0

make it easier for the user to use a map in an expected location, show some information about found saves

This commit is contained in:
Ryan Hitchman
2010-09-21 15:07:23 -05:00
parent e0929d06f4
commit 07145bef3b
2 changed files with 65 additions and 3 deletions

34
gmap.py
View File

@@ -6,12 +6,13 @@ import os.path
from optparse import OptionParser
import re
import multiprocessing
import time
import world
import quadtree
helptext = """
%prog [-p PROCS] [-d] <Path to World> <tiles dest dir>
%prog [-p PROCS] [-d] <World # / Path to World> <tiles dest dir>
"""
def main():
@@ -27,18 +28,28 @@ def main():
options, args = parser.parse_args()
if len(args) < 1:
print "You need to give me your world directory"
print "You need to give me your world number or directory"
parser.print_help()
list_worlds()
sys.exit(1)
worlddir = args[0]
if not os.path.exists(worlddir):
try:
worldnum = int(worlddir)
worlddir = world.get_worlds()[worldnum]['path']
except (ValueError, KeyError):
print "Invalid world number or directory"
parser.print_help()
sys.exit(1)
if len(args) != 2:
parser.error("Where do you want to save the tiles?")
destdir = args[1]
if options.delete:
return delete_all(worlddir, destdir)
# First generate the world's chunk images
w = world.WorldRenderer(worlddir)
w.go(options.procs)
@@ -67,5 +78,22 @@ def delete_all(worlddir, tiledir):
print "Deleting {0}".format(filepath)
os.unlink(filepath)
def list_worlds():
"Prints out a brief summary of saves found in the default directory"
print
worlds = world.get_worlds()
if not worlds:
print 'No world saves found in the usual place'
return
print "Detected saves:"
for num, info in sorted(worlds.iteritems()):
timestamp = time.strftime("%Y-%m-%d %H:%M",
time.localtime(info['LastPlayed'] / 1000))
playtime = info['Time'] / 20
playstamp = '%d:%02d' % (playtime / 3600, playtime / 60 % 60)
size = "%.2fMB" % (info['SizeOnDisk'] / 1024. / 1024.)
print "World %s: %s Playtime: %s Modified: %s" % (num, size, playstamp, timestamp)
if __name__ == "__main__":
main()

View File

@@ -6,9 +6,11 @@ import multiprocessing
from PIL import Image
import chunk
import nbt
"""
This module has routines related to generating all the chunks for a world
and for extracting information about available worlds
"""
@@ -119,3 +121,35 @@ class WorldRenderer(object):
return results
def get_save_dir():
"""Returns the path to the local saves directory
* On Windows, at %APPDATA%/.minecraft/saves/
* On Darwin, at $HOME/Library/Application Support/minecraft/saves/
* at $HOME/.minecraft/saves/
"""
savepaths = []
if "APPDATA" in os.environ:
savepaths += [os.path.join(os.environ['APPDATA'], ".minecraft", "saves")]
if "HOME" in os.environ:
savepaths += [os.path.join(os.environ['HOME'], "Library",
"Application Support", "minecraft", "saves")]
savepaths += [os.path.join(os.environ['HOME'], ".minecraft", "saves")]
for path in savepaths:
if os.path.exists(path):
return path
def get_worlds():
"Returns {world # : level.dat information}"
ret = {}
save_dir = get_save_dir()
for dir in os.listdir(save_dir):
if dir.startswith("World"):
world_n = int(dir[-1])
info = nbt.load(os.path.join(save_dir, dir, "level.dat"))[1]
info['Data']['path'] = os.path.join(save_dir, dir)
ret[world_n] = info['Data']
return ret