Add white stone block.
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@@ -137,7 +137,7 @@ transparent_blocks = set([ 0, 6, 8, 9, 18, 20, 26, 27, 28, 29, 30, 31, 32, 33
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solid_blocks = set([1, 2, 3, 4, 5, 7, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
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23, 24, 25, 35, 41, 42, 43, 44, 45, 46, 47, 48, 49, 53, 54, 56, 57, 58, 60,
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61, 62, 67, 73, 74, 78, 79, 80, 81, 82, 84, 86, 87, 88, 89, 91, 95, 97, 98,
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99, 100, 103, 108, 109, 110, 112, 114])
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99, 100, 103, 108, 109, 110, 112, 114, 121])
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# This set holds block ids that are fluid blocks
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fluid_blocks = set([8,9,10,11])
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@@ -441,8 +441,8 @@ def _build_blockimages():
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66, 69, 72, 73, 75, -1, 102,103,104,105,-1, 102, -1, -1, -1, -1,
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# 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111
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-1, -1, -1, -1, -1, -1, -1, 137,-1, -1, -1, -1, -1, -1, 78, -1,
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# 112
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224
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# 112 113 114 115 116 117 118 119 120 121
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224, -1, -1, -1, -1, -1, -1, -1, -1,175
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]
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# NOTE: For non-block textures, the sideid is ignored, but can't be -1
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@@ -462,8 +462,8 @@ def _build_blockimages():
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66, 70, 72, 73, 74, -1 ,118,103,104,105, -1, 118,-1, -1, -1, -1,
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# 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111
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-1, -1, -1, -1, -1 ,-1 ,-1, 136,-1, -1, -1, -1, -1, -1, 77, -1,
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# 112
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224
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# 112 113 114 115 116 117 118 119 120 121
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224, -1, -1, -1, -1, -1, -1, -1, -1,175
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]
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# This maps block id to the texture that goes on the side of the block
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