make it easier for the user to use a map in an expected location, show some information about found saves
This commit is contained in:
34
gmap.py
34
gmap.py
@@ -6,12 +6,13 @@ import os.path
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from optparse import OptionParser
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import re
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import multiprocessing
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import time
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import world
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import quadtree
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helptext = """
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%prog [-p PROCS] [-d] <Path to World> <tiles dest dir>
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%prog [-p PROCS] [-d] <World # / Path to World> <tiles dest dir>
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"""
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def main():
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@@ -27,18 +28,28 @@ def main():
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options, args = parser.parse_args()
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if len(args) < 1:
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print "You need to give me your world directory"
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print "You need to give me your world number or directory"
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parser.print_help()
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list_worlds()
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sys.exit(1)
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worlddir = args[0]
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if not os.path.exists(worlddir):
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try:
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worldnum = int(worlddir)
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worlddir = world.get_worlds()[worldnum]['path']
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except (ValueError, KeyError):
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print "Invalid world number or directory"
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parser.print_help()
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sys.exit(1)
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if len(args) != 2:
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parser.error("Where do you want to save the tiles?")
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destdir = args[1]
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if options.delete:
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return delete_all(worlddir, destdir)
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# First generate the world's chunk images
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w = world.WorldRenderer(worlddir)
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w.go(options.procs)
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@@ -67,5 +78,22 @@ def delete_all(worlddir, tiledir):
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print "Deleting {0}".format(filepath)
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os.unlink(filepath)
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def list_worlds():
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"Prints out a brief summary of saves found in the default directory"
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print
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worlds = world.get_worlds()
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if not worlds:
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print 'No world saves found in the usual place'
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return
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print "Detected saves:"
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for num, info in sorted(worlds.iteritems()):
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timestamp = time.strftime("%Y-%m-%d %H:%M",
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time.localtime(info['LastPlayed'] / 1000))
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playtime = info['Time'] / 20
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playstamp = '%d:%02d' % (playtime / 3600, playtime / 60 % 60)
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size = "%.2fMB" % (info['SizeOnDisk'] / 1024. / 1024.)
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print "World %s: %s Playtime: %s Modified: %s" % (num, size, playstamp, timestamp)
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if __name__ == "__main__":
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main()
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34
world.py
34
world.py
@@ -6,9 +6,11 @@ import multiprocessing
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from PIL import Image
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import chunk
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import nbt
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"""
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This module has routines related to generating all the chunks for a world
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and for extracting information about available worlds
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"""
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@@ -119,3 +121,35 @@ class WorldRenderer(object):
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return results
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def get_save_dir():
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"""Returns the path to the local saves directory
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* On Windows, at %APPDATA%/.minecraft/saves/
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* On Darwin, at $HOME/Library/Application Support/minecraft/saves/
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* at $HOME/.minecraft/saves/
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"""
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savepaths = []
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if "APPDATA" in os.environ:
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savepaths += [os.path.join(os.environ['APPDATA'], ".minecraft", "saves")]
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if "HOME" in os.environ:
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savepaths += [os.path.join(os.environ['HOME'], "Library",
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"Application Support", "minecraft", "saves")]
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savepaths += [os.path.join(os.environ['HOME'], ".minecraft", "saves")]
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for path in savepaths:
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if os.path.exists(path):
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return path
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def get_worlds():
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"Returns {world # : level.dat information}"
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ret = {}
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save_dir = get_save_dir()
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for dir in os.listdir(save_dir):
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if dir.startswith("World"):
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world_n = int(dir[-1])
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info = nbt.load(os.path.join(save_dir, dir, "level.dat"))[1]
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info['Data']['path'] = os.path.join(save_dir, dir)
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ret[world_n] = info['Data']
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return ret
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