Optimization: Chunk.py checks in adjacents chunks to render or not blocks.
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26
chunk.py
26
chunk.py
@@ -483,6 +483,9 @@ class ChunkRenderer(object):
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depth."""
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blocks = self.blocks
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left_blocks = self.left_blocks
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right_blocks = self.right_blocks
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if cave:
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# Cave mode. Actually go through and 0 out all blocks that are not in a
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# cave, so that it only renders caves.
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@@ -590,18 +593,27 @@ class ChunkRenderer(object):
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blocks[x,y,z+1] not in transparent_blocks
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):
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continue
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elif (
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elif (left_blocks == None or (right_blocks == None)):
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# Normal block or not cave mode, check sides for
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# transparentcy or render unconditionally if it's
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# on a shown face
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# transparentcy or render if it's a border chunk.
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if (
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x != 0 and y != 15 and z != 127 and
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blocks[x-1,y,z] not in transparent_blocks and
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blocks[x,y+1,z] not in transparent_blocks and
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blocks[x,y,z+1] not in transparent_blocks
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):
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# Don't render if all sides aren't transparent and
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# we're not on the edge
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continue
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):
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continue
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elif (
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# If it's a interior chunk check for transparent blocks
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# in the adjacent chunks.
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z != 127 and
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(left_blocks[15,y,z] if x == 0 else blocks[x - 1,y,z]) not in transparent_blocks and
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(right_blocks[x,0,z] if y == 15 else blocks[x,y + 1,z]) not in transparent_blocks and
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blocks[x,y,z+1] not in transparent_blocks
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# Don't render if all sides aren't transparent
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):
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continue
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# Draw the actual block on the image. For cave images,
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# tint the block with a color proportional to its depth
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