added docs for overlay primitives
This commit is contained in:
@@ -430,6 +430,26 @@ SmoothLighting
|
||||
|
||||
(same as Lighting)
|
||||
|
||||
ClearBase
|
||||
Forces the background to be transparent. Use this in place of Base
|
||||
for rendering pure overlays.
|
||||
|
||||
SpawnOverlay
|
||||
Color the map red in areas where monsters can spawn. Either use
|
||||
this on top of other modes, or on top of ClearBase to create a
|
||||
pure overlay.
|
||||
|
||||
MineralOverlay
|
||||
Color the map according to what minerals can be found
|
||||
underneath. Either use this on top of other modes, or on top of
|
||||
ClearBase to create a pure overlay.
|
||||
|
||||
**Options**
|
||||
|
||||
minerals
|
||||
A list of (blockid, (r, g, b)) tuples to use as colors. If not
|
||||
provided, a default list of common minerals is used.
|
||||
|
||||
Defining Custom Rendermodes
|
||||
---------------------------
|
||||
Each rendermode primitive listed above is a Python *class* that is automatically
|
||||
|
||||
Reference in New Issue
Block a user