Merge branch 'master' into mineral-overlay
Conflicts: src/overviewer.h
This commit is contained in:
23
README.rst
23
README.rst
@@ -191,11 +191,18 @@ Options
|
||||
--list-rendermodes
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List the available render modes, and a short description of each.
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--settings=PATH
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Use this option to load settings from a file. The format of this file is
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given below.
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Settings
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--------
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You can optionally store settings in a file named settings.py. It is a regular
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python script, so you can use any python functions or modules you want.
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You can optionally store settings in a file named settings.py (or really,
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anything you want). It is a regular python script, so you can use any python
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functions or modules you want. To use a settings file, use the --settings
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command line option.
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For a sample settings file, look at 'sample.settings.py'. Note that this file
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is not meant to be used directly, but instead it should be used as a
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@@ -241,6 +248,18 @@ web_assets_hook
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This function should accept one argument: a QuadtreeGen object.
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web_assets_path
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This option lets you provide alternative web assets to use when
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rendering. The contents of this folder will be copied into the output folder
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during render, and will overwrite any default files already copied by
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Overviewer. See the web_assets folder included with Overviewer for the
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default assets.
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textures_path
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This is like web_assets_path, but instead it provides an alternative texture
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source. Overviewer looks in here for terrain.png and other textures before
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it looks anywhere else.
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Viewing the Results
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-------------------
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Within the output directory you will find two things: an index.html file, and a
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8
chunk.py
8
chunk.py
@@ -114,10 +114,10 @@ def get_tileentity_data(level):
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return data
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# This set holds blocks ids that can be seen through, for occlusion calculations
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transparent_blocks = set([ 0, 6, 8, 9, 18, 20, 26, 27, 28, 30, 37, 38, 39, 40,
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44, 50, 51, 52, 53, 55, 59, 63, 64, 65, 66, 67, 68, 69,
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70, 71, 72, 74, 75, 76, 77, 78, 79, 81, 83, 85, 90, 92,
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93, 94])
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transparent_blocks = set([ 0, 6, 8, 9, 18, 20, 26, 27, 28, 30, 31, 32, 37, 38,
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39, 40, 44, 50, 51, 52, 53, 55, 59, 63, 64, 65, 66, 67,
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68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79, 81, 83, 85,
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90, 92, 93, 94, 96])
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# This set holds block ids that are solid blocks
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solid_blocks = set([1, 2, 3, 4, 5, 7, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
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@@ -22,6 +22,9 @@ class ConfigOptionParser(object):
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self.customArgs = ["required", "commandLineOnly", "default", "listify", "listdelim", "choices"]
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self.requiredArgs = []
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# add the *very* special config-file path option
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self.add_option("--settings", dest="config_file", help="Specifies a settings file to load, by name. This file's format is discussed in the README.", metavar="PATH", type="string", commandLineOnly=True)
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def display_config(self):
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logging.info("Using the following settings:")
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@@ -68,8 +71,14 @@ class ConfigOptionParser(object):
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# if this has a default, use that to seed the globals dict
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if a.get("default", None): g[n] = a['default']
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g['args'] = args
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try:
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if options.config_file:
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self.configFile = options.config_file
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elif os.path.exists(self.configFile):
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# warn about automatic loading
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logging.warning("Automatic settings.py loading is DEPRECATED, and may be removed in the future. Please use --settings instead.")
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if os.path.exists(self.configFile):
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execfile(self.configFile, g, l)
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except NameError, ex:
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@@ -20,7 +20,7 @@ import sys
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sys.path.insert(0,".")
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import nbt
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from chunk import get_blockarray_fromfile
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from chunk import get_blockarray_fromfile, get_blockarray
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import os
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import re
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34
googlemap.py
34
googlemap.py
@@ -68,6 +68,7 @@ class MapGen(object):
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self.skipjs = configInfo.get('skipjs', None)
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self.web_assets_hook = configInfo.get('web_assets_hook', None)
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self.web_assets_path = configInfo.get('web_assets_path', None)
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self.bg_color = configInfo.get('bg_color')
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if not len(quadtrees) > 0:
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@@ -81,14 +82,28 @@ class MapGen(object):
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raise ValueError("all the given quadtrees must have the same destdir and world")
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self.quadtrees = quadtrees
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def go(self, procs):
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"""Writes out config.js, marker.js, and region.js
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Copies web assets into the destdir"""
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zoomlevel = self.p
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configpath = os.path.join(util.get_program_path(), "overviewerConfig.js")
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config = open(configpath, 'r').read()
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bgcolor = (int(self.bg_color[1:3],16), int(self.bg_color[3:5],16), int(self.bg_color[5:7],16), 0)
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blank = Image.new("RGBA", (1,1), bgcolor)
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# Write a blank image
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for quadtree in self.quadtrees:
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tileDir = os.path.join(self.destdir, quadtree.tiledir)
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if not os.path.exists(tileDir): os.mkdir(tileDir)
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blank.save(os.path.join(tileDir, "blank."+quadtree.imgformat))
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# copy web assets into destdir:
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mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
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# do the same with the local copy, if we have it
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if self.web_assets_path:
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mirror_dir(self.web_assets_path, self.destdir)
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# replace the config js stuff
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config = open(os.path.join(self.destdir, 'overviewerConfig.js'), 'r').read()
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config = config.replace(
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"{minzoom}", str(0))
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config = config.replace(
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@@ -111,18 +126,7 @@ class MapGen(object):
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with open(os.path.join(self.destdir, "overviewerConfig.js"), 'w') as output:
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output.write(config)
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bgcolor = (int(self.bg_color[1:3],16), int(self.bg_color[3:5],16), int(self.bg_color[5:7],16), 0)
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blank = Image.new("RGBA", (1,1), bgcolor)
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# Write a blank image
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for quadtree in self.quadtrees:
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tileDir = os.path.join(self.destdir, quadtree.tiledir)
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if not os.path.exists(tileDir): os.mkdir(tileDir)
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blank.save(os.path.join(tileDir, "blank."+quadtree.imgformat))
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# copy web assets into destdir:
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mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
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# Add time in index.html
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# Add time and version in index.html
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||||
indexpath = os.path.join(self.destdir, "index.html")
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|
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index = open(indexpath, 'r').read()
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||||
|
||||
@@ -45,7 +45,8 @@ def optimize_image(imgpath, imgformat, optimizeimg):
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||||
os.rename(imgpath+".tmp", imgpath)
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if optimizeimg >= 2:
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subprocess.Popen([optipng, imgpath], stderr=subprocess.STDOUT,
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||||
# the "-nc" it's needed to no broke the transparency of tiles
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subprocess.Popen([optipng, "-nc", imgpath], stderr=subprocess.STDOUT,
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stdout=subprocess.PIPE).communicate()[0]
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||||
subprocess.Popen([advdef, "-z4",imgpath], stderr=subprocess.STDOUT,
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||||
stdout=subprocess.PIPE).communicate()[0]
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||||
|
||||
@@ -93,7 +93,8 @@ def main():
|
||||
parser.add_option("-p", "--processes", dest="procs", help="How many worker processes to start. Default %s" % cpus, default=cpus, action="store", type="int")
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parser.add_option("-z", "--zoom", dest="zoom", help="Sets the zoom level manually instead of calculating it. This can be useful if you have outlier chunks that make your world too big. This value will make the highest zoom level contain (2**ZOOM)^2 tiles", action="store", type="int", configFileOnly=True)
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||||
parser.add_option("-d", "--delete", dest="delete", help="Clear all caches. Next time you render your world, it will have to start completely over again. This is probably not a good idea for large worlds. Use this if you change texture packs and want to re-render everything.", action="store_true", commandLineOnly=True)
|
||||
parser.add_option("--chunklist", dest="chunklist", help="A file containing, on each line, a path to a chunkfile to update. Instead of scanning the world directory for chunks, it will just use this list. Normal caching rules still apply.")
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parser.add_option("--regionlist", dest="regionlist", help="A file containing, on each line, a path to a regionlist to update. Instead of scanning the world directory for regions, it will just use this list. Normal caching rules still apply.")
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||||
parser.add_option("--forcerender", dest="forcerender", help="Force re-rendering the entire map (or the given regionlist). Useful for re-rendering without deleting the entire map with --delete.", action="store_true")
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||||
parser.add_option("--rendermodes", dest="rendermode", help="Specifies the render types, separated by commas. Use --list-rendermodes to list them all.", type="choice", choices=avail_rendermodes, required=True, default=avail_rendermodes[0], listify=True)
|
||||
parser.add_option("--list-rendermodes", dest="list_rendermodes", action="store_true", help="List available render modes and exit.", commandLineOnly=True)
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||||
parser.add_option("--imgformat", dest="imgformat", help="The image output format to use. Currently supported: png(default), jpg.", configFileOnly=True )
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||||
@@ -101,6 +102,8 @@ def main():
|
||||
parser.add_option("--bg_color", dest="bg_color", help="Configures the background color for the GoogleMap output. Specify in #RRGGBB format", configFileOnly=True, type="string", default="#1A1A1A")
|
||||
parser.add_option("--optimize-img", dest="optimizeimg", help="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+optipng+advdef. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%", configFileOnly=True)
|
||||
parser.add_option("--web-assets-hook", dest="web_assets_hook", help="If provided, run this function after the web assets have been copied, but before actual tile rendering begins. It should accept a QuadtreeGen object as its only argument.", action="store", metavar="SCRIPT", type="function", configFileOnly=True)
|
||||
parser.add_option("--web-assets-path", dest="web_assets_path", help="Specifies a non-standard web_assets directory to use. Files here will overwrite the default web assets.", metavar="PATH", type="string", configFileOnly=True)
|
||||
parser.add_option("--textures-path", dest="textures_path", help="Specifies a non-standard textures path, from which terrain.png and other textures are loaded.", metavar="PATH", type="string", configFileOnly=True)
|
||||
parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0, help="Print less output. You can specify this option multiple times.")
|
||||
parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0, help="Print more output. You can specify this option multiple times.")
|
||||
parser.add_option("--skip-js", dest="skipjs", action="store_true", help="Don't output marker.js or regions.js")
|
||||
@@ -187,10 +190,10 @@ def main():
|
||||
if options.delete:
|
||||
return delete_all(worlddir, destdir)
|
||||
|
||||
if options.chunklist:
|
||||
chunklist = open(options.chunklist, 'r')
|
||||
if options.regionlist:
|
||||
regionlist = map(str.strip, open(options.regionlist, 'r'))
|
||||
else:
|
||||
chunklist = None
|
||||
regionlist = None
|
||||
|
||||
if options.imgformat:
|
||||
if options.imgformat not in ('jpg','png'):
|
||||
@@ -219,7 +222,7 @@ def main():
|
||||
logging.info("Notice: Not using biome data for tinting")
|
||||
|
||||
# First do world-level preprocessing
|
||||
w = world.World(worlddir, useBiomeData=useBiomeData)
|
||||
w = world.World(worlddir, useBiomeData=useBiomeData, regionlist=regionlist)
|
||||
w.go(options.procs)
|
||||
|
||||
logging.info("Rending the following tilesets: %s", ",".join(options.rendermode))
|
||||
@@ -229,7 +232,7 @@ def main():
|
||||
# create the quadtrees
|
||||
# TODO chunklist
|
||||
q = []
|
||||
qtree_args = {'depth' : options.zoom, 'imgformat' : imgformat, 'imgquality' : options.imgquality, 'optimizeimg' : optimizeimg, 'bgcolor' : bgcolor}
|
||||
qtree_args = {'depth' : options.zoom, 'imgformat' : imgformat, 'imgquality' : options.imgquality, 'optimizeimg' : optimizeimg, 'bgcolor' : bgcolor, 'forcerender' : options.forcerender}
|
||||
for rendermode in options.rendermode:
|
||||
if rendermode == 'normal':
|
||||
qtree = quadtree.QuadtreeGen(w, destdir, rendermode=rendermode, tiledir='tiles', **qtree_args)
|
||||
@@ -242,7 +245,7 @@ def main():
|
||||
qtree.go(options.procs)
|
||||
|
||||
# create the distributed render
|
||||
r = rendernode.RenderNode(q)
|
||||
r = rendernode.RenderNode(q, options)
|
||||
|
||||
# write out the map and web assets
|
||||
m = googlemap.MapGen(q, configInfo=options)
|
||||
|
||||
16
quadtree.py
16
quadtree.py
@@ -49,7 +49,7 @@ def iterate_base4(d):
|
||||
return itertools.product(xrange(4), repeat=d)
|
||||
|
||||
class QuadtreeGen(object):
|
||||
def __init__(self, worldobj, destdir, bgcolor, depth=None, tiledir=None, imgformat=None, imgquality=95, optimizeimg=None, rendermode="normal"):
|
||||
def __init__(self, worldobj, destdir, bgcolor, depth=None, tiledir=None, forcerender=False, imgformat=None, imgquality=95, optimizeimg=None, rendermode="normal"):
|
||||
"""Generates a quadtree from the world given into the
|
||||
given dest directory
|
||||
|
||||
@@ -60,6 +60,7 @@ class QuadtreeGen(object):
|
||||
|
||||
"""
|
||||
assert(imgformat)
|
||||
self.forcerender = forcerender
|
||||
self.imgformat = imgformat
|
||||
self.imgquality = imgquality
|
||||
self.optimizeimg = optimizeimg
|
||||
@@ -246,7 +247,7 @@ class QuadtreeGen(object):
|
||||
regiony = regiony_
|
||||
_, _, c, mcr = get_region((regionx, regiony),(None,None,None,None))
|
||||
|
||||
if c is not None and mcr.chunkExists(chunkx,chunky):
|
||||
if c is not None and mcr.chunkExists(chunkx,chunky):
|
||||
chunklist.append((col, row, chunkx, chunky, c))
|
||||
|
||||
return chunklist
|
||||
@@ -425,8 +426,17 @@ class QuadtreeGen(object):
|
||||
needs_rerender = False
|
||||
get_region_mtime = world.get_region_mtime
|
||||
for col, row, chunkx, chunky, regionfile in chunks:
|
||||
# don't even check if it's not in the regionlist
|
||||
if self.world.regionlist and region._filename not in self.world.regionlist:
|
||||
continue
|
||||
|
||||
# bail early if forcerender is set
|
||||
if self.forcerender:
|
||||
needs_rerender = True
|
||||
break
|
||||
|
||||
# check region file mtime first.
|
||||
region,regionMtime = get_region_mtime(regionfile)
|
||||
region,regionMtime = get_region_mtime(regionfile)
|
||||
if regionMtime <= tile_mtime:
|
||||
continue
|
||||
|
||||
|
||||
@@ -26,6 +26,8 @@ import collections
|
||||
import json
|
||||
import logging
|
||||
import util
|
||||
import textures
|
||||
import c_overviewer
|
||||
import cPickle
|
||||
import stat
|
||||
import errno
|
||||
@@ -59,14 +61,22 @@ def pool_initializer(rendernode):
|
||||
logging.debug("Child process {0}".format(os.getpid()))
|
||||
#stash the quadtree objects in a global variable after fork() for windows compat.
|
||||
global child_rendernode
|
||||
child_rendernode = rendernode
|
||||
child_rendernode = rendernode
|
||||
|
||||
# make sure textures are generated for this process
|
||||
# and initialize c_overviewer
|
||||
textures.generate(path=rendernode.options.get('textures_path', None))
|
||||
c_overviewer.init_chunk_render()
|
||||
|
||||
# load biome data in each process, if needed
|
||||
for quadtree in rendernode.quadtrees:
|
||||
if quadtree.world.useBiomeData:
|
||||
import textures
|
||||
# make sure we've at least *tried* to load the color arrays in this process...
|
||||
textures.prepareBiomeData(quadtree.world.worlddir)
|
||||
if not textures.grasscolor or not textures.foliagecolor:
|
||||
raise Exception("Can't find grasscolor.png or foliagecolor.png")
|
||||
# only load biome data once
|
||||
break
|
||||
|
||||
#http://docs.python.org/library/itertools.html
|
||||
def roundrobin(iterables):
|
||||
@@ -84,12 +94,13 @@ def roundrobin(iterables):
|
||||
|
||||
|
||||
class RenderNode(object):
|
||||
def __init__(self, quadtrees):
|
||||
def __init__(self, quadtrees, options):
|
||||
"""Distributes the rendering of a list of quadtrees."""
|
||||
|
||||
if not len(quadtrees) > 0:
|
||||
raise ValueError("there must be at least one quadtree to work on")
|
||||
|
||||
self.options = options
|
||||
self.quadtrees = quadtrees
|
||||
#bind an index value to the quadtree so we can find it again
|
||||
#and figure out which worlds are where
|
||||
|
||||
@@ -50,10 +50,13 @@ zoom = 9
|
||||
## Example: Dynamically create regionlist of only regions older than 2 days
|
||||
|
||||
import os, time
|
||||
# the following two lines are needed to the lambda to work
|
||||
globals()['os'] = os
|
||||
globals()['time'] = time
|
||||
regionDir = os.path.join(args[0], "region")
|
||||
regionFiles = filter(lambda x: x.endswith(".mcr"), os.listdir(regionDir))
|
||||
def olderThanTwoDays(f):
|
||||
return time.time() - os.stat(f).st_mtime > (60*60*24*2)
|
||||
return time.time() - os.stat(os.path.join(args[0], 'region',f)).st_mtime > (60*60*24*2)
|
||||
oldRegionFiles = filter(olderThanTwoDays, regionFiles)
|
||||
with open("regionlist.txt", "w") as f:
|
||||
f.write("\n".join(oldRegionFiles))
|
||||
@@ -148,3 +151,9 @@ if "web_assets_hook" in locals():
|
||||
skipjs = True
|
||||
|
||||
|
||||
|
||||
|
||||
### As a reminder, don't use this file verbatim, it should only be used as
|
||||
### a guide.
|
||||
import sys
|
||||
sys.exit("This sample-settings file shouldn't be used directly!")
|
||||
|
||||
2
setup.py
2
setup.py
@@ -28,7 +28,7 @@ setup_kwargs['cmdclass'] = {}
|
||||
if py2exe is not None:
|
||||
setup_kwargs['console'] = ['overviewer.py']
|
||||
setup_kwargs['data_files'] = [('textures', ['textures/lava.png', 'textures/water.png', 'textures/fire.png', 'textures/portal.png']),
|
||||
('', ['overviewerConfig.js', 'COPYING.txt', 'README.rst']),
|
||||
('', ['COPYING.txt', 'README.rst']),
|
||||
('web_assets', glob.glob('web_assets/*'))]
|
||||
setup_kwargs['zipfile'] = None
|
||||
if platform.system() == 'Windows' and '64bit' in platform.architecture():
|
||||
|
||||
@@ -24,43 +24,41 @@ static PyObject *special_blocks = NULL;
|
||||
static PyObject *specialblockmap = NULL;
|
||||
static PyObject *transparent_blocks = NULL;
|
||||
|
||||
int init_chunk_render(void) {
|
||||
PyObject *init_chunk_render(PyObject *self, PyObject *args) {
|
||||
|
||||
/* if blockmap (or any of these) is not NULL, then that means that we've
|
||||
* somehow called this function twice. error out so we can notice this
|
||||
* */
|
||||
if (blockmap) return 1;
|
||||
/* this function only needs to be called once, anything more is an
|
||||
* error... */
|
||||
if (blockmap) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "init_chunk_render should only be called once per process.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
textures = PyImport_ImportModule("textures");
|
||||
/* ensure none of these pointers are NULL */
|
||||
if ((!textures)) {
|
||||
fprintf(stderr, "\ninit_chunk_render failed to load; textures\n");
|
||||
PyErr_Print();
|
||||
return 1;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
chunk_mod = PyImport_ImportModule("chunk");
|
||||
/* ensure none of these pointers are NULL */
|
||||
if ((!chunk_mod)) {
|
||||
fprintf(stderr, "\ninit_chunk_render failed to load; chunk\n");
|
||||
PyErr_Print();
|
||||
return 1;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
blockmap = PyObject_GetAttrString(textures, "blockmap");
|
||||
if (!blockmap)
|
||||
return NULL;
|
||||
special_blocks = PyObject_GetAttrString(textures, "special_blocks");
|
||||
if (!special_blocks)
|
||||
return NULL;
|
||||
specialblockmap = PyObject_GetAttrString(textures, "specialblockmap");
|
||||
if (!specialblockmap)
|
||||
return NULL;
|
||||
transparent_blocks = PyObject_GetAttrString(chunk_mod, "transparent_blocks");
|
||||
if (!transparent_blocks)
|
||||
return NULL;
|
||||
|
||||
/* ensure none of these pointers are NULL */
|
||||
if ((!transparent_blocks) || (!blockmap) || (!special_blocks) || (!specialblockmap)) {
|
||||
fprintf(stderr, "\ninit_chunk_render failed\n");
|
||||
PyErr_Print();
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
int
|
||||
@@ -162,13 +160,17 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
|
||||
return ancilData;
|
||||
} else if (state->block == 9) { /* water */
|
||||
/* an aditional bit for top is added to the 4 bits of check_adjacent_blocks */
|
||||
if ((ancilData == 0) || (ancilData >= 10)) { /* static water, only top, and unkown ancildata values */
|
||||
data = 16;
|
||||
if (ancilData == 0) { /* static water */
|
||||
if ((z != 127) && (getArrayByte3D(state->blocks, x, y, z+1) == 9)) {
|
||||
data = 0;
|
||||
} else {
|
||||
data = 16;
|
||||
}
|
||||
return data; /* = 0b10000 */
|
||||
} else if ((ancilData > 0) && (ancilData < 8)) { /* flowing water */
|
||||
data = (check_adjacent_blocks(state, x, y, z, state->block) ^ 0x0f) | 0x10;
|
||||
return data;
|
||||
} else if ((ancilData == 8) || (ancilData == 9)) { /* falling water */
|
||||
} else if (ancilData >= 8) { /* falling water */
|
||||
data = (check_adjacent_blocks(state, x, y, z, state->block) ^ 0x0f);
|
||||
return data;
|
||||
}
|
||||
@@ -291,7 +293,6 @@ PyObject*
|
||||
chunk_render(PyObject *self, PyObject *args) {
|
||||
RenderState state;
|
||||
|
||||
PyObject *blockdata_expanded;
|
||||
int xoff, yoff;
|
||||
|
||||
PyObject *imgsize, *imgsize0_py, *imgsize1_py;
|
||||
@@ -309,8 +310,8 @@ chunk_render(PyObject *self, PyObject *args) {
|
||||
|
||||
PyObject *t = NULL;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "OOiiO", &state.self, &state.img, &xoff, &yoff, &blockdata_expanded))
|
||||
return Py_BuildValue("i", "-1");
|
||||
if (!PyArg_ParseTuple(args, "OOiiO", &state.self, &state.img, &xoff, &yoff, &state.blockdata_expanded))
|
||||
return NULL;
|
||||
|
||||
/* fill in important modules */
|
||||
state.textures = textures;
|
||||
@@ -400,7 +401,7 @@ chunk_render(PyObject *self, PyObject *args) {
|
||||
} else {
|
||||
PyObject *tmp;
|
||||
|
||||
unsigned char ancilData = getArrayByte3D(blockdata_expanded, state.x, state.y, state.z);
|
||||
unsigned char ancilData = getArrayByte3D(state.blockdata_expanded, state.x, state.y, state.z);
|
||||
if ((state.block == 85) || (state.block == 9) || (state.block == 55) || (state.block == 54) || (state.block == 2) || (state.block == 90)) {
|
||||
ancilData = generate_pseudo_data(&state, ancilData);
|
||||
}
|
||||
@@ -419,14 +420,15 @@ chunk_render(PyObject *self, PyObject *args) {
|
||||
/* if we found a proper texture, render it! */
|
||||
if (t != NULL && t != Py_None)
|
||||
{
|
||||
PyObject *src, *mask;
|
||||
PyObject *src, *mask, *mask_light;
|
||||
src = PyTuple_GetItem(t, 0);
|
||||
mask = PyTuple_GetItem(t, 1);
|
||||
|
||||
mask_light = PyTuple_GetItem(t, 2);
|
||||
|
||||
if (mask == Py_None)
|
||||
mask = src;
|
||||
|
||||
rendermode->draw(rm_data, &state, src, mask);
|
||||
rendermode->draw(rm_data, &state, src, mask, mask_light);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -435,7 +437,7 @@ chunk_render(PyObject *self, PyObject *args) {
|
||||
blockid = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* free up the rendermode info */
|
||||
rendermode->finish(rm_data, &state);
|
||||
|
||||
@@ -26,6 +26,8 @@ static PyMethodDef COverviewerMethods[] = {
|
||||
{"alpha_over", alpha_over_wrap, METH_VARARGS,
|
||||
"alpha over composite function"},
|
||||
|
||||
{"init_chunk_render", init_chunk_render, METH_VARARGS,
|
||||
"Initializes the stuffs renderer."},
|
||||
{"render_loop", chunk_render, METH_VARARGS,
|
||||
"Renders stuffs"},
|
||||
|
||||
@@ -53,12 +55,6 @@ initc_overviewer(void)
|
||||
(void)Py_InitModule("c_overviewer", COverviewerMethods);
|
||||
/* for numpy */
|
||||
import_array();
|
||||
|
||||
/* initialize some required variables in iterage.c */
|
||||
if (init_chunk_render()) {
|
||||
fprintf(stderr, "failed to init_chunk_render\n");
|
||||
exit(1); // TODO better way to indicate error?
|
||||
}
|
||||
|
||||
init_endian();
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
// increment this value if you've made a change to the c extesion
|
||||
// and want to force users to rebuild
|
||||
#define OVERVIEWER_EXTENSION_VERSION 6
|
||||
#define OVERVIEWER_EXTENSION_VERSION 8
|
||||
|
||||
/* Python PIL, and numpy headers */
|
||||
#include <Python.h>
|
||||
@@ -70,13 +70,14 @@ typedef struct {
|
||||
/* the block position and type, and the block array */
|
||||
int x, y, z;
|
||||
unsigned char block;
|
||||
PyObject *blockdata_expanded;
|
||||
PyObject *blocks;
|
||||
PyObject *up_left_blocks;
|
||||
PyObject *up_right_blocks;
|
||||
PyObject *left_blocks;
|
||||
PyObject *right_blocks;
|
||||
} RenderState;
|
||||
int init_chunk_render(void);
|
||||
PyObject *init_chunk_render(PyObject *self, PyObject *args);
|
||||
int is_transparent(unsigned char b);
|
||||
PyObject *chunk_render(PyObject *self, PyObject *args);
|
||||
|
||||
|
||||
@@ -202,7 +202,7 @@ rendermode_cave_finish(void *data, RenderState *state) {
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_cave_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
||||
rendermode_cave_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
|
||||
RenderModeCave* self;
|
||||
int z, r, g, b;
|
||||
self = (RenderModeCave *)data;
|
||||
@@ -211,7 +211,7 @@ rendermode_cave_draw(void *data, RenderState *state, PyObject *src, PyObject *ma
|
||||
r = 0, g = 0, b = 0;
|
||||
|
||||
/* draw the normal block */
|
||||
rendermode_normal.draw(data, state, src, mask);
|
||||
rendermode_normal.draw(data, state, src, mask, mask_light);
|
||||
|
||||
/* get the colors and tint and tint */
|
||||
/* TODO TODO for a nether mode there isn't tinting! */
|
||||
|
||||
@@ -91,7 +91,7 @@ get_lighting_coefficient(RenderModeLighting *self, RenderState *state,
|
||||
|
||||
/* only do special half-step handling if no authoratative pointer was
|
||||
passed in, which is a sign that we're recursing */
|
||||
if (block == 44 && authoratative == NULL) {
|
||||
if ((block == 44 || block == 53 || block == 67) && authoratative == NULL) {
|
||||
float average_gather = 0.0f;
|
||||
unsigned int average_count = 0;
|
||||
int auth;
|
||||
@@ -206,19 +206,19 @@ rendermode_lighting_occluded(void *data, RenderState *state) {
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_lighting_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
||||
rendermode_lighting_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
|
||||
RenderModeLighting* self;
|
||||
int x, y, z;
|
||||
|
||||
/* first, chain up */
|
||||
rendermode_normal.draw(data, state, src, mask);
|
||||
rendermode_normal.draw(data, state, src, mask, mask_light);
|
||||
|
||||
self = (RenderModeLighting *)data;
|
||||
x = state->x, y = state->y, z = state->z;
|
||||
|
||||
if (is_transparent(state->block)) {
|
||||
/* transparent: do shading on whole block */
|
||||
do_shading_with_mask(self, state, x, y, z, mask);
|
||||
do_shading_with_mask(self, state, x, y, z, mask_light);
|
||||
} else {
|
||||
/* opaque: do per-face shading */
|
||||
do_shading_with_mask(self, state, x, y, z+1, self->facemasks[0]);
|
||||
|
||||
@@ -101,9 +101,9 @@ rendermode_mineral_occluded(void *data, RenderState *state) {
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_mineral_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
||||
rendermode_mineral_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
|
||||
/* draw normally */
|
||||
rendermode_overlay.draw(data, state, src, mask);
|
||||
rendermode_overlay.draw(data, state, src, mask, mask_light);
|
||||
}
|
||||
|
||||
RenderModeInterface rendermode_mineral = {
|
||||
|
||||
@@ -54,9 +54,9 @@ rendermode_night_occluded(void *data, RenderState *state) {
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_night_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
||||
rendermode_night_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
|
||||
/* nothing special to do */
|
||||
rendermode_lighting.draw(data, state, src, mask);
|
||||
rendermode_lighting.draw(data, state, src, mask, mask_light);
|
||||
}
|
||||
|
||||
RenderModeInterface rendermode_night = {
|
||||
|
||||
@@ -56,6 +56,7 @@ rendermode_normal_start(void *data, RenderState *state) {
|
||||
|
||||
self->leaf_texture = NULL;
|
||||
self->grass_texture = NULL;
|
||||
self->tall_grass_texture = NULL;
|
||||
self->facemask_top = NULL;
|
||||
} else {
|
||||
|
||||
@@ -64,6 +65,8 @@ rendermode_normal_start(void *data, RenderState *state) {
|
||||
|
||||
self->leaf_texture = PyObject_GetAttrString(state->textures, "biome_leaf_texture");
|
||||
self->grass_texture = PyObject_GetAttrString(state->textures, "biome_grass_texture");
|
||||
self->tall_grass_texture = PyObject_GetAttrString(state->textures, "biome_tall_grass_texture");
|
||||
self->tall_fern_texture = PyObject_GetAttrString(state->textures, "biome_tall_fern_texture");
|
||||
|
||||
facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks");
|
||||
/* borrowed reference, needs to be incref'd if we keep it */
|
||||
@@ -78,6 +81,8 @@ rendermode_normal_start(void *data, RenderState *state) {
|
||||
|
||||
self->leaf_texture = NULL;
|
||||
self->grass_texture = NULL;
|
||||
self->tall_grass_texture = NULL;
|
||||
self->tall_fern_texture = NULL;
|
||||
self->facemask_top = NULL;
|
||||
}
|
||||
|
||||
@@ -98,6 +103,8 @@ rendermode_normal_finish(void *data, RenderState *state) {
|
||||
Py_XDECREF(self->grasscolor);
|
||||
Py_XDECREF(self->leaf_texture);
|
||||
Py_XDECREF(self->grass_texture);
|
||||
Py_XDECREF(self->tall_grass_texture);
|
||||
Py_XDECREF(self->tall_fern_texture);
|
||||
Py_XDECREF(self->facemask_top);
|
||||
}
|
||||
|
||||
@@ -116,12 +123,21 @@ rendermode_normal_occluded(void *data, RenderState *state) {
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
||||
rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
|
||||
RenderModeNormal *self = (RenderModeNormal *)data;
|
||||
|
||||
/* first, check to see if we should use biome-compatible src, mask */
|
||||
if (self->biome_data && state->block == 18) {
|
||||
src = mask = self->leaf_texture;
|
||||
if (self->biome_data) {
|
||||
if (state->block == 18) {
|
||||
src = mask = self->leaf_texture;
|
||||
} else if (state->block == 31) {
|
||||
unsigned char data = getArrayByte3D(state->blockdata_expanded, state->x, state->y, state->z);
|
||||
if (data == 1) {
|
||||
src = mask = self->tall_grass_texture;
|
||||
} else if (data == 2) {
|
||||
src = mask = self->tall_fern_texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* draw the block! */
|
||||
@@ -150,6 +166,15 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
|
||||
color = PySequence_GetItem(self->foliagecolor, index);
|
||||
facemask = mask;
|
||||
break;
|
||||
case 31:
|
||||
/* tall grass */
|
||||
if ( getArrayByte3D(state->blockdata_expanded, state->x, state->y, state->z) != 0 )
|
||||
{ /* do not tint dead shrubs */
|
||||
color = PySequence_GetItem(self->grasscolor, index);
|
||||
facemask = mask;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
|
||||
@@ -71,7 +71,7 @@ rendermode_overlay_occluded(void *data, RenderState *state) {
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
||||
rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
|
||||
RenderModeOverlay *self = (RenderModeOverlay *)data;
|
||||
unsigned char r, g, b, a;
|
||||
PyObject *top_block_py, *block_py;
|
||||
|
||||
@@ -102,9 +102,9 @@ rendermode_spawn_occluded(void *data, RenderState *state) {
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_spawn_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
||||
rendermode_spawn_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
|
||||
/* draw normally */
|
||||
rendermode_overlay.draw(data, state, src, mask);
|
||||
rendermode_overlay.draw(data, state, src, mask, mask_light);
|
||||
}
|
||||
|
||||
RenderModeInterface rendermode_spawn = {
|
||||
|
||||
@@ -56,7 +56,7 @@ struct _RenderModeInterface {
|
||||
/* returns non-zero to skip rendering this block */
|
||||
int (*occluded)(void *, RenderState *);
|
||||
/* last two arguments are img and mask, from texture lookup */
|
||||
void (*draw)(void *, RenderState *, PyObject *, PyObject *);
|
||||
void (*draw)(void *, RenderState *, PyObject *, PyObject *, PyObject *);
|
||||
};
|
||||
|
||||
/* figures out the render mode to use from the given ChunkRenderer */
|
||||
@@ -79,7 +79,7 @@ typedef struct {
|
||||
/* grasscolor and foliagecolor lookup tables */
|
||||
PyObject *grasscolor, *foliagecolor;
|
||||
/* biome-compatible grass/leaf textures */
|
||||
PyObject *grass_texture, *leaf_texture;
|
||||
PyObject *grass_texture, *leaf_texture, *tall_grass_texture, *tall_fern_texture;
|
||||
/* top facemask for grass biome tinting */
|
||||
PyObject *facemask_top;
|
||||
} RenderModeNormal;
|
||||
|
||||
373
textures.py
373
textures.py
@@ -26,11 +26,14 @@ from PIL import Image, ImageEnhance, ImageOps, ImageDraw
|
||||
import util
|
||||
import composite
|
||||
|
||||
_find_file_local_path = None
|
||||
def _find_file(filename, mode="rb"):
|
||||
"""Searches for the given file and returns an open handle to it.
|
||||
This searches the following locations in this order:
|
||||
|
||||
* the textures_path given in the config file (if present)
|
||||
* The program dir (same dir as this file)
|
||||
* The program dir / textures
|
||||
* On Darwin, in /Applications/Minecraft
|
||||
* Inside minecraft.jar, which is looked for at these locations
|
||||
|
||||
@@ -38,14 +41,21 @@ def _find_file(filename, mode="rb"):
|
||||
* On Darwin, at $HOME/Library/Application Support/minecraft/bin/minecraft.jar
|
||||
* at $HOME/.minecraft/bin/minecraft.jar
|
||||
|
||||
* The current working directory
|
||||
* The program dir / textures
|
||||
|
||||
"""
|
||||
|
||||
if _find_file_local_path:
|
||||
path = os.path.join(_find_file_local_path, filename)
|
||||
if os.path.exists(path):
|
||||
return open(path, mode)
|
||||
|
||||
programdir = util.get_program_path()
|
||||
path = os.path.join(programdir, filename)
|
||||
if os.path.exists(path):
|
||||
return open(path, mode)
|
||||
|
||||
path = os.path.join(programdir, "textures", filename)
|
||||
if os.path.exists(path):
|
||||
return open(path, mode)
|
||||
|
||||
if sys.platform == "darwin":
|
||||
path = os.path.join("/Applications/Minecraft", filename)
|
||||
@@ -73,14 +83,6 @@ def _find_file(filename, mode="rb"):
|
||||
except (KeyError, IOError):
|
||||
pass
|
||||
|
||||
path = filename
|
||||
if os.path.exists(path):
|
||||
return open(path, mode)
|
||||
|
||||
path = os.path.join(programdir, "textures", filename)
|
||||
if os.path.exists(path):
|
||||
return open(path, mode)
|
||||
|
||||
raise IOError("Could not find the file {0}. Is Minecraft installed? If so, I couldn't find the minecraft.jar file.".format(filename))
|
||||
|
||||
def _load_image(filename):
|
||||
@@ -112,9 +114,6 @@ def _split_terrain(terrain):
|
||||
|
||||
return textures
|
||||
|
||||
# This maps terainids to 16x16 images
|
||||
terrain_images = _split_terrain(_get_terrain_image())
|
||||
|
||||
def transform_image(img, blockID=None):
|
||||
"""Takes a PIL image and rotates it left 45 degrees and shrinks the y axis
|
||||
by a factor of 2. Returns the resulting image, which will be 24x12 pixels
|
||||
@@ -258,7 +257,7 @@ def _build_block(top, side, blockID=None):
|
||||
otherside.putalpha(othersidealpha)
|
||||
|
||||
## special case for non-block things
|
||||
if blockID in (37,38,6,39,40,83,30): ## flowers, sapling, mushrooms, reeds, web
|
||||
if blockID in (31,32,37,38,6,39,40,83,30): ## tall grass, dead shrubs, flowers, sapling, mushrooms, reeds, web
|
||||
#
|
||||
# instead of pasting these blocks at the cube edges, place them in the middle:
|
||||
# and omit the top
|
||||
@@ -411,7 +410,7 @@ def _build_blockimages():
|
||||
# 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
|
||||
34, -1, 52, 48, 49,160,144, -1,176, 74, -1, -1, -1, -1, 11, -1,
|
||||
# 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
|
||||
-1, -1, -1, -1, -1, 13, 12, 29, 28, 23, 22, -1, -1, 7, 9, 4,
|
||||
55, -1, -1, -1, -1, 13, 12, 29, 28, 23, 22, -1, -1, 7, 9, 4,
|
||||
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
||||
36, 37, -1, -1, 65, -1, -1, -1, 50, 24, -1, -1, 86, -1, -1, -1,
|
||||
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
||||
@@ -428,7 +427,7 @@ def _build_blockimages():
|
||||
# 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
|
||||
34, -1, 52, 48, 49,160,144, -1,192, 74, -1, -1,- 1, -1, 11, -1,
|
||||
# 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
|
||||
-1, -1, -1, -1, -1, 13, 12, 29, 28, 23, 22, -1, -1, 7, 8, 35,
|
||||
55, -1, -1, -1, -1, 13, 12, 29, 28, 23, 22, -1, -1, 7, 8, 35,
|
||||
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
||||
36, 37, -1, -1, 65, -1, -1,101, 50, 24, -1, -1, 86, -1, -1, -1,
|
||||
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
||||
@@ -454,13 +453,12 @@ def _build_blockimages():
|
||||
## of the block or the texture ID
|
||||
img = _build_block(toptexture, sidetexture, blockID)
|
||||
|
||||
allimages.append((img.convert("RGB"), img.split()[3]))
|
||||
allimages.append(generate_texture_tuple(img, blockID))
|
||||
|
||||
# Future block types:
|
||||
while len(allimages) < 256:
|
||||
allimages.append(None)
|
||||
return allimages
|
||||
blockmap = _build_blockimages()
|
||||
|
||||
def load_water():
|
||||
"""Evidentially, the water and lava textures are not loaded from any files
|
||||
@@ -474,16 +472,33 @@ def load_water():
|
||||
|
||||
watertexture = _load_image("water.png")
|
||||
w1 = _build_block(watertexture, None)
|
||||
blockmap[9] = w1.convert("RGB"), w1
|
||||
blockmap[9] = generate_texture_tuple(w1,9)
|
||||
w2 = _build_block(watertexture, watertexture)
|
||||
blockmap[8] = w2.convert("RGB"), w2
|
||||
blockmap[8] = generate_texture_tuple(w2,8)
|
||||
|
||||
lavatexture = _load_image("lava.png")
|
||||
lavablock = _build_block(lavatexture, lavatexture)
|
||||
blockmap[10] = lavablock.convert("RGB"), lavablock
|
||||
blockmap[10] = generate_texture_tuple(lavablock,10)
|
||||
blockmap[11] = blockmap[10]
|
||||
load_water()
|
||||
|
||||
def generate_opaque_mask(img):
|
||||
""" Takes the alpha channel of the image and generates a mask
|
||||
(used for lighting the block) that deprecates values of alpha
|
||||
smallers than 50, and sets every other value to 255. """
|
||||
|
||||
alpha = img.split()[3]
|
||||
pixel = alpha.load()
|
||||
for x in range(img.size[0]):
|
||||
for y in range(img.size[1]):
|
||||
if pixel[x,y] > 25:
|
||||
pixel[x,y] = 255
|
||||
|
||||
return alpha
|
||||
|
||||
def generate_texture_tuple(img, blockid):
|
||||
""" This takes an image and returns the needed tuple for the
|
||||
blockmap list and specialblockmap dictionary."""
|
||||
return (img.convert("RGB"), img.split()[3], generate_opaque_mask(img))
|
||||
|
||||
def generate_special_texture(blockID, data):
|
||||
"""Generates a special texture, such as a correctly facing minecraft track"""
|
||||
@@ -500,7 +515,7 @@ def generate_special_texture(blockID, data):
|
||||
if not data & 0x10:
|
||||
colored = tintTexture(biome_grass_texture, (115, 175, 71))
|
||||
composite.alpha_over(img, colored, (0, 0), colored)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 6: # saplings
|
||||
@@ -524,7 +539,7 @@ def generate_special_texture(blockID, data):
|
||||
sidetexture = terrain_images[15]
|
||||
|
||||
img = _build_block(toptexture, sidetexture, blockID)
|
||||
return (img.convert("RGB"),img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 9: # spring water, flowing water and waterfall water
|
||||
@@ -552,9 +567,9 @@ def generate_special_texture(blockID, data):
|
||||
side4 = watertexture # bottom right
|
||||
else: side4 = None
|
||||
|
||||
img = _build_full_block(top,side1,side2,side3,side4)
|
||||
img = _build_full_block(top,None,None,side3,side4)
|
||||
|
||||
return (img.convert("RGB"),img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 17: # wood: normal, birch and pines
|
||||
@@ -562,21 +577,20 @@ def generate_special_texture(blockID, data):
|
||||
if data == 0:
|
||||
side = terrain_images[20]
|
||||
img = _build_block(top, side, 17)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 1:
|
||||
side = terrain_images[116]
|
||||
img = _build_block(top, side, 17)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 2:
|
||||
side = terrain_images[117]
|
||||
img = _build_block(top, side, 17)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 18: # leaves
|
||||
t = tintTexture(terrain_images[52], (37, 118, 25))
|
||||
img = _build_block(t, t, 18)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 26: # bed
|
||||
@@ -622,74 +636,58 @@ def generate_special_texture(blockID, data):
|
||||
top = (top, increment)
|
||||
img = _build_full_block(top, None, None, left_face, right_face)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
if blockID == 31: # tall grass
|
||||
if data == 0: # dead shrub
|
||||
texture = terrain_images[55]
|
||||
elif data == 1: # tall grass
|
||||
texture = terrain_images[39].copy()
|
||||
texture = tintTexture(texture, (115, 175, 71))
|
||||
elif data == 2: # fern
|
||||
texture = terrain_images[56].copy()
|
||||
texture = tintTexture(texture, (115, 175, 71))
|
||||
|
||||
img = _build_block(texture, texture, blockID)
|
||||
return generate_texture_tuple(img,31)
|
||||
|
||||
|
||||
if blockID == 35: # wool
|
||||
if data == 0: # white
|
||||
top = side = terrain_images[64]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 1: # orange
|
||||
elif data == 1: # orange
|
||||
top = side = terrain_images[210]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 2: # magenta
|
||||
elif data == 2: # magenta
|
||||
top = side = terrain_images[194]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 3: # light blue
|
||||
elif data == 3: # light blue
|
||||
top = side = terrain_images[178]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 4: # yellow
|
||||
elif data == 4: # yellow
|
||||
top = side = terrain_images[162]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 5: # light green
|
||||
elif data == 5: # light green
|
||||
top = side = terrain_images[146]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 6: # pink
|
||||
elif data == 6: # pink
|
||||
top = side = terrain_images[130]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 7: # grey
|
||||
elif data == 7: # grey
|
||||
top = side = terrain_images[114]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 8: # light grey
|
||||
elif data == 8: # light grey
|
||||
top = side = terrain_images[225]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 9: # cyan
|
||||
elif data == 9: # cyan
|
||||
top = side = terrain_images[209]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 10: # purple
|
||||
elif data == 10: # purple
|
||||
top = side = terrain_images[193]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 11: # blue
|
||||
elif data == 11: # blue
|
||||
top = side = terrain_images[177]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 12: # brown
|
||||
elif data == 12: # brown
|
||||
top = side = terrain_images[161]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 13: # dark green
|
||||
elif data == 13: # dark green
|
||||
top = side = terrain_images[145]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 14: # red
|
||||
elif data == 14: # red
|
||||
top = side = terrain_images[129]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
if data == 15: # black
|
||||
elif data == 15: # black
|
||||
top = side = terrain_images[113]
|
||||
img = _build_block(top, side, 35)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
img = _build_block(top, side, 35)
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID in (43,44): # slab and double-slab
|
||||
@@ -697,24 +695,16 @@ def generate_special_texture(blockID, data):
|
||||
if data == 0: # stone slab
|
||||
top = terrain_images[6]
|
||||
side = terrain_images[5]
|
||||
img = _build_block(top, side, blockID)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
if data == 1: # stone slab
|
||||
top = terrain_images[176]
|
||||
side = terrain_images[192]
|
||||
img = _build_block(top, side, blockID)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
if data == 2: # wooden slab
|
||||
top = side = terrain_images[4]
|
||||
img = _build_block(top, side, blockID)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
if data == 3: # cobblestone slab
|
||||
top = side = terrain_images[16]
|
||||
img = _build_block(top, side, blockID)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
img = _build_block(top, side, blockID)
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID in (50,75,76): # torch, off redstone torch, on redstone torch
|
||||
@@ -767,7 +757,7 @@ def generate_special_texture(blockID, data):
|
||||
composite.alpha_over(img, small_crop, (6,5))
|
||||
composite.alpha_over(img, slice, (6,6))
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 51: # fire
|
||||
@@ -783,7 +773,7 @@ def generate_special_texture(blockID, data):
|
||||
composite.alpha_over(img, side1, (0,6), side1)
|
||||
composite.alpha_over(img, side2, (12,6), side2)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID in (53,67): # wooden and cobblestone stairs.
|
||||
@@ -852,7 +842,7 @@ def generate_special_texture(blockID, data):
|
||||
# touch up a (horrible) pixel
|
||||
img.putpixel((18,3),(0,0,0,0))
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
if blockID == 54: # chests
|
||||
# First to bits of the pseudo data store if it's a single chest
|
||||
@@ -894,7 +884,7 @@ def generate_special_texture(blockID, data):
|
||||
else:
|
||||
img = _build_full_block(top, None, None, back, side)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 55: # redstone wire
|
||||
@@ -972,7 +962,7 @@ def generate_special_texture(blockID, data):
|
||||
|
||||
img = _build_full_block(None,side1,side2,None,None,bottom)
|
||||
|
||||
return (img.convert("RGB"),img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 58: # crafting table
|
||||
@@ -981,7 +971,7 @@ def generate_special_texture(blockID, data):
|
||||
side4 = terrain_images[43+16+1]
|
||||
|
||||
img = _build_full_block(top, None, None, side3, side4, None, 58)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 59: # crops
|
||||
@@ -994,7 +984,7 @@ def generate_special_texture(blockID, data):
|
||||
composite.alpha_over(img, crop1, (0,12), crop1)
|
||||
composite.alpha_over(img, crop2, (6,3), crop2)
|
||||
composite.alpha_over(img, crop3, (6,3), crop3)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID in (61, 62, 23): #furnace and burning furnace
|
||||
@@ -1019,7 +1009,7 @@ def generate_special_texture(blockID, data):
|
||||
else: # in any other direction the front can't be seen
|
||||
img = _build_full_block(top, None, None, side, side)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 63: # singposts
|
||||
@@ -1062,7 +1052,7 @@ def generate_special_texture(blockID, data):
|
||||
composite.alpha_over(img, post2,(incrementx, -3),post2)
|
||||
composite.alpha_over(img, post, (0,-2), post)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID in (64,71): #wooden door, or iron door
|
||||
@@ -1114,10 +1104,11 @@ def generate_special_texture(blockID, data):
|
||||
tex = transform_image_side(raw_door.transpose(Image.FLIP_LEFT_RIGHT))
|
||||
composite.alpha_over(img, tex, (0,6), tex)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 65: # ladder
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
raw_texture = terrain_images[83]
|
||||
#print "ladder is facing: %d" % data
|
||||
if data == 5:
|
||||
@@ -1125,28 +1116,25 @@ def generate_special_texture(blockID, data):
|
||||
# but since ladders can apparently be placed on transparent blocks, we
|
||||
# have to render this thing anyway. same for data == 2
|
||||
tex = transform_image_side(raw_texture)
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
composite.alpha_over(img, tex, (0,6), tex)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
if data == 2:
|
||||
tex = transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
composite.alpha_over(img, tex, (12,6), tex)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
if data == 3:
|
||||
tex = transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
composite.alpha_over(img, tex, (0,0), tex)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
if data == 4:
|
||||
tex = transform_image_side(raw_texture)
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
composite.alpha_over(img, tex, (12,0), tex)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID in (27, 28, 66): # minetrack:
|
||||
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
|
||||
if blockID == 27: # powered rail
|
||||
if data & 0x8 == 0: # unpowered
|
||||
raw_straight = terrain_images[163]
|
||||
@@ -1169,58 +1157,48 @@ def generate_special_texture(blockID, data):
|
||||
## use transform_image to scale and shear
|
||||
if data == 0:
|
||||
track = transform_image(raw_straight, blockID)
|
||||
composite.alpha_over(img, track, (0,12), track)
|
||||
elif data == 6:
|
||||
track = transform_image(raw_corner, blockID)
|
||||
composite.alpha_over(img, track, (0,12), track)
|
||||
elif data == 7:
|
||||
track = transform_image(raw_corner.rotate(270), blockID)
|
||||
composite.alpha_over(img, track, (0,12), track)
|
||||
elif data == 8:
|
||||
# flip
|
||||
track = transform_image(raw_corner.transpose(Image.FLIP_TOP_BOTTOM).rotate(90),
|
||||
blockID)
|
||||
composite.alpha_over(img, track, (0,12), track)
|
||||
elif data == 9:
|
||||
track = transform_image(raw_corner.transpose(Image.FLIP_TOP_BOTTOM),
|
||||
blockID)
|
||||
composite.alpha_over(img, track, (0,12), track)
|
||||
elif data == 1:
|
||||
track = transform_image(raw_straight.rotate(90), blockID)
|
||||
composite.alpha_over(img, track, (0,12), track)
|
||||
|
||||
#slopes
|
||||
elif data == 2: # slope going up in +x direction
|
||||
track = transform_image_slope(raw_straight,blockID)
|
||||
track = track.transpose(Image.FLIP_LEFT_RIGHT)
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
composite.alpha_over(img, track, (2,0), track)
|
||||
# the 2 pixels move is needed to fit with the adjacent tracks
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
elif data == 3: # slope going up in -x direction
|
||||
# tracks are sprites, in this case we are seeing the "side" of
|
||||
# the sprite, so draw a line to make it beautiful.
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
ImageDraw.Draw(img).line([(11,11),(23,17)],fill=(164,164,164))
|
||||
# grey from track texture (exterior grey).
|
||||
# the track doesn't start from image corners, be carefull drawing the line!
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
elif data == 4: # slope going up in -y direction
|
||||
track = transform_image_slope(raw_straight,blockID)
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
composite.alpha_over(img, track, (0,0), track)
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
|
||||
elif data == 5: # slope going up in +y direction
|
||||
# same as "data == 3"
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
ImageDraw.Draw(img).line([(1,17),(12,11)],fill=(164,164,164))
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
|
||||
|
||||
else: # just in case
|
||||
track = transform_image(raw_straight, blockID)
|
||||
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
composite.alpha_over(img, track, (0,12), track)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 68: # wall sign
|
||||
@@ -1258,28 +1236,28 @@ def generate_special_texture(blockID, data):
|
||||
composite.alpha_over(img, sign2,(incrementx, 2),sign2)
|
||||
composite.alpha_over(img, sign, (0,3), sign)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
if blockID == 85: # fences
|
||||
# create needed images for Big stick fence
|
||||
raw_texture = terrain_images[4]
|
||||
raw_fence_top = Image.new("RGBA", (16,16), (38,92,255,0))
|
||||
raw_fence_side = Image.new("RGBA", (16,16), (38,92,255,0))
|
||||
fence_top_mask = Image.new("RGBA", (16,16), (38,92,255,0))
|
||||
fence_side_mask = Image.new("RGBA", (16,16), (38,92,255,0))
|
||||
|
||||
# generate the masks images for textures of the fence
|
||||
ImageDraw.Draw(fence_top_mask).rectangle((6,6,9,9),outline=(0,0,0),fill=(0,0,0))
|
||||
ImageDraw.Draw(fence_side_mask).rectangle((6,1,9,15),outline=(0,0,0),fill=(0,0,0))
|
||||
|
||||
# create textures top and side for fence big stick
|
||||
composite.alpha_over(raw_fence_top,raw_texture,(0,0),fence_top_mask)
|
||||
composite.alpha_over(raw_fence_side,raw_texture,(0,0),fence_side_mask)
|
||||
fence_top = terrain_images[4].copy()
|
||||
fence_side = terrain_images[4].copy()
|
||||
|
||||
# generate the textures of the fence
|
||||
ImageDraw.Draw(fence_top).rectangle((0,0,5,15),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
ImageDraw.Draw(fence_top).rectangle((10,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
ImageDraw.Draw(fence_top).rectangle((0,0,15,5),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
ImageDraw.Draw(fence_top).rectangle((0,10,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
|
||||
ImageDraw.Draw(fence_side).rectangle((0,0,15,0),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
ImageDraw.Draw(fence_side).rectangle((0,0,5,15),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
ImageDraw.Draw(fence_side).rectangle((10,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
|
||||
# Create the sides and the top of the big stick
|
||||
fence_side = transform_image_side(raw_fence_side,85)
|
||||
fence_side = transform_image_side(fence_side,85)
|
||||
fence_other_side = fence_side.transpose(Image.FLIP_LEFT_RIGHT)
|
||||
fence_top = transform_image(raw_fence_top,85)
|
||||
fence_top = transform_image(fence_top,85)
|
||||
|
||||
# Darken the sides slightly. These methods also affect the alpha layer,
|
||||
# so save them first (we don't want to "darken" the alpha layer making
|
||||
@@ -1299,18 +1277,17 @@ def generate_special_texture(blockID, data):
|
||||
|
||||
# Now render the small sticks.
|
||||
# Create needed images
|
||||
raw_fence_small_side = Image.new("RGBA", (16,16), (38,92,255,0))
|
||||
fence_small_side_mask = Image.new("RGBA", (16,16), (38,92,255,0))
|
||||
fence_small_side = terrain_images[4].copy()
|
||||
|
||||
# Generate mask
|
||||
ImageDraw.Draw(fence_small_side_mask).rectangle((10,1,15,3),outline=(0,0,0),fill=(0,0,0))
|
||||
ImageDraw.Draw(fence_small_side_mask).rectangle((10,7,15,9),outline=(0,0,0),fill=(0,0,0))
|
||||
|
||||
# create the texture for the side of small sticks fence
|
||||
composite.alpha_over(raw_fence_small_side,raw_texture,(0,0),fence_small_side_mask)
|
||||
|
||||
ImageDraw.Draw(fence_small_side).rectangle((0,0,15,0),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
ImageDraw.Draw(fence_small_side).rectangle((0,4,15,6),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
ImageDraw.Draw(fence_small_side).rectangle((0,10,15,16),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
ImageDraw.Draw(fence_small_side).rectangle((0,0,4,15),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
ImageDraw.Draw(fence_small_side).rectangle((11,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
|
||||
|
||||
# Create the sides and the top of the small sticks
|
||||
fence_small_side = transform_image_side(raw_fence_small_side,85)
|
||||
fence_small_side = transform_image_side(fence_small_side,85)
|
||||
fence_small_other_side = fence_small_side.transpose(Image.FLIP_LEFT_RIGHT)
|
||||
|
||||
# Darken the sides slightly. These methods also affect the alpha layer,
|
||||
@@ -1323,18 +1300,16 @@ def generate_special_texture(blockID, data):
|
||||
fence_small_side = ImageEnhance.Brightness(fence_small_side).enhance(0.9)
|
||||
fence_small_side.putalpha(sidealpha)
|
||||
|
||||
|
||||
# Create img to compose the fence
|
||||
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
|
||||
# Position of fence small sticks in img.
|
||||
# These postitions are strange because the small sticks of the
|
||||
# fence are at the very left and at the very right of the 16x16 images
|
||||
pos_top_left = (-2,0)
|
||||
pos_top_right = (14,0)
|
||||
pos_bottom_right = (6,4)
|
||||
pos_bottom_left = (6,4)
|
||||
pos_top_left = (2,3)
|
||||
pos_top_right = (10,3)
|
||||
pos_bottom_right = (10,7)
|
||||
pos_bottom_left = (2,7)
|
||||
|
||||
# +x axis points top right direction
|
||||
# +y axis points bottom right direction
|
||||
@@ -1353,7 +1328,7 @@ def generate_special_texture(blockID, data):
|
||||
if (data & 0b0100) == 4:
|
||||
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
|
||||
|
||||
return (img.convert("RGB"),img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID in (86,91): # pumpkins, jack-o-lantern
|
||||
@@ -1371,7 +1346,7 @@ def generate_special_texture(blockID, data):
|
||||
else: # in any other direction the front can't be seen
|
||||
img = _build_full_block(top, None, None, side, side)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 90: # portal
|
||||
@@ -1387,7 +1362,7 @@ def generate_special_texture(blockID, data):
|
||||
if data in (2,8):
|
||||
composite.alpha_over(img, otherside, (5,4), otherside)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 92: # cake! (without bites, at the moment)
|
||||
@@ -1412,7 +1387,7 @@ def generate_special_texture(blockID, data):
|
||||
composite.alpha_over(img, otherside, (12,12), otherside)
|
||||
composite.alpha_over(img, top, (0,6), top)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID in (93, 94): # redstone repeaters, ON and OFF
|
||||
@@ -1530,7 +1505,25 @@ def generate_special_texture(blockID, data):
|
||||
composite.alpha_over(img, torch, static_torch, torch)
|
||||
composite.alpha_over(img, torch, moving_torch, torch)
|
||||
|
||||
return (img.convert("RGB"), img.split()[3])
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
if blockID == 96: # trapdoor
|
||||
texture = terrain_images[84]
|
||||
if data & 0x4 == 0x4: # opened trapdoor
|
||||
if data & 0x3 == 0: # west
|
||||
img = _build_full_block(None, None, None, None, texture)
|
||||
if data & 0x3 == 1: # east
|
||||
img = _build_full_block(None, texture, None, None, None)
|
||||
if data & 0x3 == 2: # south
|
||||
img = _build_full_block(None, None, texture, None, None)
|
||||
if data & 0x3 == 3: # north
|
||||
img = _build_full_block(None, None, None, texture, None)
|
||||
|
||||
elif data & 0x4 == 0: # closed trapdoor
|
||||
img = _build_full_block((texture, 9), None, None, texture, texture)
|
||||
|
||||
return generate_texture_tuple(img, blockID)
|
||||
|
||||
|
||||
return None
|
||||
@@ -1541,11 +1534,6 @@ def tintTexture(im, c):
|
||||
i.putalpha(im.split()[3]); # copy the alpha band back in. assuming RGBA
|
||||
return i
|
||||
|
||||
# generate biome (still grayscale) leaf, grass textures
|
||||
biome_grass_texture = _build_block(terrain_images[0], terrain_images[38], 2)
|
||||
biome_leaf_texture = _build_block(terrain_images[52], terrain_images[52], 18)
|
||||
|
||||
|
||||
currentBiomeFile = None
|
||||
currentBiomeData = None
|
||||
grasscolor = None
|
||||
@@ -1610,9 +1598,9 @@ def getBiomeData(worlddir, chunkX, chunkY):
|
||||
# (when adding new blocks here and in generate_special_textures,
|
||||
# please, if possible, keep the ascending order of blockid value)
|
||||
|
||||
special_blocks = set([ 2, 6, 9, 17, 18, 26, 23, 27, 28, 35, 43, 44, 50,
|
||||
51, 53, 54, 55, 58, 59, 61, 62, 63, 64, 65, 66, 67,
|
||||
68, 71, 75, 76, 85, 86, 90, 91, 92, 93, 94])
|
||||
special_blocks = set([ 2, 6, 9, 17, 18, 26, 23, 27, 28, 31, 35, 43, 44,
|
||||
50, 51, 53, 54, 55, 58, 59, 61, 62, 63, 64, 65, 66,
|
||||
67, 68, 71, 75, 76, 85, 86, 90, 91, 92, 93, 94, 96])
|
||||
|
||||
# this is a map of special blockIDs to a list of all
|
||||
# possible values for ancillary data that it might have.
|
||||
@@ -1621,7 +1609,7 @@ special_map = {}
|
||||
|
||||
special_map[6] = range(16) # saplings: usual, spruce, birch and future ones (rendered as usual saplings)
|
||||
special_map[9] = range(32) # water: spring,flowing, waterfall, and others (unknown) ancildata values, uses pseudo data
|
||||
special_map[17] = range(4) # wood: normal, birch and pine
|
||||
special_map[17] = range(3) # wood: normal, birch and pine
|
||||
special_map[26] = range(12) # bed, orientation
|
||||
special_map[23] = range(6) # dispensers, orientation
|
||||
special_map[27] = range(14) # powered rail, orientation/slope and powered/unpowered
|
||||
@@ -1654,6 +1642,7 @@ special_map[91] = range(5) # jack-o-lantern, orientation
|
||||
special_map[92] = range(6) # cake!
|
||||
special_map[93] = range(16) # OFF redstone repeater, orientation and delay (delay not implemented)
|
||||
special_map[94] = range(16) # ON redstone repeater, orientation and delay (delay not implemented)
|
||||
special_map[96] = range(8) # trapdoor, open, closed, orientation
|
||||
|
||||
# grass and leaves are graysacle in terrain.png
|
||||
# we treat them as special so we can manually tint them
|
||||
@@ -1664,10 +1653,40 @@ special_map[2] = range(11) + [0x10,] # grass, grass has not ancildata but is
|
||||
# small fix shows the map as expected,
|
||||
# and is harmless for normal maps
|
||||
special_map[18] = range(16) # leaves, birch, normal or pine leaves (not implemented)
|
||||
special_map[31] = range(3) # tall grass, dead shrub, fern and tall grass itself
|
||||
|
||||
# placeholders that are generated in generate()
|
||||
terrain_images = None
|
||||
blockmap = None
|
||||
biome_grass_texture = None
|
||||
biome_tall_grass_texture = None
|
||||
biome_tall_fern_texture = None
|
||||
biome_leaf_texture = None
|
||||
specialblockmap = None
|
||||
|
||||
specialblockmap = {}
|
||||
|
||||
for blockID in special_blocks:
|
||||
for data in special_map[blockID]:
|
||||
specialblockmap[(blockID, data)] = generate_special_texture(blockID, data)
|
||||
def generate(path=None):
|
||||
global _find_file_local_path
|
||||
_find_file_local_path = path
|
||||
|
||||
# This maps terainids to 16x16 images
|
||||
global terrain_images
|
||||
terrain_images = _split_terrain(_get_terrain_image())
|
||||
|
||||
# generate the normal blocks
|
||||
global blockmap
|
||||
blockmap = _build_blockimages()
|
||||
load_water()
|
||||
|
||||
# generate biome (still grayscale) leaf, grass textures
|
||||
global biome_grass_texture, biome_leaf_texture, biome_tall_grass_texture, biome_tall_fern_texture
|
||||
biome_grass_texture = _build_block(terrain_images[0], terrain_images[38], 2)
|
||||
biome_leaf_texture = _build_block(terrain_images[52], terrain_images[52], 18)
|
||||
biome_tall_grass_texture = _build_block(terrain_images[39], terrain_images[39], 31)
|
||||
biome_tall_fern_texture = _build_block(terrain_images[56], terrain_images[56], 31)
|
||||
|
||||
# generate the special blocks
|
||||
global specialblockmap, special_blocks
|
||||
specialblockmap = {}
|
||||
for blockID in special_blocks:
|
||||
for data in special_map[blockID]:
|
||||
specialblockmap[(blockID, data)] = generate_special_texture(blockID, data)
|
||||
|
||||
@@ -29,13 +29,13 @@ body {
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
#customControl {
|
||||
.customControl {
|
||||
padding: 5px;
|
||||
height: 15px;
|
||||
font-family: Arial, sans-serif;
|
||||
}
|
||||
|
||||
#customControl > div#top {
|
||||
.customControl > div.top {
|
||||
background-color: #fff;
|
||||
border: 2px solid #000;
|
||||
text-align: center;
|
||||
@@ -45,14 +45,14 @@ body {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#customControl > div#dropDown {
|
||||
.customControl > div.dropDown {
|
||||
border: 1px solid #000;
|
||||
font-size: 12px;
|
||||
background-color: #fff;
|
||||
display: none;
|
||||
}
|
||||
|
||||
#customControl > div#button {
|
||||
.customControl > div.button {
|
||||
border: 1px solid #000;
|
||||
font-size: 12px;
|
||||
background-color: #fff;
|
||||
|
||||
@@ -194,6 +194,7 @@ var overviewer = {
|
||||
},
|
||||
mapTypeId: overviewer.util.getDefaultMapTypeId(),
|
||||
streetViewControl: false,
|
||||
overviewMapControl: true,
|
||||
zoomControl: overviewerConfig.map.controls.zoom,
|
||||
backgroundColor: overviewer.util.getMapTypeBackgroundColor(
|
||||
overviewer.util.getDefaultMapTypeId())
|
||||
@@ -225,27 +226,28 @@ var overviewer = {
|
||||
overviewer.collections.mapTypes[i].name,
|
||||
overviewer.collections.mapTypes[i]);
|
||||
}
|
||||
|
||||
// Make the link again whenever the map changes
|
||||
|
||||
// Jump to the hash if given
|
||||
overviewer.util.initHash();
|
||||
|
||||
// Add live hash update listeners
|
||||
// Note: It is important to add them after jumping to the hash
|
||||
google.maps.event.addListener(overviewer.map, 'dragend', function() {
|
||||
overviewer.util.updateHash();
|
||||
});
|
||||
|
||||
google.maps.event.addListener(overviewer.map, 'zoom_changed', function() {
|
||||
overviewer.util.updateHash();
|
||||
});
|
||||
|
||||
// Make the link again whenever the map changes
|
||||
google.maps.event.addListener(overviewer.map, 'maptypeid_changed', function() {
|
||||
$('#'+overviewerConfig.CONST.mapDivId).css(
|
||||
'background-color', overviewer.util.getMapTypeBackgroundColor(
|
||||
overviewer.map.getMapTypeId()));
|
||||
//smuggled this one in here for maptypeid hash generation --CounterPillow
|
||||
overviewer.util.updateHash();
|
||||
});
|
||||
|
||||
// Add live hash update listener
|
||||
google.maps.event.addListener(overviewer.map, 'dragend', function() {
|
||||
overviewer.util.updateHash();
|
||||
});
|
||||
google.maps.event.addListener(overviewer.map, 'zoom_changed', function() {
|
||||
overviewer.util.updateHash();
|
||||
});
|
||||
// Jump to the hash if given
|
||||
overviewer.util.initHash();
|
||||
|
||||
|
||||
// We can now set the map to use the 'coordinate' map type
|
||||
overviewer.map.setMapTypeId(overviewer.util.getDefaultMapTypeId());
|
||||
},
|
||||
/**
|
||||
* Read through overviewer.collections.markerDatas and create Marker
|
||||
@@ -558,8 +560,8 @@ var overviewer = {
|
||||
|
||||
// Adjust for the fact that we we can't figure out what Y is given
|
||||
// only latitude and longitude, so assume Y=64.
|
||||
point.x += 64 + 1;
|
||||
point.z -= 64 + 2;
|
||||
point.x += 64;
|
||||
point.z -= 64;
|
||||
|
||||
return point;
|
||||
},
|
||||
@@ -583,7 +585,7 @@ var overviewer = {
|
||||
// Spawn button
|
||||
var homeControlDiv = document.createElement('DIV');
|
||||
var homeControl = new overviewer.classes.HomeControl(homeControlDiv);
|
||||
homeControlDiv.id = 'customControl';
|
||||
$(homeControlDiv).addClass('customControl');
|
||||
homeControlDiv.index = 1;
|
||||
if (overviewerConfig.map.controls.spawn) {
|
||||
overviewer.map.controls[google.maps.ControlPosition.TOP_RIGHT].push(homeControlDiv);
|
||||
@@ -678,18 +680,18 @@ var overviewer = {
|
||||
'createDropDown': function(title, items) {
|
||||
var control = document.createElement('DIV');
|
||||
// let's let a style sheet do most of the styling here
|
||||
control.id = 'customControl';
|
||||
$(control).addClass('customControl');
|
||||
|
||||
var controlText = document.createElement('DIV');
|
||||
controlText.innerHTML = title;
|
||||
|
||||
var controlBorder = document.createElement('DIV');
|
||||
controlBorder.id='top';
|
||||
$(controlBorder).addClass('top');
|
||||
control.appendChild(controlBorder);
|
||||
controlBorder.appendChild(controlText);
|
||||
|
||||
var dropdownDiv = document.createElement('DIV');
|
||||
dropdownDiv.id='dropDown';
|
||||
$(dropdownDiv).addClass('dropDown');
|
||||
control.appendChild(dropdownDiv);
|
||||
dropdownDiv.innerHTML='';
|
||||
|
||||
@@ -782,6 +784,8 @@ var overviewer = {
|
||||
'initHash': function() {
|
||||
if(window.location.hash.split("/").length > 1) {
|
||||
overviewer.util.goToHash();
|
||||
// Clean up the hash.
|
||||
overviewer.util.updateHash();
|
||||
|
||||
// Add a marker indicating the user-supplied position
|
||||
var coordinates = overviewer.util.fromLatLngToWorld(overviewer.map.getCenter().lat(), overviewer.map.getCenter().lng());
|
||||
@@ -791,14 +795,15 @@ var overviewer = {
|
||||
'y': coordinates.y,
|
||||
'z': coordinates.z,
|
||||
'type': 'querypos'}]);
|
||||
}
|
||||
}
|
||||
},
|
||||
'setHash': function(x, y, z, zoom) {
|
||||
window.location.replace("#/" + Math.floor(x) + "/" + Math.floor(y) + "/" + Math.floor(z) + "/" + zoom);
|
||||
'setHash': function(x, y, z, zoom, maptype) {
|
||||
window.location.replace("#/" + Math.floor(x) + "/" + Math.floor(y) + "/" + Math.floor(z) + "/" + zoom + "/" + maptype);
|
||||
},
|
||||
'updateHash': function() {
|
||||
var coordinates = overviewer.util.fromLatLngToWorld(overviewer.map.getCenter().lat(), overviewer.map.getCenter().lng());
|
||||
var zoom = overviewer.map.getZoom();
|
||||
var maptype = overviewer.map.getMapTypeId();
|
||||
if (zoom == overviewerConfig.map.maxZoom) {
|
||||
zoom = 'max';
|
||||
} else if (zoom == overviewerConfig.map.minZoom) {
|
||||
@@ -807,12 +812,22 @@ var overviewer = {
|
||||
// default to (map-update friendly) negative zooms
|
||||
zoom -= overviewerConfig.map.maxZoom;
|
||||
}
|
||||
overviewer.util.setHash(coordinates.x, coordinates.y, coordinates.z, zoom);
|
||||
overviewer.util.setHash(coordinates.x, coordinates.y, coordinates.z, zoom, maptype);
|
||||
},
|
||||
'goToHash': function() {
|
||||
// Note: the actual data begins at coords[1], coords[0] is empty.
|
||||
var coords = window.location.hash.split("/");
|
||||
var latlngcoords = overviewer.util.fromWorldToLatLng(parseInt(coords[1]), parseInt(coords[2]), parseInt(coords[3]));
|
||||
var zoom = coords[4];
|
||||
var zoom;
|
||||
var maptype = '';
|
||||
// The if-statements try to prevent unexpected behaviour when using incomplete hashes, e.g. older links
|
||||
if (coords.length > 4) {
|
||||
zoom = coords[4];
|
||||
}
|
||||
if (coords.length > 5) {
|
||||
maptype = coords[5];
|
||||
}
|
||||
|
||||
if (zoom == 'max') {
|
||||
zoom = overviewerConfig.map.maxZoom;
|
||||
} else if (zoom == 'min') {
|
||||
@@ -827,6 +842,14 @@ var overviewer = {
|
||||
zoom = overviewerConfig.map.defaultZoom;
|
||||
}
|
||||
}
|
||||
// If the maptype isn't set, set the default one.
|
||||
if (maptype == '') {
|
||||
// We can now set the map to use the 'coordinate' map type
|
||||
overviewer.map.setMapTypeId(overviewer.util.getDefaultMapTypeId());
|
||||
} else {
|
||||
overviewer.map.setMapTypeId(maptype);
|
||||
}
|
||||
|
||||
overviewer.map.setCenter(latlngcoords);
|
||||
overviewer.map.setZoom(zoom);
|
||||
},
|
||||
@@ -845,14 +868,14 @@ var overviewer = {
|
||||
controlDiv.style.padding = '5px';
|
||||
// Set CSS for the control border
|
||||
var control = document.createElement('DIV');
|
||||
control.id='top';
|
||||
$(control).addClass('top');
|
||||
control.title = 'Click to center the map on the Spawn';
|
||||
controlDiv.appendChild(control);
|
||||
|
||||
// Set CSS for the control interior
|
||||
var controlText = document.createElement('DIV');
|
||||
controlText.innerHTML = 'Spawn';
|
||||
controlText.id='button';
|
||||
$(controlText).addClass('button');
|
||||
control.appendChild(controlText);
|
||||
|
||||
// Setup the click event listeners: simply set the map to map center
|
||||
|
||||
@@ -79,7 +79,7 @@ var overviewerConfig = {
|
||||
* Set to true to turn on debug mode, which adds a grid to the map along
|
||||
* with co-ordinates and a bunch of console output.
|
||||
*/
|
||||
'debug': false,
|
||||
'debug': false
|
||||
},
|
||||
/**
|
||||
* Group definitions for objects that are partially selectable (signs and
|
||||
16
world.py
16
world.py
@@ -78,7 +78,8 @@ class World(object):
|
||||
logging.info("Scanning regions")
|
||||
regionfiles = {}
|
||||
self.regions = {}
|
||||
for x, y, regionfile in self._iterate_regionfiles():
|
||||
self.regionlist = regionlist # a list of paths
|
||||
for x, y, regionfile in self._iterate_regionfiles():
|
||||
mcr = self.reload_region(regionfile)
|
||||
mcr.get_chunk_info()
|
||||
regionfiles[(x,y)] = (x,y,regionfile,mcr)
|
||||
@@ -99,9 +100,6 @@ class World(object):
|
||||
logging.error("Sorry, This version of Minecraft-Overviewer only works with the new McRegion chunk format")
|
||||
sys.exit(1)
|
||||
|
||||
if self.useBiomeData:
|
||||
textures.prepareBiomeData(worlddir)
|
||||
|
||||
# stores Points Of Interest to be mapped with markers
|
||||
# a list of dictionaries, see below for an example
|
||||
self.POI = []
|
||||
@@ -277,16 +275,22 @@ class World(object):
|
||||
"""Returns an iterator of all of the region files, along with their
|
||||
coordinates
|
||||
|
||||
Note: the regionlist here will be used to determinte the size of the
|
||||
world.
|
||||
|
||||
Returns (regionx, regiony, filename)"""
|
||||
join = os.path.join
|
||||
if regionlist is not None:
|
||||
for path in regionlist:
|
||||
if path.endswith("\n"):
|
||||
path = path[:-1]
|
||||
path = path.strip()
|
||||
f = os.path.basename(path)
|
||||
if f.startswith("r.") and f.endswith(".mcr"):
|
||||
p = f.split(".")
|
||||
logging.debug("Using path %s from regionlist", f)
|
||||
yield (int(p[1]), int(p[2]), join(self.worlddir, 'region', f))
|
||||
else:
|
||||
logging.warning("Ignore path '%s' in regionlist", f)
|
||||
|
||||
else:
|
||||
for path in glob(os.path.join(self.worlddir, 'region') + "/r.*.*.mcr"):
|
||||
dirpath, f = os.path.split(path)
|
||||
|
||||
Reference in New Issue
Block a user