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Add wall signs. Fix torch positios for south oriented repeater.

This commit is contained in:
Alejandro Aguilera
2011-05-12 15:31:46 +02:00
parent 2db3f57d38
commit 04fe00e315

View File

@@ -1025,7 +1025,7 @@ def generate_special_texture(blockID, data):
if blockID == 63: # singposts
texture = terrain_images[4].copy()
# cut the wood to the size of a signpost
# cut the planks to the size of a signpost
ImageDraw.Draw(texture).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# If the signpost is looking directly to the image, draw some
@@ -1223,6 +1223,39 @@ def generate_special_texture(blockID, data):
return (img.convert("RGB"), img.split()[3])
if blockID == 68: # wall sign
texture = terrain_images[4].copy()
# cut the planks to the size of a signpost
ImageDraw.Draw(texture).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# draw some random black dots, they will look as text
if data in (3,4):
for i in range(15):
x = randint(4,11)
y = randint(3,7)
texture.putpixel((x,y),(0,0,0,255))
img = Image.new("RGBA", (24,24), (38,92,255,0))
incrementx = 0
if data == 2: # east
incrementx = +1
sign = _build_full_block(None, None, None, None, texture)
elif data == 3: # west
incrementx = -1
sign = _build_full_block(None, texture, None, None, None)
elif data == 4: # north
incrementx = +1
sign = _build_full_block(None, None, texture, None, None)
elif data == 5: # south
incrementx = -1
sign = _build_full_block(None, None, None, texture, None)
sign2 = ImageEnhance.Brightness(sign).enhance(1.2)
composite.alpha_over(img, sign2,(incrementx, 2),sign2)
composite.alpha_over(img, sign, (0,3), sign)
return (img.convert("RGB"), img.split()[3])
if blockID == 85: # fences
# create needed images for Big stick fence
@@ -1443,15 +1476,15 @@ def generate_special_texture(blockID, data):
static_torch = (5,-1)
elif (data & 0xC) == 4: # two ticks delay
moving_torch = (2,0)
moving_torch = (0,2)
static_torch = (5,-1)
elif (data & 0xC) == 8: # three ticks delay
moving_torch = (3,0)
moving_torch = (-1,2)
static_torch = (5,-1)
elif (data & 0xC) == 12: # four ticks delay
moving_torch = (4,-1)
moving_torch = (-2,3)
static_torch = (5,-1)
elif (data & 0x3) == 2: # pointing west
@@ -1576,7 +1609,7 @@ def getBiomeData(worlddir, chunkX, chunkY):
special_blocks = set([ 2, 6, 9, 17, 18, 26, 23, 27, 28, 35, 43, 44, 50,
51, 53, 54, 55, 58, 59, 61, 62, 63, 64, 65, 66, 67,
71, 75, 76, 85, 86, 90, 91, 92, 93, 94])
68, 71, 75, 76, 85, 86, 90, 91, 92, 93, 94])
# this is a map of special blockIDs to a list of all
# possible values for ancillary data that it might have.
@@ -1607,6 +1640,7 @@ special_map[64] = range(16) # wooden door, open/close and orientation
special_map[65] = (2,3,4,5) # ladder, orientation
special_map[66] = range(10) # minecrart tracks, orientation, slope
special_map[67] = range(4) # cobblestone stairs, orientation
special_map[68] = (2,3,4,5) # wall sing, orientation
special_map[71] = range(16) # iron door, open/close and orientation
special_map[75] = (1,2,3,4,5) # off redstone torch, orientation
special_map[76] = (1,2,3,4,5) # on redstone torch, orientation