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added docs for overlay primitives

This commit is contained in:
Aaron Griffith
2012-02-26 11:57:44 -05:00
parent 5d50f35ac1
commit 02e5ec17e5

View File

@@ -430,6 +430,26 @@ SmoothLighting
(same as Lighting)
ClearBase
Forces the background to be transparent. Use this in place of Base
for rendering pure overlays.
SpawnOverlay
Color the map red in areas where monsters can spawn. Either use
this on top of other modes, or on top of ClearBase to create a
pure overlay.
MineralOverlay
Color the map according to what minerals can be found
underneath. Either use this on top of other modes, or on top of
ClearBase to create a pure overlay.
**Options**
minerals
A list of (blockid, (r, g, b)) tuples to use as colors. If not
provided, a default list of common minerals is used.
Defining Custom Rendermodes
---------------------------
Each rendermode primitive listed above is a Python *class* that is automatically