changelist'] = out.fileno()
tilesets = []
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# saves us from creating the same World object over and over again
worldcache = {}
# same for textures
texcache = {}
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# Set up the cache objects to use
caches = []
caches.append(cache.LRUCache(size=100))
# TODO: optionally more caching layers here
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renders = config['renders']
for render_name, render in renders.items():
logging.debug("Found the following render thing: %r", render)
# find or create the world object
try:
w = worldcache[render['world']]
except KeyError:
try:
w = world.World(render['world'])
except CorruptNBTError as e:
logging.error("Failed to open world %r.", render['world'])
raise e
except world.UnsupportedVersion as e:
for ln in str(e).split('\n'):
logging.error(ln)
sys.exit(1)
worldcache[render['world']] = w
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# find or create the textures object
texopts = util.dict_subset(render, ["texturepath", "bgcolor", "northdirection"])
texopts_key = tuple(texopts.items())
if texopts_key not in texcache:
tex = textures.Textures(**texopts)
logging.info("Generating textures...")
tex.generate()
logging.debug("Finished generating textures.")
texcache[texopts_key] = tex
else:
tex = texcache[texopts_key]
try:
logging.debug("Asking for regionset %r." % render['dimension'][1])
rset = w.get_regionset(render['dimension'][1])
except IndexError:
logging.error("Sorry, I can't find anything to render! Are you sure there are .mca "
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"files in the world directory of %s?" % render['world'])
return 1
if rset is None: # indicates no such dimension was found
logging.warning("Sorry, you requested dimension '%s' for %s, but I couldn't find it.",
render['dimension'][0], render_name)
continue
#################
# Apply any regionset transformations here
# Insert a layer of caching above the real regionset. Any world
# tranformations will pull from this cache, but their results will not
# be cached by this layer. This uses a common pool of caches; each
# regionset cache pulls from the same underlying cache object.
rset = world.CachedRegionSet(rset, caches)
# If a crop is requested, wrap the regionset here
if "crop" in render:
rsets = []
for zone in render['crop']:
rsets.append(world.CroppedRegionSet(rset, *zone))
else:
rsets = [rset]
# If this is to be a rotated regionset, wrap it in a RotatedRegionSet
# object
if (render['northdirection'] > 0):
newrsets = []
for r in rsets:
r = world.RotatedRegionSet(r, render['northdirection'])
newrsets.append(r)
rsets = newrsets
###############################
# Do the final prep and create the TileSet object
# create our TileSet from this RegionSet
tileset_dir = os.path.abspath(os.path.join(destdir, render_name))
# only pass to the TileSet the options it really cares about
render['name'] = render_name # perhaps a hack. This is stored here for the asset manager
tileSetOpts = util.dict_subset(render, [
"name", "imgformat", "renderchecks", "rerenderprob", "bgcolor", "defaultzoom",
"imgquality", "imglossless", "optimizeimg", "rendermode", "worldname_orig", "title",
"dimension", "changelist", "showspawn", "overlay", "base", "poititle", "maxzoom",
"showlocationmarker", "minzoom", "center"])
tileSetOpts.update({"spawn": w.find_true_spawn()}) # TODO find a better way to do this
for rset in rsets:
tset = tileset.TileSet(w, rset, assetMrg, tex, tileSetOpts, tileset_dir)
tilesets.append(tset)
# If none of the requested dimenstions exist, tilesets will be empty
if not tilesets:
logging.error("There are no tilesets to render! There's nothing to do, so exiting.")
return 1
# Do tileset preprocessing here, before we start dispatching jobs
logging.info("Preprocessing...")
for ts in tilesets:
ts.do_preprocessing()
# Output initial static data and configuration
assetMrg.initialize(tilesets)
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# multiprocessing dispatcher
if config['processes'] == 1:
dispatch = dispatcher.Dispatcher()
else:
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dispatch = dispatcher.MultiprocessingDispatcher(
local_procs=config['processes'])
dispatch.render_all(tilesets, config['observer'])
dispatch.close()
assetMrg.finalize(tilesets)
for out in changelists.values():
logging.debug("Closing %s (%s).", out, out.fileno())
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out.close()
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if config['processes'] == 1:
logging.debug("Final cache stats:")
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for c in caches:
logging.debug("\t%s: %s hits, %s misses", c.__class__.__name__, c.hits, c.misses)
if args.pid:
os.remove(args.pid)
logging.info("Your render has been written to '%s', open index.html to view it." % destdir)
return 0
def list_worlds():
"Prints out a brief summary of saves found in the default directory"
print()
worlds = world.get_worlds()
if not worlds:
print('No world saves found in the usual place.')
return
print("Detected saves:")
# get max length of world name
worldNameLen = max([len(x) for x in worlds] + [len("World")])
formatString = "%-" + str(worldNameLen) + "s | %-8s | %-16s | %s "
print(formatString % ("World", "Playtime", "Modified", "Path"))
print(formatString % ("-" * worldNameLen, "-" * 8, '-' * 16, '-' * 4))
for name, info in sorted(worlds.items()):
if isinstance(name, str) and name.startswith("World") and len(name) == 6:
try:
world_n = int(name[-1])
# we'll catch this one later, when it shows up as an
# integer key
continue
except ValueError:
pass
if info['LastPlayed'] > 0:
timestamp = time.strftime("%Y-%m-%d %H:%M", time.localtime(info['LastPlayed'] / 1000))
else:
timestamp = ""
if info['Time'] > 0:
playtime = info['Time'] / 20
playstamp = '%d:%02d' % (playtime / 3600, playtime / 60 % 60)
else:
playstamp = ""
path = info['path']
print(formatString % (name, playstamp, timestamp, path))
found_corrupt = any([x.get("IsCorrupt") for x in worlds.values()])
if found_corrupt:
print()
print("An error has been detected in one or more of your worlds (see the above table).")
print("This is usually due to a corrupt level.dat file. Corrupt worlds need to be "
"repaired before Overviewer can render them.")
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if __name__ == "__main__":
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multiprocessing.freeze_support()
try:
ret = main()
util.nice_exit(ret)
except textures.TextureException as e:
# this isn't a "bug", so don't print scary traceback
logging.error(str(e))
util.nice_exit(1)
except Exception as e:
logging.exception("""An error has occurred. This may be a bug. Please let us know!
See http://docs.overviewer.org/en/latest/index.html#help
This is the error that occurred:""")
util.nice_exit(1)
except KeyboardInterrupt:
logging.info("Interrupted by user. Aborting.")
util.nice_exit(2)