clean up biome code
This commit is contained in:
committed by
Andrew Chin
parent
89d8e3653a
commit
22db7bb3cd
3
chunk.py
3
chunk.py
@@ -475,7 +475,6 @@ class ChunkRenderer(object):
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For cave mode, all blocks that have any direct sunlight are not
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rendered, and blocks are drawn with a color tint depending on their
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depth."""
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blocks = self.blocks
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if cave:
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@@ -547,7 +546,7 @@ class ChunkRenderer(object):
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c = textures.foliagecolor[index]
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#i = textures.tintTexture(t,c)
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i = ImageOps.colorize(ImageOps.grayscale(t[0]), (0,0,0), c)
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i.putalpha(t[1])
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i.putalpha(t[1])
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t = (i, t[1])
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@@ -136,7 +136,7 @@
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var markersInit = false;
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function prepareSignMarker(marker, item) {
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var c = "<div class=\"infoWindow\"><img src=\"signpost.png\" /><p>" + item.msg.replace(/\n/g,"<br/>") + "</p></div>";
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var infowindow = new google.maps.InfoWindow({
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content: c
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@@ -149,7 +149,7 @@ google.maps.event.addListener(marker, 'click', function() {
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function initMarkers() {
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if (markersInit) { return; }
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markersInit = true;
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for (i in markerData) {
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@@ -157,7 +157,7 @@ google.maps.event.addListener(marker, 'click', function() {
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// a default:
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var iconURL = '';
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if (item.type == 'spawn') { iconURL = 'http://google-maps-icons.googlecode.com/files/home.png';}
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if (item.type == 'sign') { iconURL = 'signpost_icon.png';}
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@@ -165,7 +165,7 @@ google.maps.event.addListener(marker, 'click', function() {
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var marker = new google.maps.Marker({
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position: converted,
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map: map,
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title: item.msg,
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title: item.msg,
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icon: iconURL
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});
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@@ -26,13 +26,6 @@ from PIL import Image, ImageEnhance, ImageOps
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import util
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import composite
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sys.path.append("../python-gearman")
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from gearman.client import GearmanClient
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gmc = GearmanClient(["localhost"])
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def _find_file(filename, mode="rb"):
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"""Searches for the given file and returns an open handle to it.
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This searches the following locations in this order:
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@@ -581,7 +574,6 @@ def prepareBiomeData(worlddir, chunkX, chunkY):
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t.currentBiomeData = data
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return data
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# This set holds block ids that require special pre-computing. These are typically
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# things that require ancillary data to render properly (i.e. ladder plus orientation)
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