added docs for overlay primitives
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@@ -430,6 +430,26 @@ SmoothLighting
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(same as Lighting)
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(same as Lighting)
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ClearBase
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Forces the background to be transparent. Use this in place of Base
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for rendering pure overlays.
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SpawnOverlay
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Color the map red in areas where monsters can spawn. Either use
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this on top of other modes, or on top of ClearBase to create a
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pure overlay.
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MineralOverlay
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Color the map according to what minerals can be found
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underneath. Either use this on top of other modes, or on top of
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ClearBase to create a pure overlay.
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**Options**
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minerals
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A list of (blockid, (r, g, b)) tuples to use as colors. If not
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provided, a default list of common minerals is used.
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Defining Custom Rendermodes
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Defining Custom Rendermodes
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---------------------------
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---------------------------
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Each rendermode primitive listed above is a Python *class* that is automatically
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Each rendermode primitive listed above is a Python *class* that is automatically
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