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added faq entry about erroneous chunks causing blank maps

This seems to come up often enough to warrent an FAQ entry. Wrote up an
explanation of what happen and what to do.
This commit is contained in:
Andrew Brown
2013-04-01 10:42:31 -04:00
parent 3249063635
commit 0efb51583a

View File

@@ -164,3 +164,31 @@ two ways.
3. The third non-option is to not worry about it. The problem will fix itself if
people explore near there, because that will force that part of the map to
update.
My map is zoomed out so far that it looks (almost) blank
--------------------------------------------------------
We see this quite a bit, and seems to stem from a bug in the Minecraft terrain
generation.
Explanation: Minecraft generates chunks of your world as it needs them. When
Overviewer goes to render your map, it looks at how big the world is, and
calculates how big the maps needs to be in order to fit it all in.
Occasionally, we see that Minecraft has generated a few chunks of the world
extremely far away from the main part of the world. These erroneous chunks have
most likely not been explored [*]_ and should not exist.
There are two solutions. The preferred is to delete the offending chunks. Open
up your region folder of your world and look at the region file names. They are
numbered ``r.##.##.mcr`` where ``##`` is a number. The two numbers indicate the
coordinates of that region file. Look for region files with coordinates much
larger in magnitude than any others. Most likely you will find around 13
region files with coordinates much larger than any others. Delete or otherwise
remove those files, and re-render your map.
The other option is to use the :ref:`crop<crop>` option to tell Overviewer not
to render all of your map, but instead to only render the specified region.
As always, if you need assistance, come chat with us on :ref:`irc<help>`.
.. [*] They could also have been triggered by an accidential teleport where the coordinates were typed in manually.