0

clean up biome code

This commit is contained in:
Alex Jurkiewicz
2010-11-16 10:15:26 +11:00
committed by Andrew Chin
parent 89d8e3653a
commit 22db7bb3cd
3 changed files with 5 additions and 14 deletions

View File

@@ -475,7 +475,6 @@ class ChunkRenderer(object):
For cave mode, all blocks that have any direct sunlight are not
rendered, and blocks are drawn with a color tint depending on their
depth."""
blocks = self.blocks
if cave:
@@ -547,7 +546,7 @@ class ChunkRenderer(object):
c = textures.foliagecolor[index]
#i = textures.tintTexture(t,c)
i = ImageOps.colorize(ImageOps.grayscale(t[0]), (0,0,0), c)
i.putalpha(t[1])
i.putalpha(t[1])
t = (i, t[1])

View File

@@ -136,7 +136,7 @@
var markersInit = false;
function prepareSignMarker(marker, item) {
var c = "<div class=\"infoWindow\"><img src=\"signpost.png\" /><p>" + item.msg.replace(/\n/g,"<br/>") + "</p></div>";
var infowindow = new google.maps.InfoWindow({
content: c
@@ -149,7 +149,7 @@ google.maps.event.addListener(marker, 'click', function() {
function initMarkers() {
if (markersInit) { return; }
markersInit = true;
for (i in markerData) {
@@ -157,7 +157,7 @@ google.maps.event.addListener(marker, 'click', function() {
// a default:
var iconURL = '';
if (item.type == 'spawn') { iconURL = 'http://google-maps-icons.googlecode.com/files/home.png';}
if (item.type == 'sign') { iconURL = 'signpost_icon.png';}
@@ -165,7 +165,7 @@ google.maps.event.addListener(marker, 'click', function() {
var marker = new google.maps.Marker({
position: converted,
map: map,
title: item.msg,
title: item.msg,
icon: iconURL
});

View File

@@ -26,13 +26,6 @@ from PIL import Image, ImageEnhance, ImageOps
import util
import composite
sys.path.append("../python-gearman")
from gearman.client import GearmanClient
gmc = GearmanClient(["localhost"])
def _find_file(filename, mode="rb"):
"""Searches for the given file and returns an open handle to it.
This searches the following locations in this order:
@@ -581,7 +574,6 @@ def prepareBiomeData(worlddir, chunkX, chunkY):
t.currentBiomeData = data
return data
# This set holds block ids that require special pre-computing. These are typically
# things that require ancillary data to render properly (i.e. ladder plus orientation)