Fix brick stone circle texture.
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@@ -2691,7 +2691,7 @@ def trapdoor(self, blockid, data):
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return img
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return img
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# block with hidden silverfish (stone, cobblestone and stone brick)
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# block with hidden silverfish (stone, cobblestone and stone brick)
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@material(blockid=97, data=range(4), solid=True)
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@material(blockid=97, data=range(3), solid=True)
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def hidden_silverfish(self, blockid, data):
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def hidden_silverfish(self, blockid, data):
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if data == 0: # stone
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if data == 0: # stone
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t = self.terrain_images[1]
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t = self.terrain_images[1]
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@@ -2699,22 +2699,22 @@ def hidden_silverfish(self, blockid, data):
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t = self.terrain_images[16]
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t = self.terrain_images[16]
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elif data == 2: # stone brick
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elif data == 2: # stone brick
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t = self.terrain_images[54]
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t = self.terrain_images[54]
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elif data == 3: # "circle" stone brick
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t = self.terrain_images[125]
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img = self.build_block(t, t)
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img = self.build_block(t, t)
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return img
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return img
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# stone brick
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# stone brick
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@material(blockid=98, data=range(3), solid=True)
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@material(blockid=98, data=range(4), solid=True)
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def stone_brick(self, blockid, data):
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def stone_brick(self, blockid, data):
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if data == 0: # normal
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if data == 0: # normal
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t = self.terrain_images[54]
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t = self.terrain_images[54]
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elif data == 1: # mossy
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elif data == 1: # mossy
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t = self.terrain_images[100]
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t = self.terrain_images[100]
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else: # cracked
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elif data == 2: # cracked
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t = self.terrain_images[101]
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t = self.terrain_images[101]
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elif data == 3: # "circle" stone brick
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t = self.terrain_images[213]
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img = self.build_full_block(t, None, None, t, t)
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img = self.build_full_block(t, None, None, t, t)
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