Merge commit 'b2c3759' into rewrite
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@@ -220,6 +220,57 @@ Render Dictonary Keys
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**Default: normal**
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``northdirection``
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This is direction that north will be rendered. This north direction will
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match the established north direction in the game where the sun rises in the
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east and sets in the west. The value can be either a string or an integer.
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Here are the north directions and their integer representations:
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upper-left
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0
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upper-right
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1
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lower-left
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2
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lower-right
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3
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**Default: upper-left**
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``rerenderprob``
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This is the probability that a tile will be rerendered even though there may
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have been no changes to any blocks within that tile. Its value should be a
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floating point number between 0.0 and 1.0.
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**Default: 0**
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``imgformat``
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This is which image format to render the tiles into. Its value should be a
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string containing "png", "jpg", or "jpeg".
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**Default: png**
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``imgquality``
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This is the image quality used when saving the tiles into the JPEG image
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format. Its value should be an integer between 0 and 100.
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**Default: 95**
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``bgcolor``
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This is the background color to be displayed behind the map. Its value
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should be either a string in the standard HTML color syntax or a 4-tuple in
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the format of (r,b,g,a). The alpha entry should be set to 0.
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**Default: #1a1a1a**
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``texturepath``
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This is a where a specific texture pack can be found to be used during this render.
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It can be either a folder or a directory. Its value should be a string.
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Global Options
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--------------
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These values are set directly in the config file. Example::
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@@ -230,7 +281,7 @@ These values are set directly in the config file. Example::
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``texture_pack = "<texture pack path>"``
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This is a string indicating the path to the texture pack to use for
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rendering.
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rendering. This is not currently implemented.
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.. _processes:
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@@ -65,7 +65,6 @@ renders = Setting(required=True, default={},
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"northdirection": Setting(required=True, validator=validateNorthDirection, default=0),
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"renderrange": Setting(required=False, validator=validateRenderRange, default=None),
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"forcerender": Setting(required=False, validator=validateBool, default=None),
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"stochasticrender": Setting(required=False, validator=validateStochastic, default=None),
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"imgformat": Setting(required=True, validator=validateImgFormat, default="png"),
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"imgquality": Setting(required=False, validator=validateImgQuality, default=95),
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"bgcolor": Setting(required=True, validator=validateBGColor, default="1a1a1a"),
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